I agree with RejZoR that it'd be nice to get more detailed sound card reviews. I wish the review did a comparison of the Z-series with the older Recon3D sound cards. It would show how much (or how little) the new sound cards have progressed.
The features are still a bit lean since the X-Fi days, but that's not entirely Creative's fault (they're still responsible for a lot; they killed Aureal, their last major competitor, and then didn't much to drive the PC audio market). The rest of the blame goes to Microsoft for dropping support for hardware audio acceleration in Vista (7 followed suit). That effectively finished off audio in PC gaming. I've read conflicting reports that Windows 8 is restoring it. Anyone know if this is true?
For those interested in reading up more on PC audio, here's an informative link:
http://www.head-fi.org/t/593050/
Thats not true. WinVista and Win7 still have fully functional HW audio. It's just that no one seems to give a flying fart about it for reasons unknown.
Few major problems:
- EAX not being marketed and pushed anymore by Creative even though it's a fantastic technology
- OpenAL was left to rot because of the above reason
- soundcards are now going backwards, i mean some quasi quad core processor and all it does is process some stupid voices!? C'mon, every CPU can do that
I really miss the days when nearly every game released had EAX. And those were the good days of crawling skin and shivers up our spines when we were listening to in-game sounds.
Today, it's all based on some lame ass pathetic software engines that have nearly zero audio realism. With EAX you at least knew when you were in the freakin sewers and when you were in a cave or a carpeted room and all connected with excellent 3D sound positioning. Today they just add some pathetic filters that simulate that and they all sound like absolute crap. Whoever played System Shock 2 with initial EAX versions knows what i'm talking about. Or NFS3 from 1998. The EAX made driving through tunnels a real joy where you could listen to a howling engine noise. Or the incredible storm thunder. I still can' forget the experience of driving Lamborghini Diablo through Lost Canyon track at night and with rain. Constant rain and water sound under my wheels and an incredible thunder with lightnings. Experience that didn't happen ever again with newer NFS games even though they all had better graphics. Or the Half-Life 1. I was playing Black Mesa Source not long ago and even though graphics were buffed, it lacked the awesome sound experience that i had back in the 1999 with my Sound Blaster Live!. And for me, game with shitty sound is like a game played on lowest graphic settings for most of you.
It's really sad how everything is going for fancy visuals but no one is giving a damn about the sound. Someone at Creative would need 2 hours of work to point out the difference in side by side comparison examples. And trust me, ppl would want that.