MxPhenom 216
ASIC Engineer
- Joined
- Aug 31, 2010
- Messages
- 13,010 (2.49/day)
- Location
- Loveland, CO
System Name | Ryzen Reflection |
---|---|
Processor | AMD Ryzen 9 5900x |
Motherboard | Gigabyte X570S Aorus Master |
Cooling | 2x EK PE360 | TechN AM4 AMD Block Black | EK Quantum Vector Trinity GPU Nickel + Plexi |
Memory | Teamgroup T-Force Xtreem 2x16GB B-Die 3600 @ 14-14-14-28-42-288-2T 1.45v |
Video Card(s) | Zotac AMP HoloBlack RTX 3080Ti 12G | 950mV 1950Mhz |
Storage | WD SN850 500GB (OS) | Samsung 980 Pro 1TB (Games_1) | Samsung 970 Evo 1TB (Games_2) |
Display(s) | Asus XG27AQM 240Hz G-Sync Fast-IPS | Gigabyte M27Q-P 165Hz 1440P IPS | LG 24" IPS 1440p |
Case | Lian Li PC-011D XL | Custom cables by Cablemodz |
Audio Device(s) | FiiO K7 | Sennheiser HD650 + Beyerdynamic FOX Mic |
Power Supply | Seasonic Prime Ultra Platinum 850 |
Mouse | Razer Viper v2 Pro |
Keyboard | Corsair K65 Plus 75% Wireless - USB Mode |
Software | Windows 11 Pro 64-Bit |
I'm probably late, but doing 1080p @60 fps DEFINITELY requires 4x the power that 720p @30 fps needs. BigMack is absolutely right on that account.
A very different thing is that when running low resolutions some other parts (95% of times the CPU or DirectX draw calls...) become the bottleneck and hence you don't see 4x the performance at the lower resolution.
But magic does not happen on computing. If performance moving to higher res is not linear is because graphics cards have power to spare and because of that they do a better work at the higher res. On lower res or with low settings GPU resources stay unnused.
No it doesn't. maybe in our desktops, but developers with consoles are able to optimize it so well, and squeeze every bit of power out of the system to be able to do it.