• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

TPU Minecraft Server

I think that was the 4th time I used the app and it worked flawlessly. It took 155 attempts to get a level 50 that time.


Edit: the next one took 441 attempts.
 
Last edited:
BTW, there is another jungle biome in the north, right next to the snowy landscape.
 
Not in any stable shape or form it isn't. Technically there was a 1.2.4 bukkit build out the day Minecraft was updated to 1.2.4, but they are development builds not recommended for live servers.

My own MC server has been running Build 2109 for a while and I updated it to Build 2117 yesterday. Apart from the odd "end of stream" disconnect on 2109 every now and then, there haven't been any serious problems so far.
Not going for the dev. versions usually means you're always a version or two behind, because by the time they (Bukkit guys) release a recommended build (or even a beta), the next version of MC is out and the recommended build is pretty much pointless already, cause most players upgrade.

http://dl.bukkit.org/downloads/craftbukkit/
^ By clicking on the build number, you can see the fixed bugs in that version. Some of which are a bit .. strange :D -> "Ocelot and cats dropping leather" (fixed in build 2120)

PS: I take it this server is still on 1.2.3 ? If so, I'll leave the downgrade in post #1765 up for a while longer..
(can't check.. no access to the server yet)
 
My own MC server has been running Build 2109 for a while and I updated it to Build 2117 yesterday. Apart from the odd "end of stream" disconnect on 2109 every now and then, there haven't been any serious problems so far.

That's nice. But with a program(minecraft) where there is a serious risk of data loss when the server crashes, I'm not going to use a development build. Bukkit recommends against doing it, so I'm going to stick to their recommendation. Not to mention most plug-in developers don't release updates to their plug-ins until there is a Beta build they can build the plug-in againsts.

Not going for the dev. versions usually means you're always a version or two behind, because by the time they (Bukkit guys) release a recommended build (or even a beta), the next version of MC is out and the recommended build is pretty much pointless already, cause most players upgrade.

Not really. Before the indtroduction of Beta builds, recommended builds were usually 2-3 weeks behind. However, since they introduced beta builds, the beta builds have been about a week behind(1.2.3 was only 2 days). But on major releases, like 1.2, that is actually good. Because usually Mojang does a few rapid fire releases to fix bugs, so by the time bukkit gets updated Mojang has fixed their bugs.

http://dl.bukkit.org/downloads/craftbukkit/
^ By clicking on the build number, you can see the fixed bugs in that version. Some of which are a bit .. strange :D -> "Ocelot and cats dropping leather" (fixed in build 2120)

PS: I take it this server is still on 1.2.3 ? If so, I'll leave the downgrade in post #1765 up for a while longer..
(can't check.. no access to the server yet)

Yes, the server will be on 1.2.3 until a Beta build is released and the plug-ins necessary for the server to function are updated.
 
That's nice. But with a program(minecraft) where there is a serious risk of data loss when the server crashes, I'm not going to use a development build.
That's what scheduled automatic map backups are for :D (click and click for example)

Besides, I've never had a bukkit server crash on its own before (since the Beta 1.8 days). The only few times when it locked up for half a minute and then regained consciousness was when we went a little overboard with worldedit (too many blocks at a time). Other than that, the main problem were just broken plugins that had to be disabled till they got updated.

Don't get me wrong.. I'm not like "this is how you have to run the server". It's just what I've experienced so far.

And just as a heads up: none of my 9 plugins (from/for 1.2.3) caused any problems with the 1.2.4 bukkit builds, which is kinda strange.. I pretty much expected at least 2 specific ones to break, but they all worked fine right out of the box :wtf:
 
Most of the changes in 1.2.4 were bug fixes and client-sided changes (like chat).
 
That's what scheduled automatic map backups are for :D (click and click for example)

The world is backed up every 8 hours(or 3x per day), with 10 versions of the backup retained. This ain't my first rodeo.:D

However, the world is retained in memory and saved to disk every half hour. So, if the crash happens in between saves, anything done since the last save will be lost, and if the crash corrupts the world then everything done since the last backup will be lost. That is potentially a lot of work to be lost, and since players inventory is saved instantly, if the say a player creates a bunch of diamond weapons/tools with their stack of diamond, and puts them in a chest then the server crashes, they loose those tools.

And I think the irony is really in the fact that you pointed to two plug-ins that haven't been updated for 1.2.4... They might work, but without official support, I won't use them.

Besides, I've never had a bukkit server crash on its own before (since the Beta 1.8 days). The only few times when it locked up for half a minute and then regained consciousness was when we went a little overboard with worldedit (too many blocks at a time). Other than that, the main problem were just broken plugins that had to be disabled till they got updated.

