- Joined
- Oct 20, 2009
- Messages
- 2,873 (0.53/day)
- Location
- Corpus Christi, Texas
System Name | FumoffuFumoffu |
---|---|
Processor | Intel i7 4770K |
Motherboard | Gigabyte Z87X -UD3H |
Cooling | Corsair H100i |
Memory | 16GB DDR3 1600 Crucial Ballistix |
Video Card(s) | Sapphire AMD Radeon HD 7970 OC |
Storage | 1- WD 500GB 1- Samsung F2 1.5TB 1- Crucial M4 128GB SSD 1-256GB ADATA XPG SX900 ASX900S3 SSD |
Display(s) | Hanns-G HZ281HPB 27.5'' 3ms Full HD 1920x1200 WideScreen LCD Monitor |
Case | Corsair Graphite Series 600T |
Audio Device(s) | Creative Soundblaster X-Fi Titanium |
Power Supply | Corsair HX 750W Gold |
Software | Windows 7 Pro x64 |
Welcome to the ArmA II/III HQ
Since there has been a large interest in the DayZ Mod which requires ArmA II and Operation Arrowhead to play, it seems like a good idea to play the actual game as well.
Join the Teamspeak @: ts21.gameservers.com:9207
The TPU Squad XML is ready.
If you want to be added to the Clan/Squad post your in-game name, profile ID (listed under profile editor), TPU Name, and any remarks you want on your file.[/SIZE][/B]
Since most of us enjoy military simulations & shooters, ArmA II should be a good fit.
Be Warned, if you do not already know, ArmA II has a relatively high learning curve and will use most of the keys on your keyboard.
When flying, you can use your keyboard, mouse, flight-stick, or Xbox 360 controller. It is much easier with the flight-stick or 360 controller than with keyboard and mouse.
Do not worry about not knowing how to play, under the Single Player menu option there is a Bootcamp option. Complete Sections 1-6 to get the basics. After that, training is up to you depending on the areas of combat you wish to become proficient at.
It is essential that you complete Sections 1-6 so that when playing on servers, you do not irritate BlUEFOR Members and squad mates for not knowing what you are doing.
Also, the Single Player Campaigns are Extensive and very good. It is also possible to play the campaign in Co-Op mode.
Getting the expansions beyond Operation Arrowhead adds vehicles and improvements to the AI, Engine and game overall. I currently have up to PMC.
There are a wide variety of Vehicles and Aircraft in-game. Here are a few examples of what you may find in-game.
And some videos of ArmA 2 craziness.
[yt]zs3ebD0w2ko&[/yt]
[yt]T8iBwj6d0uI&[/yt]
Blackhawk Down mission:
Arma
[yt]WbG3nBEmk8I&[/yt]
ArmA 2
[yt]3bKbLx4WLh4&[/yt]
[yt]bGpZ2bbaYT4&[/yt]
ArmA III
SITREP
Since there has been a large interest in the DayZ Mod which requires ArmA II and Operation Arrowhead to play, it seems like a good idea to play the actual game as well.
Join the Teamspeak @: ts21.gameservers.com:9207
The TPU Squad XML is ready.
If you want to be added to the Clan/Squad post your in-game name, profile ID (listed under profile editor), TPU Name, and any remarks you want on your file.[/SIZE][/B]
Since most of us enjoy military simulations & shooters, ArmA II should be a good fit.
Be Warned, if you do not already know, ArmA II has a relatively high learning curve and will use most of the keys on your keyboard.
When flying, you can use your keyboard, mouse, flight-stick, or Xbox 360 controller. It is much easier with the flight-stick or 360 controller than with keyboard and mouse.
Do not worry about not knowing how to play, under the Single Player menu option there is a Bootcamp option. Complete Sections 1-6 to get the basics. After that, training is up to you depending on the areas of combat you wish to become proficient at.
It is essential that you complete Sections 1-6 so that when playing on servers, you do not irritate BlUEFOR Members and squad mates for not knowing what you are doing.
Also, the Single Player Campaigns are Extensive and very good. It is also possible to play the campaign in Co-Op mode.
Getting the expansions beyond Operation Arrowhead adds vehicles and improvements to the AI, Engine and game overall. I currently have up to PMC.
There are a wide variety of Vehicles and Aircraft in-game. Here are a few examples of what you may find in-game.
And some videos of ArmA 2 craziness.
