- Joined
- Mar 18, 2012
- Messages
- 168 (0.04/day)
- Location
- In the Ether...probably eating cheetos atm.
System Name | Surprising Mini Duece |
---|---|
Processor | i3-550 3.2ghz/core (nice little gamer, 98% games = dual core code only) |
Motherboard | ASUS P7H55M-LE |
Cooling | Cooler Master Vortex |
Memory | 8GB Patriot Signature Series 1.5v DDR3 1333Mhz w/ spreaders. |
Video Card(s) | Old slugger ... EVGA 8800GTS 640Mb SC edition. Soon to be retired. |
Storage | Segate Sata II 64mb cache 1TB single platter.. fast but chirpy lol |
Display(s) | 1x Asus VS247h-p 2ms LOVE IT, 1x Sceptre 22" Naga 2ms, 1x 20inch Samsung Syncmaster |
Case | Aerocool QX-2000 .. my latest project |
Audio Device(s) | Onboard HD |
Power Supply | Seasonic x650 Gold! Primo 105Celisius Jap cap wonder. |
Software | Whatever I can pirate ;) lol jk .. Windows 7 legit license |
Benchmark Scores | LOL I still get rock steady 57-60FPS in Skyrim on medium settings no AA on this 5 year old video car |
yea man exactly, thats what was confusing me, and i tried spotting the differences but still cant put my hand on what is going on, but owell in general the 680 has an edge in gaming on single gpu, but its pretty close in my opinion
as for scaling yea i saw something like that, and it said that the inconsistent clocks on 4 different cards or so make the scaling very difficult to achieve(remember usualy sli and xfire setups clock according to the lowest card in the bunch, in this case each card clocks differently) so if thats the case im assuming future drivers might disable dynamic clocking(thats the easy solution) or find some clever way to sort it out and i know nvidia's drivers team is pretty talented and can eventually do it, but i could be wrong as i know very little about this issue other than what i read in the article I saw
They did disable dynamic (turbo) clocking I believe in that one.. wish I had the review. I have the link in my work email just can't get to it tonight. I'll re-post on monday with the review link.