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System Name | Wopper |
---|---|
Processor | Intel i5 3570 @ 4.2 Ghz |
Motherboard | ASRock Z77 Extreme4 |
Cooling | Noctua NH-D14 |
Memory | 8 GB |
Video Card(s) | eVGA GTX 760 3Gb w/acx cooling |
Storage | 120Gb Evo SSD + 2 GB Games + 1.5 TB Data |
Display(s) | ViewSonic VX2268WM 22-Inch 120 Hz 3D-Ready |
Case | Antec P182 |
Audio Device(s) | Realtec onboard |
Power Supply | Antec TruePower New 550W |
Software | Windows 8.1 Pro |
Battlelog Forums - Server R31 is due on Thursday the 20th of Sept.
2012-09-19 08:56 , edited 2012-09-19 12:25 by zh1nt0
Hey all!
On Thursday the 20th of September, starting at 08:00 UTC, the RSP companies will update all game servers. It usually takes about a day until the majority of game servers are updated.
The new game server version is a bugfix release; it does not add any new features.
Changelist
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• MK1A3 fix to add flechette rounds instead of frag rounds in gun master mode for premium players(Non-premium already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned out of combat if they spawned in shortly after the first MCOM exploded.
• Stationary and mobile AA cannon damage has been reduced by 30% versus the Gunship.
• Jet cannon damage has been reduced by 50% versus the Gunship.
• The delay before moving the Gunship forward to a new base in rush has been increased from 15 to 30 seconds.
• The Delay between Gunship spawns has been increased from 90 to 120 seconds in rush.
• Initial delay before the Gunship spawns in rush has been increased from 15 to 60 seconds.