- Joined
- Oct 26, 2011
- Messages
- 3,145 (0.66/day)
Processor | 8700k Intel |
---|---|
Motherboard | z370 MSI Godlike Gaming |
Cooling | Triple Aquacomputer AMS Copper 840 with D5 |
Memory | TridentZ RGB G.Skill C16 3600MHz |
Video Card(s) | GTX 1080 Ti |
Storage | Crucial MX SSDs |
Display(s) | Dell U3011 2560x1600 + Dell 2408WFP 1200x1920 (Portrait) |
Case | Core P5 Thermaltake |
Audio Device(s) | Essence STX |
Power Supply | AX 1500i |
Mouse | Logitech |
Keyboard | Corsair |
Software | Win10 |
Those conversations will never stop.
I remember 20 years ago, when SVGA modes were as rare as today's 1440p. Actually I think the first OS ever to provide support for SVGA mode (or a resolution bigger than 800x600), was Windows 3.1. Back then monitors with 14" and 15" were as popular and spread as today's 24" and 27". I remember that 800x600 was the 1080p of today, while higher resolution and bigger monitors were as expensive as today's 1440p ones. And yes, most of the games were running in DOS with 320x240 resolution, while only some new and rare games were using 640x480.
Point is, the users will never be satisfied, even if their 24" monitor would be with a resolution like 7680x4320, some idiots will still complain that it was better a resolution of 7680x4800, because of extra pixels and stuff, etc, etc, etc///
I'd just say everyone is different and it doesn't need name calling even if it's targeted to abstract/fictitious people.
To chime in I can honestly tell you that at a normal monitor distance anything above 110-120PPI would be wasted (for many people around).
In my honest opinion and experience 2560x1440 would be the ideal resolution for let's say a 24 incher.
I would love, for example, a 39" 3840x2160 display, it basically would make a perfect 3Dstudio + Photoshop "blackboard".