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Battlefield 3 Clubhouse

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naw man its YOLOFISH
 
Long day and almost drowned my dogs at the river and spent 20 minutes looking for one that got washed down river. They got to far ahead of me and I didn't know there was a small falls right ahead and they jumped in and went over. Not a good experience. Had all the Grand kids with me and my oldest boy. Got them back safe, but then the Lab kept taking the boxer out in the swift current and he struggled. It is still to high. Wait a month it should drop low enough I can safely take them. It was a very stressful 20 minutes. Dropped my phone and half a pack of smokes in the drink. So after that BS I couldn't even have a cigarette :wtf:

Ohhhh dude that sucks!!! Have a drink for me! Ill have a drink for you, friend!

http://soundcloud.com/boyd-knight/the-dark-knight-addiction
 
I fail to see what it has to do with homosexuality but I otherwise agree.

Though posting that image too borders on hypocrisy.
 
GameSpot - Battlefield 3: Armored Kill DLC Q&A

July 5, 2012 7:10AM PDT
By Jake Harris, GSUK Intern

We caught up with Dice's Niklas Fegreaus to discuss the new vehicles, maps, modes and experiences that Armored Kill has to offer.

Battlefield 3’s release last year brought sprawling multiplayer combat to PCs and consoles, earning critical acclaim and commercial success in the process. The class-based shooter sold 8 million copies in its first month and was declared by EA COO Peter Moore to have “successfully captured a slice of the COD market”. The next expansion, Armored Kill, will be arriving in September, but ahead of that, we managed to corner the game’s designer, Niklas Fegreaus, to find out more. The order of the day in this DLC is vehicular-based destruction, with four new additions: tank destroyers, mobile artillery, ATV quad bikes and an AC130 gunship. Each offers new strategic options from speed to firepower to airborne spawn-points, giving you new ways to tackle your opponents. You’re going to need these new wheels too, as the expansion arrives sporting “the largest map in Battlefield history” among its new, vehicle-focussed multiplayer levels. Armored Kill also brings with it a new game mode, Tank Superiority, pitting teams of vehicles against each other.


GameSpot: Can you tell us some of the advantages the new vehicles bring to the game?

Niklas Fegreaus:The new vehicles in Armored Kill all bring something well adapted for the large Battlefield.

The new tank destroyers carry a lot of firepower, while sacrificing armor for speed. This means they have the ability to bring the big guns to contested areas much quicker than the main battle tanks, providing your team with great mobility and area control.

The mobile artillery, on the other hand, are slow and poorly protected but, properly placed, can suppress entire bases with heavy shelling. There's nothing better than a skilled artillery gunner to have on your side, softening up a base before moving in for the capture.

The ATV quad bikes make a popular return as well. Fans of Battlefield: Bad Company 2 might remember these as the ultimate fast transport, carrying soldiers to their intended location at great speed. They are also a blast to drive, especially when bashing dunes on Bandar Desert.

The AC130 gunship brings a completely new experience to Battlefield. If your team wins control over a specific base, it starts circling the battlefield. When doing this, your team can use it as a parachute spawn and also man the weapon positions. These range from heavy auto cannons to high caliber shells and anti-aircraft machine guns. A fully utilized AC130 can suppress and destroy ground targets with great efficiency, so the other team needs to quickly scramble their pilots and mobile AA to shoot it down. She is a big bird though, and can both take a hit and defend herself.

GS: Could you explain to us what the new, “Tank superiority” mode is, and what it will entail?

NF:Tank Superiority is a vehicle focused mode where large number of heavy vehicles clash in order to control key areas. It covers vast areas, so tactical positioning and precise long range firing are two very important skills players need to deploy in order to win.

GS: What can players compare the new “biggest map in Battlefield history” to? How big is it?

NF:We've made some really big maps in our franchise before, and I think our core fans will get similar feelings of size as classic maps like for example El Alamein. These two maps differ in design of course, but the sense of scale is definitely similar.

GS: With the new maps being very vehicle-centric, can we expect them to be very open in terms of terrain, with scarcely any buildings?

NF:You can expect both. For example, on Bandar Desert, there is a whole town being constructed near the shore, and there's always intense building to building combat taking place there. However, surrounding this built up area are vast deserts populated by artillery bases and supply lines that are key to controlling if you want to stop the enemy from getting the upper hand.

