I think in contrast to other games, you might get a little more satisfaction within an hour or two, though I put that down to the fact that ESO is slightly different in some ways, and for a portion of the player base, will be fun for reasons other than simply progression - which is often the only thing left with modern MMOs.
However, the underlying style as I mentioned is still the same and ultimately, the game misses out on few key features of which I want to talk about but...NDA and all that jazz.
The best I can do to explain it, is reiterating what I've said in the past, which is that ESO is an online game with TES elements, not a TES game with an online mode.
In Skyrim or Morrowind, you would start playing with a plan, say a quest. And this time, yes, you tell yourself THIS TIME, I WILL FINISH IT. And why do you have to talk to yourself and almost have a monologue? Because last time you went completely off track.
So, off you go, to do your quest ..... four hours later, you've explored, adventure, slayed enemies, found loot and coin. You're on the complete opposite end of the world and you didn't do one part of your quest.
And you know what, you don't care! You just enjoyed yourself at your own pace, with no thoughts of other people and concerns for your relative progression.
ESO, is not that game.