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ArmA II&III HQ

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I need to take a year off! Too much complexity (weapon fetishism, useless detail mods and what not, understandable but not my food) and to little cool SP/MP missions!

Now if you tell me it now only rains from clouds and not from a blue sky, that makes my day!!! :)
 
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http://steamcommunity.com/sharedfiles/filedetails/?id=188490240

Mission #2 in the campaign. I'll be releasing the first 5 before I pack the rest together.

This one is much shorter than the previous. But possibly more difficult.

THIS IS MISSION #2 OF THE CAMPAIGN... GO HERE FOR MISSION 1 - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096

(This mission is shorter than #1, but not any easier.)

This mission is a teaser for the upcoming Co-Op campaign "Operation Altis Rising". It is fully functional as a single mission, but the ending obviously is ment to lead into another mission.

This can be played by yourself but it is much easier and more enjoyable with a friend.

Includes

- Revive Script (Must have a medkit!)
- Respawn at FOB. (You will respawn an unlimited amount, your AI gets 3 respawns) Still being bugtested.
- Virtual Ammo Box
- Custom Bases
- Capturable Zones
- Enhanced suppression script. (AI Can now be suppressed! But so can the player!)
 
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wait a sec, Shibidi, that is YOUR mission! Suscribed in Steam! So sorry, and congrats!:toast:
 

brandonwh64

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Nice shib! I can setup my server for arma 3 if you want to have it dedicated.
 
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According to Dslyexci drops a hint at ArmA III releasing a "new" Multiplayer type.
Dirty bastard only hints at it with no new info. ^_^

[yt]Se0LuGnl-4c[/yt]
 
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Nice shib! I can setup my server for arma 3 if you want to have it dedicated.

If you have a co-op mission cycle you can stick them in. I'm working on a domination esque 32v32 mission for all the major points on the map. That's a work in progress tho. Between that and the campaign I have alot of work to do while learning the more advanced scripting on the fly.

The next 3 missions I'll include drop in ability and a few more support slots, that way they'll work on a dedicated server.

Up to about 20 subscribers for both of them and no cries of "OMG IT'S BROKEN A FUUU..." so that's reassuring... I only get to test these when both me and my buddy happen to be online so it's kinda a pain

now only rains from clouds and not from a blue sky, that makes my day!!!

:p well the first mission is at dusk, which is where I think the graphics really shine. Second one is in a rain storm with fog, clouds, and lightning.
 
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AsRock

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If you have a co-op mission cycle you can stick them in. I'm working on a domination esque 32v32 mission for all the major points on the map. That's a work in progress tho. Between that and the campaign I have alot of work to do while learning the more advanced scripting on the fly.

The next 3 missions I'll include drop in ability and a few more support slots, that way they'll work on a dedicated server.

Up to about 20 subscribers for both of them and no cries of "OMG IT'S BROKEN A FUUU..." so that's reassuring... I only get to test these when both me and my buddy happen to be online so it's kinda a pain



:p well the first mission is at dusk, which is where I think the graphics really shine. Second one is in a rain storm with fog, clouds, and lightning.

Give me a shout i might be able help ya test.
 
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Give me a shout i might be able help ya test.

I'm testing SP right now.. 1st mission needs some balancing cause solo this shit is hard :p

The suppression script is working great tho, your screen goes hazy when rounds start landing near you and the AI moves to cover if stuff starts flying by them. (Also effects their "skill" making them less accurate)
 
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I'll try helping in testing SP. :p
 
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I'll try helping in testing SP. :p

Just released an updated mission 1. With a single player script that took me forever to get working right. It will scale the mission difficulty a bit to make it more realistically beatable.

Also I changed revive scripts. The old one you never die regardless of the injury and can always be respawned by another player. The new script you can die if the injury is severe enough, and AI can also revive you/eachother. With this I disabled your squad respawning. So the difficulty scaling + new revive/respawn mechanics the mission feels alot more realistic.

In the process of porting over my single player script and the new revive system to mission 2.

Update:
Mission 2 updated

Operation Altis Rising - Suppression Example - You...
Video link from mission 1, shows off some of the player suppression effects... I was already a man down and low on ammo at this point (hence the reason halfway thru my medic is running around with a pistol.)
 
