- Joined
- Oct 9, 2007
- Messages
- 47,294 (7.53/day)
- Location
- Hyderabad, India
System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Digging through the source code tree of Dota 2, developers discovered Valve's latest creation, ToGL. Simply put, it's a Direct3D to OpenGL translation layer, which works to reduce duplication of effort in developing games for multiple platforms (such as Windows, Linux, and OS X). The software can translate Direct3D calls to their OpenGL analogues. So far, it can translate only certain kinds of calls within the Direct3D 9.0c API, which should fit Valve's needs adequately. It features a bytecode-level HLSL to GLSL shader language translator. It features only a limited shader model 3.0 support. ToGL is currently being provided by Valve as-is on GitHub, and is unsupported. Developers are free to incorporate it into their projects, and make modifications to it.
View at TechPowerUp Main Site
View at TechPowerUp Main Site