It includes major bugfixes of various stuff related to Dayz itself or the Map.
In addition there have been some new features added:
-Survivor spawns are now closer together and bundled in one part of the map. Why? Well, simply because of the fact that people can now group up faster. In addition this fits the most player behaviour. Spawned too far away from any interesting place => suicide => generates severload that could be avoided. Spawned far away but close enough to walk. Run to the destination, triggering zombie and lootspawn on the way but does not use it => generates serverload that could be avoided. Some of you may fear bambi hunters now. The area is well choosen. There is no point where you can have a view on the whole area without exposing your back to the fresh spawned. Players now have a weapon and enough ammo to kill such nasty campers. In addition the terrain allows you to leave the area fast and in cover if you want to.
-Headshot only zombies. Consider this as some kind of experiment to make them zombies dangerous again. We will see how this plays out.
-Car Flip. You are now abled to flip a car when you crashed with it. This will be mostly used for ATVs but beside them you can flip motorbikes and bikes. You can even flip cars (no trucks or other heavy vehicles) but need help to perform that action. At least 5 people are needed to flip a car. Watch out, the momentum of the turning car may kill you and the whole action leaves you exposed to zombies and other players.
-The Mi-17s inventory size has been increased. It was just too small for the "working horse"
-Tons of new skins and "levels" have been added to bring some more varation to the gameplay.
We hopefully fixed all bugs that caused the bad performace. We noticed a performance increase of up to 400% with this update. This needs to be verified under bigger load of course.