FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,263 (4.41/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
You can just enter coordinates when using /dmarker addcorner but typing it in takes about as much time as simply going there. Plus, you have the advantage of accuracy. A single typo (e.g. 168 instead of 1268 or -100 instead of 100) in a corner and you have to start all over. There's no delete last or undo function for it.Can't use TP?
I could throw a square around Canada and magibegs evil tower but I would prefer if Chev could do Winterfell himself. A middleman works fine for warps because it's quick and the welcome message has to follow warp2dynmap standards but areas and lines are a bit too much for me to handle.
Edit: I could handle Cape Coon too because it's walled off/has natural boundaries.
Then again, maybe we shouldn't bother with areas at all. Just do lines on long rails and subways and leave it at that. I only put an area around Kard as a test.
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