- Joined
- Dec 18, 2012
- Messages
- 146 (0.03/day)
System Name | 紅白 [Kōhaku] |
---|---|
Processor | i5 3570K @ 4.5GHz 1.290v |
Motherboard | ASUS Maximus V Formula / Thunder FX |
Cooling | EK Supremacy Nickel/Plexi + Alphacool 240 XT45 and EK FC670 Nickel/Plexi + Phobya 400 |
Memory | Kingston HyperX Beast 2x 4096MB DDR3 2133MHz |
Video Card(s) | EVGA GTX670 SLI Unlocked [GPU1 @ 1320MHz max, GPU2 @ 1220MHz max] [RAM @ 7.2 GHz] |
Storage | 2x Micron C400 256GB RAID0 [System] / 2x 250GB 7200RPM 2.5" [Data] |
Display(s) | Dell u2913WM 2560x1080 21:9 |
Case | Corsair Graphite 600T SE White |
Audio Device(s) | Supreme FX IV |
Power Supply | Zalman ZM850HP |
Software | Windows 8.1 Pro x64 |
I think I like the one with bump mapping better.
Last night while searching for TPs that would fully work with SEUS, found out that these texture packs don't use bump mapping but parallax mapping instead. I do like the original ones on mapping quality, but on the downside they seem to be missing a few textures like the anvil, carrot and potato plants and the glass transparency issue.
I like the textures on this pack alot (can't remember the name atm), but the specular map seems to be a bit too shiny, it should only get like that when raining as it happens on the original TP, texture wise, it's great.
Where can i get that kind of shading for MC ? I'm still running on stock but considering i have HD7950 it would make sense to use something like this...
Sonic Ether's facebook page, he posted the download link. It's where I got it from. It's packaged the texture pack that works best with the shaders. I use Magic Launcher to install the shaders.
Here you go: SEUS v10 RC6
Careful as these shaders can put quite a bit of strain on the GPU! Playing at 1680x1050 I get about 45FPS in more dense areas, with render distance set to normal +96 (which seems to make the most impact in performance other than resolution). Lowering to 720p would get me around 70FPS.