GS: How are you expecting players to react to the new maps and vehicles?

NF:I think fans of the big epic Battlefield are going to love it. We are not only stretching our capacity when it comes to how much content we can fit into a map and how large we can make them, we are also introducing new gameplay and experiences that I'm sure players will love getting their hands on and learning new tricks with.

GS: Tell us about motorbikes, how else do they add to the game?

NF:We are introducing motorcycles in our fifth expansion, End Game. These will of course be nimble and fast transport vehicles, but might offer something else as well.

GS: Is there any special types of tricks or things you can do with a motorbike that you can’t do with other vehicles?

I don't think I've seen a tank do a wheelie before jumping off a bridge!

GS: Armored Kill isn’t out until September, almost a year since the game was released--why the long wait for this DLC?

NF:We are truly humbled by our fans' response to Battlefield 3, it’s been amazing! So when we started thinking about how to provide players with DLC post launch, we wanted it to be something really special that fans would truly appreciate. That's when we thought of doing "more than just maps" and instead give players a chance to enjoy something suited for their favorite Battlefield experience. And that's how we committed to the themed expansions we have presented now. We are putting a tremendous amount of work into these, and we just hope that players will enjoy all that these expansion packs have to offer.
 
USA Today - 'Battlefield 3' adding 'Matches' feature

By Brett Molina, USA TODAY
Updated 35m ago

The first-person shooter Battlefield 3 will add custom Matches players can launch in competitive online multiplayer, studio DICE has revealed.

According to a blog post on the official Battlefield blog, Matches can be coordinated by PC, PlayStation 3 and Xbox 360 players that rent dedicated servers.

Players can fine-tune the time a Match starts, the rotation of maps and team sizes. They can also tweak settings such as adding friendly fire or kill cams.

Before each match, players will participate in a warm-up phase where kills and points don't count, allowing them to sneak in some practice before the real action begins.

DICE did not say when the Matches feature will be available.

The studio is also working on a series of upcoming expansions for the shooter, which has shipped 15 million copies since its October debut. Last month, DICE launched Battlefield 3: Close Quarters, featuring a series of more intimate maps focused on infantry-based combat.
 
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I think we will all really enjoy Armored Kill !
 
Edge -Is the FPS genre stagnating? We ask DICE

July 03, 2012 at 3.27pmAuthor: Ben Maxwell

DICE general manager says too few studios are taking the need for technical innovation seriously.

DICE general manager Karl Magnus Troedsson has criticised the lack of innovation present in many firstperson shooters today, believing that too few studios take the need for technical evolution seriously.

"The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres," he tells us. "And that crowd has extremely high demands on what the games are and how they develop.

"If they don't see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what's happening. Because a lot of franchises out there don't take this seriously; to actually make sure that we don't just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds.

"DICE has a strong history, for good and for bad, of doing this. We constantly bash ourselves and say, 'We could have done that better'. It might just be a rendering feature but in the end it adds up to the complete experience of what we're doing."

Troedsson points to the coming tech transition - both to new hardware and more powerful engines - and a move away from modern settings as temporary salves, but warns against using thematic switches in place of broader ambition.

"I think we're going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over," he continues. "Y'know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it's been the modern era and people are now moving towards near future.

"But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'. It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there. But as a developer you can only make so many games in one particular era, and then you personally start to get a bit bored with it."

That propensity toward trends at the mainstream end of the market, rather than a greater diversity of themes, is, of course, what many critics of the genre would point to as its major problem. But it's hard to begrudge big-budget teams' need to minimise risk in the face of a cripplingly conservative buying public. And while Troedsson acknowledges that more needs to be done, spectacle remains high on his list of priorites.

"I think it's our responsibility as game developers to always push ourselves when it comes to the experience of games," he concludes. "To always make sure that when we put games in the hands of consumers that we are proud of what we've done.

"I'm not saying we're going to build an FPS that will make you cry, or anything like that [laughs]. But we want people to be amazed when they look at our games. And I think this is more important than becoming number one in whatever way you look at it - though naturally part of that comes from a very high level of competitiveness here within DICE. We want to make the best game that we can, and we want that game to be the best one on the market. If gamers think that, then we've done our job. We're not there yet, but we're working on it."
 
