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DayZ (Mod for ARMA II: OAH) Clubhouse

Okay this is a bit out of hand. Too many maps releasing - people aren't putting the work into them. Maps like Panethera and Lingor are awesome. Maps like Fallujah and Takistan aren't.


Well, the link that Ducky provided states that the mod team worked directly with the dude who created the ARMA II map, so I'm pretty optimistic. Plus, it sounds like a more interesting scenario to me, I'd like to have my own Gilligan's Island of loot. Probably hard to do with so few servers running it, though.
 
apparently there is also the Version 2 of the map Celle. you can find it on DayZ commander server search for MYDAYZ#7. You prolly have to install the map manually tho.

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There are three Taviana servers that show up in Commander. I'm DL'ing the map now.
 
Taviana is a waste of time since the servers are either locked or whitelisted.
 
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I have the Ultra HQ Taviana Map. the problem is linking it since the jpg is 194mb.
 
It's on the same page you linked, right below the server lists, and there are no loot spawns on it.
 
It's on the same page you linked, right below the server lists, and there are no loot spawns on it.

i know but it is great quality. it took my pc a couple moments to open it. ^_^
 
I think i agree with Erocker. The map is very well done and is one of the better maps I have played for DayZ. Huge bridge, lots of vehicles (most of which you must fix), very good looking scenery.
 
One of the best maps I have ever played. The server we were on was VERY well balanced with around 400+ vehicles and for the size of the map it just fit very well. Hope fully I get to play again tonight without a cold.
 
im going to be playing on the SGA clan Cherno map for a bit while the Taviana map servers get going. Feel free to join me in the nostalgic gameplay.
 
so last night was interesting. Alex and I got rammed by a truck killing us both. And I was unable to see, hear, or interact with Airplanes. I could with helocopters and such but not with airplanes. Therefore I have wiped out my mods folder and reinstalling them to try to fix it.
 
I blame you for the ram job, even though I should have known better than to fly BACK to the.damn airfield so you could fuck around with airplanes you couldn't see. I'm such a retard, sometimes.
 
I had 0 luck on tha new map only had 1 good spawn the rest was on top of a hill "wilderness"
or on the coast its a good map but i only seem to spawn in 2 spots.
 
new map version has dropped. Major bug fixes.

Here is the Link for the Download.
http://www.tunngle.net/redirect/redirect.php?to=http%3A%2F%2Fdownload.dayzland.com%2FDayzTaviana%2520-%2520Final%2520-%2520V1.1.0.zip

As quoted from Tunngle forums by MrSherenai:
It includes major bugfixes of various stuff related to Dayz itself or the Map.
In addition there have been some new features added:
-Survivor spawns are now closer together and bundled in one part of the map. Why? Well, simply because of the fact that people can now group up faster. In addition this fits the most player behaviour. Spawned too far away from any interesting place => suicide => generates severload that could be avoided. Spawned far away but close enough to walk. Run to the destination, triggering zombie and lootspawn on the way but does not use it => generates serverload that could be avoided. Some of you may fear bambi hunters now. The area is well choosen. There is no point where you can have a view on the whole area without exposing your back to the fresh spawned. Players now have a weapon and enough ammo to kill such nasty campers. In addition the terrain allows you to leave the area fast and in cover if you want to.
-Headshot only zombies. Consider this as some kind of experiment to make them zombies dangerous again. We will see how this plays out.
-Car Flip. You are now abled to flip a car when you crashed with it. This will be mostly used for ATVs but beside them you can flip motorbikes and bikes. You can even flip cars (no trucks or other heavy vehicles) but need help to perform that action. At least 5 people are needed to flip a car. Watch out, the momentum of the turning car may kill you and the whole action leaves you exposed to zombies and other players.
-The Mi-17s inventory size has been increased. It was just too small for the "working horse"
-Tons of new skins and "levels" have been added to bring some more varation to the gameplay.

We hopefully fixed all bugs that caused the bad performace. We noticed a performance increase of up to 400% with this update. This needs to be verified under bigger load of course.
I had 0 luck on tha new map only had 1 good spawn the rest was on top of a hill "wilderness"
or on the coast its a good map but i only seem to spawn in 2 spots.

the trick with the top of hill wilderness is to run down the left side most of the time means you arrive at an airfield. ^_^
 
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Links bad ducky.

*Edit*

Go back a page and the first tungle link has a alternate mirror but its VERY slow.
 
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new project ' DayZ 2017'
 
Easy fix for the Crossbow suckage...

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Also, why not a Compound or recurve Bow?
 
DayZ Thirsk Map

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Get it on PlaywithSix
 
Make sure you use the PlaywithSIX app for the new map mods.

Register your username on the client and add me: LinuxMaster9 to your friends list. Ingame of course is : Associated_Death

Also, there is a mod called Namalsk Crisis. It is ArmAII mod and has multiplayer campaign. We should get together and play it. It says it is 22 missions long. ^_^

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Was wonderin if anyone here who plays on the new Taviana maps gets massive lagg when in the towns. My son and I play almost everyday and when we go into any of the towns, we start to lagg so bad that its almost not playable. My son got shot in da face by a another player coming down the stairs of one of the appartments due to the massive lagg. Dude just appeared in front of him!...lol. Gonna try the script edit posted earlier to see if that helps. Havent had this much fun playin a game since Counterstrike and Unrealtournament first hit back in '99'.:rockout:
 
Was wonderin if anyone here who plays on the new Taviana maps gets massive lagg when in the towns. My son and I play almost everyday and when we go into any of the towns, we start to lagg so bad that its almost not playable. My son got shot in da face by a another player coming down the stairs of one of the appartments due to the massive lagg. Dude just appeared in front of him!...lol. Gonna try the script edit posted earlier to see if that helps. Havent had this much fun playin a game since Counterstrike and Unrealtournament first hit back in '99'.:rockout:

follow MTAlex's guide a few post ago for that. it happens to everyone.
 
follow MTAlex's guide a few post ago for that. it happens to everyone.

Not mine, that's Brando's suggestion. My rig runs fine every minute I play any mod on this game, sorry for everyone else.;) Maybe ARMA was geared more towards 5xxx series cards? Crossfire works on the mark, too. Go figure.
 
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