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DayZ (Mod for ARMA II: OAH) Clubhouse

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I have not ran into any of those yet. Was this after the server had been up for a while?

Happens to me all the time. Especially if I'm driving or flying and park/land.
 
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Is this up near the airfield?

It can happen anywhere. I'm sure the issue has to do with respawn time and client latency. If there is a way to delay the NPC's from spawning for a few seconds, do that.
 

brandonwh64

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It can happen anywhere. I'm sure the issue has to do with respawn time and client latency. If there is a way to delay the NPC's from spawning for a few seconds, do that.

Turned down spawn time to 120 seconds from 30 and toned down up north quite a bit but added more survivor AI that does not shoot unless you shoot them.

Also adjusted heli patrols to uh1h and Mi7
 
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LOL me and Rcoon logged out right in the AI base, we made a terrible mistake.
 

brandonwh64

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Ok the restart script didn't work at all... I don't know what I am doing wrong but if anyone know of a program that will restart and application on a time schedule let me know.
 

Mussels

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brandonwh64

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Ok looked into task scheduler this morning and it is not a good choice. I also came across another method for installing BEC using DayzCC so I am going to be testing that method this morning. Server admin's PLEASE do not reset the server until after 12PM EST
 
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I was on last nite and i cant see any of the ai.
 
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brandon if u want help I ran my own server for awhile and have experience with the arma scripting. Also have access to the silent warrior anti hack.

Was gonna start up another one once standalone came out.
 

brandonwh64

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brandon if u want help I ran my own server for awhile and have experience with the arma scripting. Also have access to the silent warrior anti hack.

Was gonna start up another one once standalone came out.

Yea this scripting is a pain! Each server setup is different and I use DayzCC instead of Dayz.st/pwnoz0rs/reality
 
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Yea this scripting is a pain! Each server setup is different and I use DayzCC instead of Dayz.st/pwnoz0rs/reality

Ya it was a pain, I made full blown missions in regular arma for awhile so I've gotten used to the cluster that is arma scripting. But if you're interested in help just shoot me a pm
 

brandonwh64

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Ya it was a pain, I made full blown missions in regular arma for awhile so I've gotten used to the cluster that is arma scripting. But if you're interested in help just shoot me a pm

Oh yea I def need it. My next thing is to get the weather fixed. I want it sunny all the time.
 
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O and as far as scheduled restarts, when I was running mine BEC was the way to go for that + setting up admins.

24 hour sunlight is as simple as setting ur long/lat to somewhere it stays sunny for a few hours and set the server time to static. This makes it reset to say noon at that long/lat everytime it restarts. And boom, 24/7 daylight.

Modifying weapon spawns and stuff like that is all easy too once you know where to look. I removed as50's from mine, and got rid of anything with a thermal scope. Made finding script kiddies easy, cause they always spawned an as50 or some crazy thermal scope weapon.
 
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Loged back in had no truck what do?
 

brandonwh64

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Loged back in had no truck what do?

I respawned the vehicles. There are 400 of them LOL

O and as far as scheduled restarts, when I was running mine BEC was the way to go for that + setting up admins.

24 hour sunlight is as simple as setting ur long/lat to somewhere it stays sunny for a few hours and set the server time to static. This makes it reset to say noon at that long/lat everytime it restarts. And boom, 24/7 daylight.

Modifying weapon spawns and stuff like that is all easy too once you know where to look. I removed as50's from mine, and got rid of anything with a thermal scope. Made finding script kiddies easy, cause they always spawned an as50 or some crazy thermal scope weapon.

I know I will need help getting arma 2 weapons into dayz
 
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brandonwh64

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Hey erocker I noticed u restarted the server from the control panel yesterday but it will not allow auto restarts after that. There is a special script that has to be ran to restart it I will pm u details
 

brandonwh64

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*Supplemental Update!*

DayZ Arma 3: the reason you should play the DayZ mod again



I’m inside of a wall, inside of a fire station. I see a fellow survivor—only not really, because I’m inside of a wall. Mashing V repeatedly, I slowly slide down to the ground floor of the four-story tower. As my feet touch the floor, I sprint back into the traversable interior of the fire station and begin the hunt. I step outside and immediately spot N3m3sis. Zeroing in on his head, I pull the trigger and he drops to the ground.

DayZ players everywhere anxiously await the impending launch of the DayZ Standalone’s alpha. People aren’t content with the dated graphics, the endless list of bugs, and the general state of the DayZ mod. DayZ Arma 3 is here to change that. The Zoombies team has ported the DayZ mod straight into Arma 3. You’ll be seeing the exact same models, zombies, and weapons rendered in the full glory of the Arma 3 engine. Let me be the first to say that it looks absolutely amazing.



Can something so beautiful really be the backdrop for a zombie game?
On my rig, DayZ Arma 3 runs much better than the standard DayZ mod—a credit to Bohemia’s Arma 3 optimization. Even if many of the textures are just upscaled, the difference in lighting and detail is terrific. Even the guns look amazing. In the DayZ mod, the Lee Enfield is abhorred by experienced players everywhere for being an aural flare gun. Shooting it alerts every zombie within an almost ridiculously large radius. In DayZ Arma 3, that same gun transforms into a beautiful amalgamation of wood and metal. It’s not functionally different, but it looks amazing. Throw in Arma 3′s improved physics and all the weapons feel as powerful as they look.



I hope he has knee pads.
The ragdoll physics of Arma 3 are hilariously applied to the zombies. One minute they’re alive and well, zigzagging across Chernarus for a chance to take a swipe at you. The next, they’re somersaulting backwards into the pavement. Seeing a zombie faceplant is inherently satisfying and makes killing zombies so much more fun.

Although the zombie animations are still awkward because of their tendency to random stop, player animations have seen some subtle improvements. There’s a distinct sense of weight that accompanies each stance—running, walking, or sprinting. I noticed each and every step that I took which is important in a game where being seen or heard is tantamount to being dead. Although many of the animations look nearly identical to their Arma 2 versions, additions like prone sprinting and a better walk animation go a long way towards making the game look tighter.



The Arma 3 inventory: I would be happy even if he didn’t have two guns.
There’s one thing that makes DayZ Arma 3 infinitely better than the original DayZ mod—inventory. Arma 2’s inventory system was never to meant to support a loot-driven game like DayZ. Zoombies has fully integrated Arma 3’s glorious, low-input inventory system with multiple inventory spaces (backpack and vest) as well as near instant interaction. Picking up an item isn’t nearly as hard as it used to be.

If you have ever had any interest at all in DayZ, go try this right now. DayZ TV has a great guide on how to get DayZ Arma 3 installed. Braver readers can visit the official site and figure it all out themselves. The bugs may not be fixed, but the games looks, feels, and plays so much better.
 
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