http://www.survivaloperations.net/topic/5377-dayz-hard-corps-now-open-beta/page__st__20 said:
My findings so far:
Zombies:are much more dangerous, I like that they hit hard but the game is not balanced for a lone wolf. On a few occasions I have been the only person on the server and it's standard for me to spawn 30-40 zombies on my own. There is no point sneaking anywhere as the number is just too great (this has extended to over 60 on more than one occasion too, I presume they spawn in extra as you move through a location) Looting an area is just impossible. I tried everything to look the tents at starey earlier. Smoke grenade to move the zombies away, within 10seconds they were coming back towards me. I shot them all and within 5 seconds spawned another 30 right where I was again, having only moved 20m towards the tents, and this was at night, during the day it's even harder to try and move anywhere to loot if you're on your own or without a vehicle. From a gameplay perspective I think this will encourage people to repeatedly log in and out to lose the zombies. As a solution I feel the number could be halved, and they don't need to gravitate towards you so hard when you're not spotted or a respawn time of say 3mins to at least give you a reason to clear them out and try and loot an area before getting out fast.
Bandages:I like that they're very scarce, as are most medical supplies, but the hospitals have spawned next to nothing at all, the whole of Electro had no bandages at all for me so perhaps starting with 1 in your inventory would be a good fix. It would at least give you a single chance, as we all know the hit detection with melee weapons is very hit and miss with ArmA.
The map markers for these random fobs:I have seen three different markers now and never seen anything at any of them. If it's just a possibility that they're there that's no problem, but perhaps at least a key for what the marker is supposed to mean would help a little.
Stamina:I'm glad to see the return of stamina to HC, I think it has a place here but currently it's too strong. Having spoken to Wesley he tells me an unladen fresh spawn should be able to run around 7k and this drops as you have more equipment. This is not my findings, less than 1k as a fresh spawn and now I have a weapon and a ruck with another weapon in after 300m I have to stop and it takes along time to recover. As a fix I would suggest either changing the recovery time to 1/5th of what it currently is (so around a minute to recover if blacking out) or extend the stamina by 3x what it is currently.
I will add more to this as I play more.