- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.59/day)
- Location
- Gypsyland, UK
System Name | HP Omen 17 |
---|---|
Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Perhaps if you made some of the NPCs Militaristic and Friendly as long as you dont shoot at them? Such as a Military patrol that clears out zombies from time to time when they come across them but wont open up on the player so long as you dont open up on them. If you do open up on them, all the AI NPCs will deem you hostile.
I just read this in a PC Gaming magazine:
"Although hard to verify, a post on a vbulletin board was interesting. The user set up a Quake 3 server with 16 AI bots on it, and left it running for four years. Because the bots learn to re-use successful tactics, he was intrigued to find out what they'd tought each other in the 35,000 hours they'd been at war and looked forward to SAS-grade competition. In fact, they weren't fighting at all. Instead they were standing there, watching as he walked around each map. He managed to galvanise them into action by picking up a gun and shooting one, at which they all clubbed him to death, despite it being a free-for-all deathmatch. Quake 3 bots took less than four years to discover what humanity has failed to figure out in a fair few millenia. Now who said gratuitously violent video games don't teach us anything?" NG