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DayZ (Mod for ARMA II: OAH) Clubhouse

brandonwh64

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DayZ 1.8 Test patch is available!

http://se1.dayz.nu/latest/.1.8-PublicTesting/@Dayz-1.8-D-PublicTest.rar

To install do this!

https://docs.google.com/file/d/0B9NdHIqK-nbYSDl3eEd2T0V6cUU/edit?pli=1

Version 1.8
---------------

* 14/08/2013 - Release Data

Affected addons:
* dayz
* dayz_anim
* dayz_code
* dayz_communityassets
* dayz_sfx
* st_bunnyhop
* st_collision
* st_evasive

Serverside affected addons:
* dayz_server (server admins only)
* Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/
* BattlEye-Filters (server admins only)
* SQL Files (server admins only)

Changes:

* [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
* [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combaticon has been removed. Countdown is now on the abort button itself)
* [NEW] - Completely reworked inventory design.
* [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital.
* [NEW] - Compass is now twice as big.
* [NEW] - Now possible to siphon the fuel from vehicles.
* [NEW] - Weapon - SVD (MilitarySpecial)
* [NEW] - Backpacks have a new sound on opening.
* [NEW] - Beartrap has been readded to loot tables. (More information down in the Changelog)
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camonet. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Log Suspicious weapons, kills with local vehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
* [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
* [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
* [NEW] - Sea Fishing has now been added. (Fishing only in the sea).
* [NEW] - Simpler Server Settings for Serveradmins.
* [NEW] - Ingame Map is now Clear (Unneded Arma Menu has been removed)
* [NEW] - 1 new food item, 1 New melee weapon, New fish models, Many new crafting models.
* [NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
* [NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))
* [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Chloroform Rag)
* [NEW] - New delayed infection called Sepsis is now active from a percent chance based on blood percentage & damage done on all Zed attacks.
Stage 1:
The first 15 minutes
You cannot pass the infection to others
You do not take blood damage
You have a warning blood icon to show infection

Stage 2:
15 minutes - 22.5 minutes
You cannot pass the infection on
You lose 1 blood per second
You have the normal blood loss icon

Stage 3:
22.5 minutes to 30 minutes
You cannot pass the infection to others
You lose 2 blood per second
Normal blood loss icon

After 30 minutes you become fully infected, can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

* [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
* [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)
* [FIXED] - Issue where you'd get stuck after the tackle animation.
* [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Small updated to overall damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loadingscreen if people have ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Death body doesn't disappear any more if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.
* [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
* [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
* [FIXED] - Medical actions performed in vehicles now work properly.
* [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
* [FIXED] - Some 'No entry' Error's has been fixed.
* [FIXED] - Refueling while swimming.
* [FIXED] - Not being able to administer antibiotics to infected players.

* [UPDATED] - DMR and SVD has been balanced. (lower bullets per minute)
* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.
* [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
* [UPDATED] - Players may now administer antibiotics to other players
* [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
* [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
* [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
* [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle

* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
* [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
* [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

Notes:
Fishing - We are still trying to decide about fishing the currect system is fine but we have an issue with the fishing rod facing the wrong way.
 
Last edited:
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Wow, nice update! Is there any word on the stand-alone version of the game? Last I heard it was going to be ready by December... 2012. :p
 

brandonwh64

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Wow, nice update! Is there any word on the stand-alone version of the game? Last I heard it was going to be ready by December... 2012. :p

Nothing yet but rocket has been attending many shows such as pax and E3 showing the latest version of the standalone. I am waiting on it and hoping they do the right thing before releasing it to the public.

I have been testing 1.8 for the mod and the new inventory system is WAY better! Also now you can have a main weapon and a melee weapon equipped at the same time so no more having to kill zombies with a lee enfield or 1911 and waste ammo.
 

brandonwh64

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*Exciting NEWS!* 10/14/2013

HOTFIX 1.8.0.3 Updated Change log


USE THIS ARMA 2 OA BETA: 103718

The ideal place to post bugs is:

https://github.com/DayZMod/DayZ/issues

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Patch Download:

DayZ Files: http://cdn.dayz.nu/latest/1.8.0.3/@Dayz-1.8.0.3-Patch.rar or http://se1.dayz.nu/latest/1.8.0.3/@Dayz-1.8.0.3-Patch.rar
Hive Files: http://cdn.dayz.nu/latest/1.8.0.3/@Hive-1.8.0.3-Patch.rar or http://se1.dayz.nu/latest/1.8.0.3/@Hive-1.8.0.3-Patch.rar

