Release dates
Hangar Module
Approximate date: August 29 2013.[2][3][4][5]
“ I'm planning to probably release [an] app for people that will let them hang out in their hangar, and look at the ships they've bought. So, when we've got to the point that all the ships are in the engine, and I can do that- it will probably be before the single player game and before the single player alpha comes out- I'm going to let our backers have that app, so they can sit around and look around in their ships, and walk around them. ”
–Chris Roberts [6]
“ The first thing we’re planning is, in August, for Gamescom and PAX, we’re going to release the hangar module to all the backers. It’s a space hangar you can go in, all in the engine, and you can see the ships that you’ve pledged. Walk around in 3D. Go inside them. Invite your friends to hang out and see your ships. You should also be able to do some customization on the ships. I’m not sure if we’ll have all the assets built by then, but you should be able to customize. That’s in August. ”
–Chris Roberts [7]
See also: Hangar module
Dogfighting Module
Approximate date: December 2013. [8][2][3]
“ Multiplayer dog fighting without a persistent universe or the Squadron 42 narrative... It's for everyone to get a feel of flying and to develop tactics (and for the developers to street test and balance with real players). ”
–Chris Roberts [9]
“ And then in December, the end of December, we'll release the dogfighting module, which will allow you to take the ship that you've backed, basically what you've got sitting in your hangar, and go into space in sort of a head-to-head deathmatch against other players or AI ... so in December people will be able to sort of dogfight and play, so they actually will be to have close to a World of Tanks style experience there, which will be kind of cool, and we'll be adding ship items and more stuff on there so people will be able to customize their ships. So basically the hangar will be working in concert with the dogfighting module. ”
–Chris Roberts, Forbes May 2013 Interview[3]
Social / Planetside Module
Approximate date: March-April 2014[10][2][3]
A social module was described in the January 2013 edition of the German computer gaming magazine GameStar.[11]
The social module will mark the ability to visit other players in their hangars.[12]
“ We've got another module that we call the Planetside module, which is sort of down on the planet, the social interaction, talking to people in the bar or going to a shop and buying and selling stuff. ”
–Chris Roberts GameStar E3 2013 Interview[13]
“ ...and then in the following year (2014) we'll release sort of a planetside module which will be kind of a social module. That's where you can go into the bar and talk to all the people, buy/sell stuff, upgrade your ship. ”
–Chris Roberts, Forbes May 2013 Interview[3]
“ The planet side module releases sometime next year (Chris tells us perhaps March or April) and will include the social aspects of being on a planet. You’ll be able to do things like go to the bar and chat. ”
–Chris Roberts MMORPG.com Interview, PAX East 2013 [10]
FPS / Ship Boarding Module
Approximate date: Between April 2014 (the planetside module) and August 2014 (the Squadron 42 alpha)[14]
“ And then after [the planetside module] we're gonna have the first-person shooter ship boarding module where they can fight against other people on their ship. And then an alpha of the single-player story Squadron 42. And then finally an alpha of Star Citizen, which is a full sandbox universe that involves all these modules. ”
–Chris Roberts golem.de Interview, Gamescom 2013 [14]
Squadron 42 / Singleplayer Alpha
Approximate date: August 2014 [10][3]
“ [Then] an alpha of the single-player game, and then finally a beta of the persistent universe by the end of the year (2014). ”
–Chris Roberts, Forbes May 2013 Interview[3]
“ Further out is the single player alpha (roughly August 2014) and the alpha for system universe (again, roughly December 2014). ”
–Chris Roberts MMORPG.com Interview, PAX East 2013[10]
Persistent Universe Module / Beta
Approximate date: End of 2014.[3]
“ ...and then a beta of the persistent universe by the end of the year (2014), which essentially is bringing all of these things into one holistic piece, and then we'll go live after the beta which I would anticipate would probably be sometime in early 2015. But essentially from the end of 2014 you should be able to play the full game, it'll just be beta because there obviously still will be things to tweak and balance, and we'll try and keep the player base constrained until after we've gone through beta, because, you know, it's not really a beta if you've got a million players. ”
–Chris Roberts, Forbes May 2013 Interview [3]
Star Citizen & Squadron 42
Approximate date: Early 2015.[3]
Star Citizen will feature a persistent universe. [15]
Modders ToolsEdit
Approximate date: unknown.
Tablet Companion Apps
Approximate date: unknown.
Android and iOS. [16]