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ArmA II/III needs combat gliders from WWII. Tow it to a plane, load with troops and jeeps and cut loose at altitude and let it glide to target. ^_^
 
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ArmA II/III needs combat gliders from WWII. Tow it to a plane, load with troops and jeeps and cut loose at altitude and let it glide to target. ^_^

Doable

And my missions are set private til I get home, I added a bunch of behind the scenes tweaks that I want to test first
 
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Gliders... So wwiioline heh ;)
I got the idea last night when I was flying an AN-2 at 1000m up and cut off the engines and just glided around.
 
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Both missions are pretty much final. New additions include some ambient combat in mission 1, better singleplayer balancing in both, and some cool intro UAV views for both. Any bugs let me know. Otherwise I'll be working on the next 3 and the rest of the campaign.

1 - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096
non steam user - http://www.armaholic.com/page.php?id=23227

2 - http://steamcommunity.com/sharedfiles/filedetails/?id=188490240
non steam user - http://www.armaholic.com/page.php?id=23228
 
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We are playing ArmA2 wasteland right now. If you want to join us, hop on the TS. (Ts21.gameservers.com:9207). So far we have 7 in the channel. We are on a no-tws and no lock-on server.
 
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We are playing ArmA2 wasteland right now. If you want to join us, hop on the TS. (Ts21.gameservers.com:9207). So far we have 7 in the channel. We are on a no-tws and no lock-on server.

I'm in bed, I work weekends
 
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New Video by Dslyecxi about ArmA 3 Ballistics. Really Cool to watch.

 
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I have been playing the first episode of the Campaign that was released for testing on the DEV BRANCH today. So far, it is awesome!!! It is a long episode too. It is not what people were claiming it would be(short and crap), instead I can see the value in BIS waiting to release the campaign if this is the level of quality they are putting into it.
 
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Made a tweak to http://steamcommunity.com/sharedfiles/filedetails/?id=188490240

Took nvg's away from opfor.. stealth and using the night is now a HUGE advantage.. and makes for an awesome co-op experience.

and - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096
Has a new non ghetto looking fob. Along with alot more ambient combat between you and your objective. If you get caught in the open you will very likely be flanked and raped.


Now to go take a nap and wait for bf4 to release
 
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Stalk and Strike Wasteland servers are having a 3 days of night event from the 29th through the 31st of October. No thermals or lockons on the tactical server. So far it has been really fun.
 
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First Free DLC SP Episode of ArmA 3 released!!!

 
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The official Campaign is quite cool, specially the long atmospheric walks in the forests :)
But what makes me laugh/cry is a mission like the submarine approach:
1) you have to disembark from a mini submarine due to some mines in beach area. But there is plenty of room left and right to avoid these crappy minefield. ???
2) You get on land at that place supposedly to make a "stealth" attack, and where does the script take you...? In front of a patrol!!! haha It would have been much more realistic to enter a lone beach but being discovered at a later point. You just don't leave the water in front of a patrol looking straight at you!
3) then instead of disengaging from the patrol and NOT ruin the stealth approach, your team goes all fire and in the neighbouring village (100m away, target of stealth attack) nobody hears the shooting...
I believe modders could make a much better campaign ;)
 
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The official Campaign is quite cool, specially the long atmospheric walks in the forests :)
But what makes me laugh/cry is a mission like the submarine approach:
1) you have to disembark from a mini submarine due to some mines in beach area. But there is plenty of room left and right to avoid these crappy minefield. ???
2) You get on land at that place supposedly to make a "stealth" attack, and where does the script take you...? In front of a patrol!!! haha It would have been much more realistic to enter a lone beach but being discovered at a later point. You just don't leave the water in front of a patrol looking straight at you!
3) then instead of disengaging from the patrol and NOT ruin the stealth approach, your team goes all fire and in the neighbouring village (100m away, target of stealth attack) nobody hears the shooting...
I believe modders could make a much better campaign ;)

they will still be tweaking it. The fact that the AI in the town did not hear it is not a mission makers issue it is an AI issue. Also, AFAIK the missions are different each time you do them. It randomizes patrol locations etc.
At least it aint crashing like BF4.
 
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