Armor Kill sounds bad ass!

Last night though the hackers in the jets ruined it for me for a bit!

And I do think the FPS genre is dying. Hacking has become way to damn popular, and the games seem more like hybrids of all the others put in to one.

Finally Custom Matches! took them long enough
 
andrew might as well be the new orhan.
 
Don't you ever say such things. :slap: Where has Master Orhan been? He made things fun.

I'm pretty sure his account got banned by EA for hacking.
 
Don't you ever say such things. :slap: Where has Master Orhan been? He made things fun.

Kind of miss him too:eek: haven't seen him in a while...
Guy doesn't talk much(only thing he says : NOOB RAGER) but he's one of a few who has got my tags frontally (twice...)
When he's around the word "watch your back" takes a completely new meaning :laugh:
 
Yeah he never says shit. Even after he stabs you in the face. Pretty quiet for a cocky-ass sociopathic troll. Most would at least scream "LOL" or something to rub it in further. I checked his page a few days ago and it said he was last seen "a week ago".

Speaking of front stabs this reminds me that I am officially sick-and-fucking-tired of not knowing how to do it while the enemy is facing me apparently. Every damn time I just swipe and/or just end up holding my knife out like a moron while I get capped up. And yesterday I even came face-to-face with a dude and got the first attack but of course I just swipe while this bag of dicks takes my tags!

So can someone enlighten me as to how the hell it's done? Mailman once said "REAYTH showed me the right angle once". Well for the love of Christ please share. Or should I look for videos or something?
 
Yeah he never says shit. Even after he stabs you in the face. Pretty quiet for a cocky-ass sociopathic troll. Most would at least scream "LOL" or something to rub it in further. I checked his page a few days ago and it said he was last seen "a week ago".

Speaking of front stabs this reminds me that I am officially sick-and-fucking-tired of not knowing how to do it while the enemy is facing me apparently. Every damn time I just swipe and/or just end up holding my knife out like a moron while I get capped up. And yesterday I even came face-to-face with a dude and got the first attack but of course I just swipe while this bag of dicks takes my tags!

So can someone enlighten me as to how the hell it's done? Mailman once said "REAYTH showed me the right angle once". Well for the love of Christ please share. Or should I look for videos or something?

Three quarters to the left or three quarters to the right.
 
Finally got it for my PS3, this game absolutely rocks!! The bullet fire sounds extremely realistic from a distance, kind of like your in a Saving Private Ryan movie. Then when you fire your own weapon its like "WHOA"...realistic recoil with an amazing shooting sound depending on what gun I used. Fantastic. Only played Team Deathmatch so far, I'll have to get more familiar with the experience scheme and the accesories. I don't have any idea what half of them actually do, but I'll learn as I go along.
 
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I will remind everyone to keep your posts off of the subject of one another. No trolling, no nonsense posts, stay on topic. I'm getting tired of having to bring this up in this thread.

Thanks.
 
I will remind everyone to keep your posts off of the subject of one another. No trolling, no nonsense posts, stay on topic. I'm getting tired of having to bring this up in this thread.

Thanks.

you beat me to it, i was wondering why the forum errored on me deleting those posts
 
Yeah he never says shit. Even after he stabs you in the face. Pretty quiet for a cocky-ass sociopathic troll. Most would at least scream "LOL" or something to rub it in further. I checked his page a few days ago and it said he was last seen "a week ago".

Speaking of front stabs this reminds me that I am officially sick-and-fucking-tired of not knowing how to do it while the enemy is facing me apparently. Every damn time I just swipe and/or just end up holding my knife out like a moron while I get capped up. And yesterday I even came face-to-face with a dude and got the first attack but of course I just swipe while this bag of dicks takes my tags!

So can someone enlighten me as to how the hell it's done? Mailman once said "REAYTH showed me the right angle once". Well for the love of Christ please share. Or should I look for videos or something?

Wriggley - try holding the mouse button down while stabbing...keep it depressed...works for me!!
 
I will remind everyone to keep your posts off of the subject of one another. No trolling, no nonsense posts, stay on topic. I'm getting tired of having to bring this up in this thread.

Thanks.

I am sure you are. Doesn't help it is crazy long either :laugh:
 
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