Wizzard said, "ASUS has informed us that this will be fixed in the retail version of the card."
Interesting and telling that these are still/may be not even in the retail boxes or yet moving to market?
When the rubber meets the road there's like 7 title's that the 680GTX provides clear advantages in Fps and real game play; Crysis II, Shogun2, Dragon Age, Alan Wake and most of all BF3 @ 1920x. If BF3 is what you intend to play, it's justification to step up another $40 (9%) to get 21%. The GTX 680 has Hardrest and Skyrim as wins, but not a big difference by 2650x. While A/P and Metro are 7970 titles. I'd like to see the summary only worked up with those titles as that give a clearer synopsis of the "real meat" in such a competive evaluation.
I will say Nvidia has the most to gain when upcoming drivers releases, as they have traditional gaming optimizations' within Kepler, and then fine tuning the dynamic clock profiles so they have room to improve on two fronts.
The unknown is will the OC profile provided in such OC custom’s, give up all that much more. I find it odd that W1zzard only showed what his extra 6% OC provided on COD4 (?) not a title stressing anyone’s true game play. I’d like to see the original Crysis, BF3, and Sryrim to evaluate the gains from overclocking. Any of these GTX680... are more get one... and plug and play; because OC'n limits are still curtailed based on dynamically adjusted clock/voltage against the rendering load, temperature, and other factors.
While if/when the card is in the E-tail channel and sticking to a $520 price there will be a clear advantage, although with a Sapphire (11197-01-40G) 7970 OC (Dual BIOS provides 1GHz core/1450MHz memory) for $470 –AR $10 w/FS at Egg. That can be added to the cart and be on the door step on Monday, the $50 extra and wins extinguish rapidly.