[yt]zs3ebD0w2ko&[/yt]
[yt]T8iBwj6d0uI&[/yt]
Blackhawk Down mission:
Arma
[yt]WbG3nBEmk8I&[/yt]
ArmA 2
[yt]3bKbLx4WLh4&[/yt]
[yt]bGpZ2bbaYT4&[/yt]
ArmA III
SITREP
Design
Fish and turtles might be found on the shore
Fish do not react to players
Animals do not react to shooting or similar activities by players or AI
Slider support in module settings in editor is not finished
Tripwire mine has the wrong origin for its particle effect
Showcase: Helicopters has performance issues
Fish do not react to players
Animals do not react to shooting or similar activities by players or AI
Slider support in module settings in editor is not finished
Tripwire mine has the wrong origin for its particle effect
Showcase: Helicopters has performance issues
Configuration
Building configuration is not finalized
Buildings could be more vulnerable to fire
Reverse speed for cars isn't properly tuned
Buildings could be more vulnerable to fire
Reverse speed for cars isn't properly tuned
Animation
Reload animations while kneeling are not looking smooth
Players are able to shoot while ragdolling in water
Rocket launcher clipping with your head while swimming
Copilot entering MH9 is improperly placed
Unable to shoot SDAR underwater if not a diver
Unable to use LMB to raise weapon while kneeled
Unable to use LMB to raise pistol
Ragdoll while ejecting a vehicle
Reload animation of M200 is the same for not empty and empty magazine
M200 uses improper reload animation while prone
Able to access optics while kneeling with weapon lowered
Players are able to shoot while ragdolling in water
Rocket launcher clipping with your head while swimming
Copilot entering MH9 is improperly placed
Unable to shoot SDAR underwater if not a diver
Unable to use LMB to raise weapon while kneeled
Unable to use LMB to raise pistol
Ragdoll while ejecting a vehicle
Reload animation of M200 is the same for not empty and empty magazine
M200 uses improper reload animation while prone
Able to access optics while kneeling with weapon lowered
Program
On some GPUs bench-marking causes GPU drivers to crash on game start-up ("Display driver stopped responding and has recovered")
Use -nobenchmark command line option
For some users the -winxp command line option helps when the game starts to an empty frame
Inventory system is not complete
Models of items on ground may rotate while placing other items next to them (headgear, vest, glasses)
Respawn load-out is not finalized
Friendly AI takes you for an enemy if your mine kills a friendly soldier
Synchronization of mines with modules is not implemented yet
Cargoposes in vehicles are not properly synchronized in multiplayer
Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer
Use -nobenchmark command line option
For some users the -winxp command line option helps when the game starts to an empty frame
Inventory system is not complete
Models of items on ground may rotate while placing other items next to them (headgear, vest, glasses)
Respawn load-out is not finalized
Friendly AI takes you for an enemy if your mine kills a friendly soldier
Synchronization of mines with modules is not implemented yet
Cargoposes in vehicles are not properly synchronized in multiplayer
Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer
Graphical User Interface
The shadow of letters positioning is not finalized yet
While changing interface size, texts may change size inappropriately
Mission voting in MP does not work
Difficulty settings can be changed only in Create Game, but not in Server Control
Mission debriefing collides with mission statistics
Restart button in mission select doesn't work on Dedicated Server
Create game buttons: for non-admin user Restart and Continue buttons are present
Editor: daytime slider in mini-Intel doesn't refresh
Dark screen while saving
UI elements inside ControlsGroup move even if they are not bigger than the ControlsGroup
Profile: missing Discard Changes button
Selected tab in the dialogue doesn't have permanent highlight
While changing interface size, texts may change size inappropriately
Mission voting in MP does not work
Difficulty settings can be changed only in Create Game, but not in Server Control
Mission debriefing collides with mission statistics
Restart button in mission select doesn't work on Dedicated Server
Create game buttons: for non-admin user Restart and Continue buttons are present
Editor: daytime slider in mini-Intel doesn't refresh
Dark screen while saving
UI elements inside ControlsGroup move even if they are not bigger than the ControlsGroup
Profile: missing Discard Changes button
Selected tab in the dialogue doesn't have permanent highlight
Audio
Machine gun sound of helicopter is not optimized
Some sounds may not be final (boats e.g.)
Boats emit water splash sound while on shore
http://www.reddit.com/r/arma/comments/19sjsc/how_to_import_most_of_the_arma_ii_stuff_to_the/
Some sounds may not be final (boats e.g.)
Boats emit water splash sound while on shore
http://www.reddit.com/r/arma/comments/19sjsc/how_to_import_most_of_the_arma_ii_stuff_to_the/
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