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Watch Dogs Ultra System Requirements Released

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Seems using FXAA worked. Thx
 
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Don't take this as a accusation or insult just as advice.
The torrent of this game is reported to have a miner virus and possibly other virus contained within.
Just thought I'd share.
And no I didn't dl it I am patiently waiting on a code arriving.
 

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Off to recheck my email
 

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I ordered mine from G2play way back in August. Needless to say I jumped out of bed when my phone plinged with a new email. I wasn't expecting it until tomorrow TBH.
 
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cadaveca

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I thought the game was coming out this morning, myself. Woke up, saw new driver, got that set-up, was ready for release in a few hours...then I find out that it comes out tomorrow.


Whoops. Guess I can get some review work done. :p
 
D

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Crysis 3 definitely benefits by about 30% +fps with HT enabled. But I think that's about the only game with real benefit from HT since most others take up to 2-3 threads. Now, maybe Watchdogs has 6-7 threads or more since its planned for new consoles which have 8 (albeit weak ones) hence why I also said an OC'ed i5 will handle the game for fun. Also, wasn't Watchdogs (in particular this game) designed to work well on new consoles/PC since all we saw from this game from previous E3 demos was that is was running with a high end PC hidden under the desk. Also, the new consoles are so close to PC tech so I would rather avoid saying "bad console port" for games that are originally made to run on new consoles.

On a side note, maybe those requirements are real, as is the super-big storage requirement for Titanfall, a game with 5 maps requiring 50GB on HDD because they forgot to compress those 512kb textures. So yeah, after all I might say its a badly designed game or it has inflated specs for marketing.

Don't forget its a Ubisoft game, as was FarCry 3, a game which I found really good but would have bad performance even on the highest end PC system (anyone remember the fast-forward-then-slow-motion movement effect while running around?)

As for the console talk, I think (and hope) that Sony's Oculus Rift rival for the PS4 will boost this new market! That might be a gamechanger for consoles since running 720p and 900p is so yesterday.

I played FC3 and never had any problems at all, look at my spec.
 
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Well my "Ultra" must be different from your "Ultra" White Noise.

I'm not sure what you mean by this. I'm not running the game in Ultra mode. I have to run with a mix of settings, high & ultra.
 

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I'm not sure what you mean by this. I'm not running the game in Ultra mode. I have to run with a mix of settings, high & ultra.
Well your on a 6970 not sure what you are running on Ultra.
 
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Well this game is sure a memory hog.
 

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Well this game is sure a memory hog.

Probably whats holding that 6970 of WN back lol.. So glad i upgraded from mine hehe.


If vsync better left on or off on this game ?.
 
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Thanks for the review, the two things that stood out for me were:

a) in its current form the game performance is all over the place, especially on busy intersections with lots of traffic and people, frame rates dip on even the fastest cards.

b) cards with 3gb or less VRAM are being hammered hard, specially with ultra textures enabled, the reviewer mentions instances where VRAM usage would be higher than 6gb!

It seems to me like the game could use some serious optimization, a sad state of affairs considering it was delayed due to performance issues and the current graphics aren't close to what was shown at E3 almost two years ago, another bait and switch fiasco? You be the judge, I hope at least the game is entertaining.

For people with early access to the game, are you guys using kb/m or gamepads? Which works better?
 

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I am using both. KB/M for on foot and gamepad for driving.
 
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Thanks for the review, the two things that stood out for me were:

a) in its current form the game performance is all over the place, especially on busy intersections with lots of traffic and people, frame rates dip on even the fastest cards.

b) cards with 3gb or less VRAM are being hammered hard, specially with ultra textures enabled, the reviewer mentions instances where VRAM usage would be higher than 6gb!

It seems to me like the game could use some serious optimization, a sad state of affairs considering it was delayed due to performance issues and the current graphics aren't close to what was shown at E3 almost two years ago, another bait and switch fiasco? You be the judge, I hope at least the game is entertaining.

For people with early access to the game, are you guys using kb/m or gamepads? Which works better?

