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Diablo III Clubhouse

i don't want to turn into that guy though, so i will stop bitching on this thread. it's not that i don't like the game at all - it's just that i love the series and wanted to LOVE the game, i just can't.

sounds like you're chasing pipe dreams of memories from when you were a kid. lol

 
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I have played 35 hours the past 2 days.
 
wow, that is almost the amount some playerz here from TPU (witch i won't mention their name) played the first 48 hourz.
 
wow, that is almost the amount some playerz here from TPU (witch i won't mention their name) played the first 48 hourz.

The random boldness and z's makes me want to punch you in the face..

:toast:
 
just beat zultan in hell, had to switch out seismic for hammer of the gods, after that it was easy, have been using seismic for so long forgot how much more damage the hammer does, gonna put off taking on belial till tomorrow.
 
when one "strategy" results in kiting mobs @40 mins each for hours on end to get the REQUIRED level of gear to proceed, and every other "strategy" results in dying in one hit, i don't see how there is anything to consider.

I have only run into 1 situation where we had to kite tons of mobs around, and that was 4 people in Hell Act II. We got a Yellow Spawn that was Invulnerable Minion, Molten, Knockback. It was the giant Sand Golems that can shield themselves, and he had 6-8 minions that were the little Imps that ran cirles around you at the speed of light dropping Molten everywhere in a 30 foot radius of your character. We all died 5-6 times before we had one person kite the boss mob North and the other kite the Minions South just so we could kill it. I've played something like 60 hours total and have only seen 1 situation where it required a massive kite strategy.

Those situations are very, very, few and far between, and it's mostly due to just bad luck. If those little mobs had anything except Molten we probably wouldn't have had to seperate them at all.

requiring me to have a certain level of gear to proceed is arbitrary, as is limiting the amount of time i can fight an enemy. though i can understand that more than a gear check.

As for Gear Checks, Diablo historically has always had Gear Checks throughout the game, and was almost entirely built around the idea of farming Gear. Baal \ Mephisto Runs anyone? Things like Enrage Timers exist because they don't want people who are undergeared using exploits or stupid tactics to get past bosses. I haven't seen any tight Enrage Timers through Hell mode either. My friend and I were fighting The Butcher for example, and my buddy went down about 1/3 into the Bosses HP, I then proceeded to finish him off over several minutes. I've heard the bosses timers get a LOT shorter in Inferno, but Inferno exists to be--wait for it--REALLY GOD DAMN HARD.

DPS isn't the biggest problem once you pass Nightmare, it's more survivability oriented. People complaining about getting 1 Shot by bosses and Elites are probably both not playing their characters well, and just going for straight damage. At level 58 with my Monk, I've had to ignore items that were DPS upgrades in favour of things like Armor, Block Chance, HP, and most importantly Resistance. Resistance plays a huge role in the higher difficulties, and people who are getting destroyed fail to realize this a lot of the time. If I didn't need 200+ resist to stay alive, I bet I could do a ton more damage, but what good is doing 2x as much damage for 1/100th of the time and not being able to kill anything?

instead of making the gameplay difficult, they add zeroes to the health/damage and call it a day. you say d2 did this but imo d2's combat was more strategic to begin with. d3's combat is more fluid and fun but missing depth - again, imo.

They did not just add 0's to the mob's HP. They raised their HP, raised their Attack, tweaked the AI so they are more vicious, and in the case of Elites, every level of difficulty adds at least 1 new ability. That means what would have been an Elite with Jailor in Normal, becomes an Elite with Jailor and Desecrate in Nightmare, and an Elite with Jailor, Desecrate, Arcane Enchanted by Hell. If you think that doesn't change the strategy required to do the fights, then I hate to say it, but you haven't seen enough of the game to make that kind of judgement.

That being said, when you start adding more players, the mobs basically just get a bit beefier. A lot more hp, and they hit a bit harder, but if they handled it any other way everyone would be too discouraged to play with friends, which goes against their basic intent to have a Multiplayer Action RPG.

i don't want to turn into that guy though, so i will stop bitching on this thread. it's not that i don't like the game at all - it's just that i love the series and wanted to LOVE the game, i just can't.

Then that's your opinion, but there's a reason the game sold 6.5m copies the first week, and a lot of people aroiund here have been playing it non-stop. It definitely is a very well made game, and although Normal was tedious, Nightmare was a lot of challenging fun, and Hell so far has been bloody difficult, but very rewarding.
 
Servers down until 11:00 AM Pacific time (1:00 pm Central) for maintenance and patching.

@Xeno : I kite mobs all the time. Only way I can survive when soloing in NM. :laugh:
 
Servers down until 11:00 AM Pacific time (1:00 pm Central) for maintenance and patching.

Ahhh the agony :mad:

I miss spamming potions too. I'd like to see the cooldown for potions get shorter at least.
 
potions are almost worthless atm, i have about 100 of them in my inventory, and i pick up more than i could ever use with the cooldowns.
 
Servers down until 11:00 AM Pacific time (1:00 pm Central) for maintenance and patching.

@Xeno : I kite mobs all the time. Only way I can survive when soloing in NM. :laugh:

You kite? I just run. :laugh:

I haven't died in Nightmare against the bosses...but the mobs kill me multiple times, especially when they easily surround me and all of my skills are already in cooldowns. :laugh:
 
Yeah, I guess there is a fine line between "kiting" and "running for your life while being chased". :laugh:
I've found the bosses more manageable than groups of mobs in NM too.


They need to add an alchemist that can combine lesser potions into better ones. Although I still would have more than I could possibly use.
The cooldown would make more sense if the potions were healing over time instead of instantaneous.
 
