Actually i was working hard with my own CFG. It's in no way competing with Solaris17, i just made it as an option if anyone cares.
Solaris17's motion blur was horribly exaggerated when moving forward which made even me a bit sick and i'm otherwise immune to this sort of stuff in games. Mine is a bit more subtle but still noticeable on far edges of the screen during motion. Falling motion blur has been increased o make it a bit more dramatic since you don't often fall far down...
I've also fixed the left and right motion angle which was just too high by default. It now feels very realistic and not exaggerated in any way. I'm also not using some sort of key bind hack for this but the actual settings for this kind of movement. Solaris17, you should use these as well for your config as it gives more control (angle and time)...
Particles and props count increased by around 1,5x...
HDR and Bloom adjusted to a more realistic level opposed to just overdoing it...
I hope you'll like it, if not feel free to take out bits and parts and make your own.