So far I find the best solution for me, is a combination of things. For one the ultra textures seem to be like most games, and a bit gimmicky, tons of VRAM eaten and not much in the way of gains. I run high textures, with a hybrid of mostly Ultras and a few highs, motion blur off (as it makes me sick in games.) DoF off seems to help a bit and the game really doesn't use DoF much at all so I don't understand it. FXAA/SMAA seem to be the same minimal hit on my system. The biggest thing I find that helps is borderless windowed mode with D3DOverrider forcing Vsync/Triple Buffering. Triple buffering really does seem to make drastic difference, and it's crazy that it isn't built into the game in any form cause the engine desperately needs it. It's what fixes the stuttering for most people. Keep in mind I'm playing at 1440p on a memory bottleneck GTX 660ti, holding typically 45+ FPS, I find at day time I'm usually an unwavering 60FPS as well.

Also I only use borderless windowed because the game definitely isn't a fan of alt-tabbing which is something I tend to do every now and then, I think once you tab back in the D3DOverrider pretty much gets disabled.
 
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Thanks for the review, the two things that stood out for me were:



b) cards with 3gb or less VRAM are being hammered hard, specially with ultra textures enabled, the reviewer mentions instances where VRAM usage would be higher than 6gb!

It seems to me like the game could use some serious optimization, a sad state of affairs considering it was delayed due to performance issues and the current graphics aren't close to what was shown at E3 almost two years ago, another bait and switch fiasco? You be the judge, I hope at least the game is entertaining.

I think he meant system ram not vram there.:)

One user with 8gb ram said 5-6gb full and pagefile 9-12gb, another with 16gb said it was using 9.5gb after 5hrs and pagefile still 8-10gb.. When he disabled pagefile it became a lot better, almost no slowdowns @ 780gtx but he was using 4x TXAA 1200p and txaa is a fps killer in this game.


Kinda reminds me of GTA4 system ram requirements

1gb vram with system ram 2gb no way @ high textures, huge stutters, had to use low/medium.
4gb was just about right @ high textures (vram wasnt a issue), but stuttered time to time when driving around.
8gb was ideal..no more stutters or anything like that, was now cpu bottlenecked xD



Looks like watchdogs, raised the bar Ideal 16gb ram for ultra detail/textures + at least 3gb vram (smaa, fxaa, temporal smaa).
Also pagefile off or it will use only up to 8-9gb ram and trash the rest in pagefile.

ssd pagefile memory 500ms/s vs ram only 36gb/s @2400mhz ddr3 is something :D
 
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Well I am with key , joy
 
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Thanks for the review, the two things that stood out for me were:

a) in its current form the game performance is all over the place, especially on busy intersections with lots of traffic and people, frame rates dip on even the fastest cards.

b) cards with 3gb or less VRAM are being hammered hard, specially with ultra textures enabled, the reviewer mentions instances where VRAM usage would be higher than 6gb!

It seems to me like the game could use some serious optimization, a sad state of affairs considering it was delayed due to performance issues and the current graphics aren't close to what was shown at E3 almost two years ago, another bait and switch fiasco? You be the judge, I hope at least the game is entertaining.

For people with early access to the game, are you guys using kb/m or gamepads? Which works better?
i'm using a DualShock 4
 
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Well I've played a ton of this game so far and I really like it. But I will say this...(don't hate me) I think GTA5 is a way better game. WD visually is much much better, game play is a lot like GTA but with the added rpg style elements (skills) it takes the lead here but story wise GTA5 was far far better to me. WD is kinda boring when it comes to the story. The world though large and filled with life seems...not as alive as GTA5. Not nearly as many places (stores, bars etc) to visit. I dunno...it's just not as fun. But it is a good game.

GTA5 was just...more fun, over the top, crazy cool characters and I cannot wait to play through it again on pc or the ps4 if it comes out on any of them that is.
 
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I agree with WhiteNoise game is alright, but seems boring. Hack this hack that hack a toilet to autoflush mid log.

Some cool things are cars have radio stations kinda. Also, if you shoot someone people verbally react saying omg and little things like that.

This game engine was originally made for Driver series and it seems like it.
 
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The cars look ugly... Gosh them more polys and turtle wax...
 
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