Yeah, I guess there is a fine line between "kiting" and "running for your life while being chased". :laugh:
I've found the bosses more manageable than groups of mobs in NM too.


They need to add an alchemist that can combine lesser potions into better ones. Although I still would have more than I could possibly use.
The cooldown would make more sense if the potions were healing over time instead of instantaneous.

I agree. The game is rock solid stable. However it has some serious balance issues. My theory is they make inferno impossible without the auction house and expansions will only get worse. Why? Because when the pay auction house finally debuts it will have items in it you can only buy (with real world cash) that will allow you to complete in later levels and expansions. Blizzard is very sneaky like that.

Right now is the "hooking" period. Once people are hooked they will shell out cash. Mark my words.
 
Playing with Urlyin we met the "bug swarm of DOOM". Kicked the crap out of 3 of us in seconds, repeatedly. Never did win the fight. :laugh:
 
I have only run into 1 situation ...

thanks for that xeno - i guess i will refrain from having an opinion from now on. i say i'm dropping it and you specifically use that post to start an argument? seriously? the fact that you like it means i'm simply wrong? ok, thanks for the lesson.
 
Servers down until 11:00 AM Pacific time (1:00 pm Central) for maintenance and patching.

@Xeno : I kite mobs all the time. Only way I can survive when soloing in NM. :laugh:

You should find a good weapon soon. If not, use the blacksmith.
 
I agree. The game is rock solid stable. However it has some serious balance issues. My theory is they make inferno impossible without the auction house and expansions will only get worse. Why? Because when the pay auction house finally debuts it will have items in it you can only buy (with real world cash) that will allow you to complete in later levels and expansions. Blizzard is very sneaky like that.

Right now is the "hooking" period. Once people are hooked they will shell out cash. Mark my words.

Are these facts about auction house only items?
 
You should find a good weapon soon. If not, use the blacksmith.

He's doing about 530 DPS at the moment. Always looking for better weapons from either mobs or the blacksmith. I have to work more on defense (resistances in particular).

caleb said:
Are these facts about auction house only items?
No, it's his opinion.
Blizzard normally doesn't have a "pay to win" mentality, but more of a "pay to get something cool" (like the Astral Horse in Wow).
That could change since they are taking a cut from the real money sales.
As TMM stated ... We shall see.
 
That could change since they are taking a cut from the real money sales.

Blizzard isnt dumb. I mean that cut is whats gonna be the cash cow. This is Robert Kotick we are talking about. IF they start that crap Ill be done with it.
 
He's doing about 530 DPS at the moment. Always looking for better weapons from either mobs or the blacksmith. I have to work more on defense (resistances in particular).
I was at around 700 DPS,then I found a weapon that put me at 1800 DPS. So you should become much stronger soon.
Also, when using the blacksmith, spam the same item. I made a raid sword that it only did 80 DPS, so I made 5 more. Out of the 6, 4 did between 80.5-82 DPS, and 2 did between 144-146 DPS. I'm quite sure the item generation algorithm results in different "bands", as opposed to being completely random (as far as DPS is concerned).
 
I was at around 700 DPS,then I found a weapon that put me at 1800 DPS. So you should become much stronger soon.
Also, when using the blacksmith, spam the same item. I made a raid sword that it only did 80 DPS, so I made 5 more. Out of the 6, 4 did between 80.5-82 DPS, and 2 did between 144-146 DPS. I'm quite sure the item generation algorithm results in different "bands", as opposed to being completely random (as far as DPS is concerned).

My Barb is doing over 3000 DPS and I'm only in Act 2 Nightmare. :D
 
I'm wondering if the RMAH is going to be geared toward PVP players (which is supposed to be coming someday). People have already gotten quite far in the game without having to "pay to win".

Just some thoughts.
 
I'm wondering if the RMAH is going to be geared toward PVP players (which is supposed to be coming someday). People have already gotten quite far in the game without having to "pay to win".

Just some thoughts.

Have you seen 4 player co-op in infernno? :laugh:
 
thanks for that xeno - i guess i will refrain from having an opinion from now on. i say i'm dropping it and you specifically use that post to start an argument? seriously? the fact that you like it means i'm simply wrong? ok, thanks for the lesson.

To your credit, in inferno most groups do nothing but kite basically because tanking act 3 or whatever it damn hard when everything seems to hit for 30K+. I think he has only been in hell so far.



Which brings me to another point, normal isn't difficult, nightmare isn't difficult, hell is somewhat difficult, but inferno is damn hard. So many people are talking like they have run through the entire game when really most are just going by a very narrow window of observation. That's why you have so many people who disagree on so many things.

For example if you're a demon hunter, you're going to kite. That's just how the demon hunter plays, same with wizard. And if you're not kiting that means that you have quickly out leveled/out equipped the mobs you're fighting and you WILL kite later.

If you're a melee character you're going to kite slightly less because you can't effectively kite.

And when talking about difficulty the game IS damn hard. Only 1.8% of characters total have made it to inferno.

And on a final note melee *IS* at a slight disadvantage due to their inability to kite difficult mobs. Blizzard said in the press release yesterday that they were going to work on the spikiness of the damage from mobs that just kinda beat the hell out of you before you have a chance to fight back.


And that's my 2 cents on people theorycrafting even though they haven't really penetrated far into inferno yet. darkangel can probably attest to the fact that killing butcher is wayyyyy easier than trying to go through act 2 inferno for example. And act 3 inferno is another huge step up from act 2. Unfortunately I haven't made it to act 4 yet but i imagine it's very difficult.
 
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