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- Oct 20, 2009
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System Name | FumoffuFumoffu |
---|---|
Processor | Intel i7 4770K |
Motherboard | Gigabyte Z87X -UD3H |
Cooling | Corsair H100i |
Memory | 16GB DDR3 1600 Crucial Ballistix |
Video Card(s) | Sapphire AMD Radeon HD 7970 OC |
Storage | 1- WD 500GB 1- Samsung F2 1.5TB 1- Crucial M4 128GB SSD 1-256GB ADATA XPG SX900 ASX900S3 SSD |
Display(s) | Hanns-G HZ281HPB 27.5'' 3ms Full HD 1920x1200 WideScreen LCD Monitor |
Case | Corsair Graphite Series 600T |
Audio Device(s) | Creative Soundblaster X-Fi Titanium |
Power Supply | Corsair HX 750W Gold |
Software | Windows 7 Pro x64 |
I have submitted this feature request: http://feedback.arma3.com/view.php?id=3481 If you agree please vote it up. I have included the script below:
Here is a table of the resolved issues so far:
ArmA 3 is really shaping up to be THE NEXT epic mil-sim but there is a lot of work to be done. The water looks great so far, but is missing several realistic parts that should not be difficult to implement and would improve the visual fidelity and realism of the game.
First off, let me start with a mental image. You are visiting relatives on the coast and there is a severe storm with strong gusts of wind and waves. If you were to look at the ocean, what would you see? Rolling water in multiple directions? Or would you see rolling water following the wind and tides? Next, would the waves be normal, or would you see white caps due to the strong gusting winds?
What is missing from the water elements is reaction to the other elements. If you set the environment in a mission to a strong storm with strong gusts of wind and large waves, there should be white caps and waves rolling into shore and crashing against the rocks.
Next, everyone talks about how bad the rain is at night and I agree. I must include though that when there is gusting wind, especially in a thunderstorm, we tend to see "sheets" of rain. Perhaps it could be coded in that during strong wind and rain, you could see periodic "sheets" of rain to add to the effect of the presence of wind. Like with the waves, the wind is not readily apparent. The wind should affect more of the environment other than the grass and trees.
When you drive in a vehicle, you should see water droplets on the windscreen. When it is raining, the wipers should automatically turn on. The interior of the vehicle looks great. Enhance the realism a bit more with how the weather interacts with the vehicle. Does the vehicle rock due to strong gusts of wind? Does the rain striking the windscreen get heavier thus making it harder to see well at higher speeds? Does the rain show up in the beams of the head lights?
When it rains, does the ground get "wet and muddy"? Do puddles form that when you walk or run through, you hear a splash sound? Does running through wet terrain affect your speed? If you are inside a building with a metal roof, do you hear the characteristic plinking sound from the rain? How about when you are in a shingled building, does the sound differ?
The rain should be transparent and only become visible at night when you use lights. That way you would solve the issue of the rain blinding you at night. Realistically speaking, when you walk outside at night with no lights on and it is raining, does the rain blind you to the point of becoming lost? not likely.
When it is windy you should "hear" the wind blowing through the trees and when you are inside, you should hear it whistling by.
After it rains and the sun comes out, the terrain should dry back up over time too.
Lastly, the clouds are great with being volumetric but when it storms or is overcast, there tends to be a strange circular motion to the clouds and they no longer appear realistic.
Additional Information Realism is what we are looking for. Not realism that breaks your ability to enjoy the game but realism that bring the WOW into visual fidelity. The idea I am putting forth is to make people skeptical of ArmA 3's beauty see just what it is capable of. ArmA II already had on some maps wind sounds. Let's make ArmA III the next most realistic simulation by making the environment act like a real environment. When it rains and the wind blows, a player should be able to forget they are inside and "feel" like they are in a thunderstorm.
I have found a few examples of what I have been referring to.
Here is an example of the waves during a storm or heavy winds.
Coastal Storm Big Ocean Waves - Fort Pierce Florid... [^]
Here is rain hitting a metal roof.
Rain Sounds (2 hours) 'Rain hitting a tin roof... [^]
Here is heavy rain effects in a vehicle
Driving Through Heavy Rain & Hail Storm England Ju... [^]
Here you can see the sheets of rain gusting about.
Hurricane Irene - YouTube [^]
Here is a table of the resolved issues so far:
ID | Category | Severity | Status | Updated | Summary |
0003166 | Other | Minor | Resolved | 2013-03-09 | Bug reporter only alows 100 votes Up and 100 down |
0000729 | Other | Major | Resolved | 2013-03-08 | Remove 'light shadowing' from the body text of these issues |
0002297 | Game Crash | Crash | Resolved | 2013-03-08 | Playing as Turtles and right clicking mouse crashes game |
0002753 | Game Crash | Crash | Resolved | 2013-03-08 | Game crash on start up and in game |
0001318 | Game Crash | Crash | Resolved | 2013-03-08 | Arma 3 Alpha does not launch |
0001479 | Game Crash | Crash | Resolved | 2013-03-08 | Game crashed after 10 minutes playing ( were about 6 players) , played coop "escape......" |
0000065 | Design-Mission | Minor | Resolved | 2013-03-08 | [Alpha + Alpha Lite] - Infantry showcase - NATO team stay in village |
0000222 | Game Crash | Crash | Resolved | 2013-03-07 | ARMA 3 Crash (On and beyond menu screen) |
0000104 | Inventory | Major | Resolved | 2013-03-06 | [Steam Alpha 0.5.102571] Destroying items via right click when inventory is full |
0000111 | Swimming and Diving | Minor | Resolved | 2013-03-05 | [Steam Alpha] Grenades can be thrown while swimming |
0000098 | Menu UI | Minor | Resolved | 2013-03-04 | [Steam Alpha] Mouse wheel scrolling in the Controls options moves the entire menu |
0000097 | Scripting | Minor | Resolved | 2013-03-04 | Locked command gives an error |
0000061 | Editor | Minor | Resolved | 2013-02-20 | [Steam Alpha lite] - You can't change a layout in editor |
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