I have, usually caused by plug-ins that weren't updated for the latest version. Which is why I don't update anymore unless there is a beta build and the primary plug-ins have been updated to support the beta build.

Don't get me wrong.. I'm not like "this is how you have to run the server". It's just what I've experienced so far.

And just as a heads up: none of my 9 plugins (from/for 1.2.3) caused any problems with the 1.2.4 bukkit builds, which is kinda strange.. I pretty much expected at least 2 specific ones to break, but they all worked fine right out of the box :wtf:


That actually isn't surprising due to how minor of an update 1.2.4 is, I don't expect the plug-ins will take a long time to be tested against the beta build once it is released. And actually I'll probably attempt to use the old versions of the plug-ins if they don't officially support 1.2.4 just to get it up and running.
 
If Jeb/Notch really wanted to support mods, they'd install the JPF into Minecraft. But they don't, so we have to put up with their shenanigans.
 
If Jeb/Notch really wanted to support mods, they'd install the JPF into Minecraft. But they don't, so we have to put up with their shenanigans.

Once bukkit is integrated directly in Minecraft, and single player games run on a background server instance, things will be a lot better.
 
I need inspiration. All my current projects are busy work. :(
 
Server has been updated to 1.2.4, all the plug-ins seem to work, but let me know if there is anything odd going on.

I'll be in bed, so I'll fix problems tomorrow.
 
Could you put the current version number in the original post? It would make it easier to know if we should update or not.
 
Done. Thanks for the suggestion.
 
Yay! Chat actually works the way one would expect it to. :D
 
DynMap isn't working. It says "Could not retrieve configuration: Not found."


Edit: Server is now down too. :confused:
 
Last edited:
Dynmap should now be fixed, it is currently doing a complete rerender of the world, so give it to some time.
 
Yeah, everything is working normal.

Thinking about making this but...it will be the most difficult undertaking I've ever done. I also don't know where I'd put it (doesn't fit the decore of a castle):
torus_spire.png


I should also be looking into the CVN-78 Gerald R. Ford schematic.
 
Last edited:
I think the server is desperately lacking a TPU symbol, I think I'll find a spot for one and build it this weekend...
 
Lots of excellent pics here of the CVN-78:
http://www.gandoza.com/ProductDetail.aspx?id=403

If I do make it, I'm gonna need a ton of help. I will need 10s of thousands of red, black, and light gray wool to get the hull started. Once the basic hull shell is complete, I'll need lots of people to help on the interior as well as adding details to the exterior.
 
Last edited:
Triforce has been moved, I think it is in the right possition, but let me know if it needs to be adjusted up or down.
 
Thanks. I'll mess with trees when I got some time to see if it is at the right elevation. I might throw some jungle saplings up there too to see what happens (might be sustainable using a fortune axe).
 
Lots of excellent pics here of the CVN-78:
http://www.gandoza.com/ProductDetail.aspx?id=403

If I do make it, I'm gonna need a ton of help. I will need 10s of thousands of red, black, and light gray wool to get the hull started. Once the basic hull shell is complete, I'll need lots of people to help on the interior as well as adding details to the exterior.

I currently have minor issues with the sheep in the part of the stable complex that is finished (the colour varieties you mentioned in that part). I often had the red and light gray sheep "escape" and somehow end up in either the pit/stable of their neighnours (black and/or regular grey). After the finishing of the stable complex, I will see whether the attempts done to adress the issues worked out as planned so that I can start rebreeding. However, I cannot contribute much because the herds must remain small (space and grass growth related). Additionally, the Wall must be finished, I must start my efforts to keep the river "open" to boats and last but not least do I "need" to finish the railway network (so, iron and gold contributions are welcome).
 
Triforce has been moved, I think it is in the right possition, but let me know if it needs to be adjusted up or down.
Looking good. Great trees are getting chopped off at the correct height and it looks like everything else has room enough to grow. I'm doing some more experimenting with jungle saplings though...


Edit: It looks like jungle trees are sustainable if you use a fortune 3 axe on the leaves. Should I make it a permanent staple on the triforce or not? It would replace the water triangle.
 
Last edited:
Just wanted to let you guys know.. The 1.2.5 pre-release snapshot is out. Official download via the MC launcher will start on April 4th.

I've tried the client snapshot and had no issues so far. Quite the opposite. It connects just fine to 1.2.4 bukkit servers and clientside mods (in my case, Optifine for 1.2.4) also work without problems.

PS: seeing as the server is now on 1.2.4, I'll get rid of the 1.2.3 downgrade link.
 
Yay! 1.2.5 finally allows you to shift-click on furnances.
 
Back
Top