Full Download:

Client Files: http://cdn.dayz.nu/latest/1.8.0.3/@Client-1.8.0.3-Full.rar or http://se1.dayz.nu/latest/1.8.0.3/@Client-1.8.0.3-Full.rar
Server Files: http://cdn.dayz.nu/latest/1.8.0.3/@Server-1.8.0.3-Full.rar or http://se1.dayz.nu/latest/1.8.0.3/@Server-1.8.0.3-Full.rar

Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)
* [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

Notes:

Hotfix sent to Josh & six.
Due to 1.8.0 having loot issue's i have listed all hotfix's in the notes.
​CDN links above take a little time to propagate.

Affected addons:

Client:
* dayz_code

1.8.0.3 Changelog:

* [FIXED] - Loot system lockout timers updated. (Should correct 0 loot pile issues)
* [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)
* [FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground)
* [FIXED] - Moved gutting back to PV (this should correct gutting issues)

1.8.0.2 Changelog:

* [FIXED] - Loot Spawning underground.

1.8.0.1 Changelog: (Included for easy reference)

* [FIXED] - Database cleanup has now been fixed and camo net added.
* [FIXED] - Date sync has now bee fixed to provide night time again.
* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
* [FIXED] - Backpack sounds not playing for opening the backpack of other players.
* [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
* [FIXED] - Potential fix for the action menu issues.
* [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
* [FIXED] - Remove gas, repair etc. options from incorrect object.
* [FIXED] - Time sync on login
* [FIXED] - Siphon Fuel mechanic
* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
* [FIXED] - Gutting animals works properly now
* [FIXED] - Humanity system and kills displaying incorrect.
* [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.

* [UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
* [UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))
* [UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
* [UPDATED] - PBX Boat speed reduced from 125 to 85.
* [UPDATED] - Login time has now been reduced.

DayZ Community Developers:

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

---------------
Original Author
---------------

* Dean 'Rocket' Hall

Community Dev Project Managers
---------------

* [R4Z0R49] (https://github.com/R4Z0R49)
* [AlbyBDPK] (https://github.com/AlbyBDPK)

-------------------------
Long-term Contributions
-------------------------

These contributors have made many changes, over a fairly long time span, or
for many different parts of the code.

* [Skaronator](https://github.com/Skaronator)
* [ziellos2k](https://github.com/ziellos2k)
* [JoeysLucky22](https://github.com/JoeysLucky22)
* [AlexAFlorov](https://github.com/AlexAFlorov)
* [facoptere](https://github.com/facoptere)
* [icomrade](https://github.com/icomrade)
* [thevisad](https://github.com/thevisad)
* [DDesmond] (https://github.com/ddesmond)
* [Sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)
* [Defwen](https://github.com/Defwen) (Czech Translations)

------------------------
Short-term Contributions
------------------------

These contributors have made specific changes for a particular bug fix or
feature.


* [[VB]AWOL](https://github.com/vbawol)
* [Paul Tomany](https://github.com/Sequisha)
* [M1lkM8n](https://github.com/M1lkm8n)
* [JST](https://github.com/Cybersam248)
* [NonovUrbizniz](https://github.com/NonovUrbizniz)
* [MattzFiber](https://github.com/MattzFiber)
* [Elvaron](https://github.com/Elvaron)
* [Silentspy](https://github.com/Silentspy)
* [EHDSeven](https://github.com/EHDSeven)
* [Tansien](https://github.com/Tansien)
* [wriley](https://github.com/wriley)
* [fred41](https://github.com/fred41)
* [Killzone_kid](https://github.com/Killzonekid)
* [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/)
* [Sumrak](http://www.nightstalkers.cz/en_index_nc.php)
* [f0rt](https://github.com/ashfor03)
* [Ayan4m1](https://github.com/Ayan4m1)
* [Rajko](https://github.com/rajkosto)
* [Venthos](https://github.com/Venthos)
* [VRShiva](https://github.com/VRShiva)
* [DasAttorney](https://github.com/DasAttorney)
* [ddesmond](https://github.com/ddesmond)
* [dayz10k (Harlan)](https://github.com/dayz10k)
* [Ingasmeeg](https://github.com/Ingasmeeg)
* [caleywoods](https://github.com/caleywoods)
* [Markolie](https://github.com/Markolie) (Dutch Translations)
* [LordGoF](https://github.com/LordGoF)
* [soapmak3r](https://github.com/soapmak3r) (Background Music)
* [Hangender](https://github.com/hangender)
* Aj (Leadz)
* Ander
* Shauneh


------------------------
Art Work
------------------------
* Alexander (G17 in-combat Icon)
* Des (Gender images & Gui icon's revamp)
* [JoeysLucky22](https://github.com/JoeysLucky22)
* [Elvaron](https://github.com/Elvaron)

------------------------
Special thanks.
------------------------

* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :).
* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :).
* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
* Special thanks to Shacktac for his incredable work within the Arma 2 community.
* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
* Special thanks to JoeysLucky22 for the awesome art work.

* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.


Contributing
------------
Want to contribute? Or have we missed your name?
Please contact R4Z0R49 on http://dayzmod.com/forums/

Quick Install Info:

Full
Download Full Client Files and beta files from links above.
Navigate to your arma 2 operation arrowhead directory
Extract the @Dayz-1.8.0.3-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
To start DayZ use a command line string like the below
Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Patch
Download Patch Client Files and beta files from links above.
Navigate to your arma 2 operation arrowhead directory
Extract the @Dayz-1.8.0.3-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
To start DayZ use a command line string like the below
Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Steam
Right click Arma2: DayZ Mod, select properties.
When the window pops up go to the "BETAS" tab
Now Select 1.8.0.3 in the drop down box.
The files should now should now update
Launch as normal
 
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Tempted to host my own server again..
 
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Tempted to host my own server again..

Go Linux Hosting!!!!!!!

If I had the spare hardware and connection, I would host myself. As it is, the only spare networking gear I have is 1 Catalyst 2950 Switch.

If I did, I would nab a CentOS server host for ArmA 2 DayZ. Less system resources used, free on cost, free version of RHEL, more stable, made for 99.999% 24/7/365 uptime.
 

brandonwh64

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A few more screenshots of the stand alone have been released.





 

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i am really surprised they kept development going. i would definitely like to see what the final multiplayer version looks and plays like. we all had some epic times.
 

brandonwh64

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i am really surprised they kept development going. i would definitely like to see what the final multiplayer version looks and plays like. we all had some epic times.

Since bohemia interactive is on board they have made a lot of progress but I knew when rocket said last year that it would be done by xmas that there was no way in hell. I do not even see it being ready to even test by this xmas.
 
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Last time I played, I don't know, last year or something, every server I went on was just really laggy. I was getting really low FPS.

So, I guess what I'm asking is, what are the better servers to play on and how is it running currently?
 
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I tried playing and it was such a nuisance to set up. Then when a game finally was working my truck flew 40 feet up into the air then landed on its side and I got eaten.

Blah. Fuggit. Total waste of $40 for all the arma junk. I used to play Operation Flashpoint and would have hoped games would have gone somewhere in 10 years, guess not.
 

brandonwh64

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I tried playing and it was such a nuisance to set up. Then when a game finally was working my truck flew 40 feet up into the air then landed on its side and I got eaten.

Blah. Fuggit. Total waste of $40 for all the arma junk. I used to play Operation Flashpoint and would have hoped games would have gone somewhere in 10 years, guess not.

Dayz is just a mod for arma 2 and some like it and some don't. It does have a large fan base that keeps on coming back due to the fact the game was made to mod. There are tons of fun player based mods for arma but it goes back to the base game itself and if you don't like it from the start then your going to have a bad time in the mods.
 
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Oct 23, 2013
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I tried playing and it was such a nuisance to set up. Then when a game finally was working my truck flew 40 feet up into the air then landed on its side and I got eaten.

That makes me want to play more.
 

Easy Rhino

Linux Advocate
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the game was really fun until people starting "doing the dupe!"
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
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I really do not see how its "too hard" to setup? Its simple, install arma2/operation arrowhead, start both of them to the main screen, then install dayzcommander and download the vanilla dayz mod and latest arma2 patch, then PROFIT...?

the game was really fun until people starting "doing the dupe!"

LOL they fixed most of the duping but not its all kill on sight so makes it kinda boring.
 
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gta7 will be out on pc before dayz stand alone.
 

brandonwh64

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During testing "SmashT" went up against a group of survivors and it didn't go well. With the new system players can bound and take people hostage.

 
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brandonwh64

Addicted to Bacon and StarCrunches!!!
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Oh BTW I have a custom DayZ 1.8.0.3 server up today. 205.144.212.5:2302
 
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