- Joined
- Oct 2, 2005
- Messages
- 3,059 (0.43/day)
- Location
- Baltimore MD
Processor | Ryzen 5900X |
---|---|
Motherboard | ASUS Prime X470 Pro |
Cooling | Arctic liquid freezer II 240 |
Memory | 2 x 16 Gb Gskill Trident Z 3600 Mhz |
Video Card(s) | MSI Ventus 3060 Ti OC |
Storage | Samsung 960 EVO 500 Gb / 860 EVO 1 Tb |
Display(s) | Dell S2719DGF |
Case | Lian Li Lancool II Mesh |
Audio Device(s) | Soundblaster Z |
Power Supply | Corsair RM850x |
Mouse | Logitech G703 |
Keyboard | Logitech G513 |
Software | Win 11 |
• A number of weapons have had their reload timers adjusted to better fit their animations.
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Helicopter weapons can now destroy equipment with splash damage.
• Fixed so the spawn menu always disappears when you are revived.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
Finally fixing some of the core game issues that have been driving me nuts.
Especially the Reload bug i have been killed so many times in a firefight by opening up on someone who appeared to be reloading only to be shot in the face and the spawn menu thing.
Also the AA vs inf and armor fix is nice as long as it effects parachuting inf as well, 25~30mm rounds will shred anything pretty quickly at 3600 RPM.
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