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System Name | Wopper |
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Software | Windows 8.1 Pro |
OXM - DICE's next gen Frostbite 3 engine unveiled - Mass Effect and FIFA devs contribute ideas
Battlefield 4 is the first game to use the technology
EA has shared first details of Frostbite 3, the next installment of its proprietary game engine, at a Battlefield 4 event in Stockholm. The new tech is billed as an "evolution" of the Frostbite 2 engine employed by Battlefield 3, and is the result of collaboration between DICE and various other EA studios, including the developers of Dragon Age, Mass Effect and Need for Speed.
Frostbite 3 has been in the works since 2011 - roundabouts the time DICE polished off Battlefield 3, which senior development director Carl Almgren describes as "the perfect test bed for Frostbite 2". Frostbite has become EA's most-adopted engine software, with over 10 game teams making use of the tech, and DICE has designed the follow-up to reflect their needs and suggestions.
The engine is apparently much easier to work with, thanks to a redesigned interface which allows for easy, top-level adjustments of or additions to playable code - hence the buzzphrase, "What You See Is What You Play". Designers are also able to make changes to console and PC versions of a game simultaneously, which could ensure more consistency between platforms.
Palpable benefits of Frostbite 3 include a dramatically higher level of texture detail, more complicated lighting and shadowing, and more in the way of environment deformation. The engine has also allowed DICE to overhaul Battlefield's animation systems, drawing on those of FIFA, NHL and the Fight Night series.
Battlefield 4's AI is said to follow more elaborate behavioural patterns, and to be more responsive to both the player and the surrounding world - the idea, Almgren explained, is to make NPCs feel like friendlies in online multiplayer. The physics have been improved, too - loose objects such as flapping cloth will react to environmental "forces" such as the passage of vehicles. Particle effects, meanwhile, now bounce realistically from surfaces rather than floating through them.
Take a gander at Battlefield 4's first trailer. Do all those fancy words above translate to a glorious-looking videogame?