- Joined
- Oct 20, 2009
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- 2,873 (0.51/day)
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- Corpus Christi, Texas
System Name | FumoffuFumoffu |
---|---|
Processor | Intel i7 4770K |
Motherboard | Gigabyte Z87X -UD3H |
Cooling | Corsair H100i |
Memory | 16GB DDR3 1600 Crucial Ballistix |
Video Card(s) | Sapphire AMD Radeon HD 7970 OC |
Storage | 1- WD 500GB 1- Samsung F2 1.5TB 1- Crucial M4 128GB SSD 1-256GB ADATA XPG SX900 ASX900S3 SSD |
Display(s) | Hanns-G HZ281HPB 27.5'' 3ms Full HD 1920x1200 WideScreen LCD Monitor |
Case | Corsair Graphite Series 600T |
Audio Device(s) | Creative Soundblaster X-Fi Titanium |
Power Supply | Corsair HX 750W Gold |
Software | Windows 7 Pro x64 |
It's Metro, every corner is covered in Ammo Boxes and Health Boxes. Thats all Metro really is, corner stacking with grenades, he just goes one farther. His 270/0 game his team has 2128 kills and the other team only has 755 deaths. Metro reminds me of something I said way back in the BC2 thread, this is Battlefield, not Battlecorridor. Sadly, with BF3 numerous maps are Battlecorridor, and Metro is probably the biggest perpetrator of it.
Not saying those types of maps are bad, I think having a few for some variety isn't bad, but I think BF3 has a few too many, and hope BF4 doesn't (mentioning this since this is a BF4 thread). Overall I think most of the "corridor" maps on BF3 are pretty well balanced (at least for CQ), but Metro isn't, never has been, it's the reason KAIN1 plays only RU and has a 74% win percentage. The maps too many choke points and unbalanced, and I hope they don't bring it back in a DLC for BF4, it's sad that it's the highest scoring map, it means there's tons of servers for it which makes DICE feel it's a good map.
I wish BF3 Metro and such had the ability to blow away any and almost every wall there. Kinda like in BC1 & 2. That would have been much better.