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Watch Dogs Ultra System Requirements Released

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Just to chime in WhiteNoise, the game does appear to have some ATI issues at the time, people are finding it runs quite a bit better on Nvidia cards. Be expecting day one driver or patch. I will chime in and say that my GTX 660ti seems to be running the game nearly perfectly with hybrid High/Ultras, although I did have to force triple buffering to fix some minor stuttering that is likely just from my GPU choking up. Also the game maxed out does look very good, and overall gameplay wise it does definitely give GTA V a good run for it's money, but I won't say it's better, more so a really good alternative.

Also those frame dips you spoke of WhiteNoise seem to be entirely fixed by triple buffering for some reason. Seems to be a common thing with some of Ubisoft's games, cause it helped a lot of people on AC4 with the very same issue.

Thats good news thanks! I'll try the triple buffer option and see if that helps.
 
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I don't see the difference :D
Little bit better textures on ultra.
 
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Like I said, I've heard numerous reports off and on of ATI issues and some not. So I'm sure there is a problem somewhere, I also feel like my game looks a bit better than your shots, but you may have just caught an awkward angle is all. I'd say those are the more so honest screenshots than to intentionally tilt the camera back and taking those eye candy "Crysis" shots. In motion I also find the game deceptively looks a lot nicer than standing still, not sure how to put it, I've found a few games are similar in that manner.

But I played for a few hours with mostly stuttering while driving, seemed like the game was struggling to keep buffer, I figured my system wasn't standing up enough. But someone mentioned triple buffering because of AC4 and it literally fixed everything, after that I was able to turn all the settings up and really enjoy it. The gunplay is one thing I would say feels better than Grand Theft Auto, the driving I wish was a bit tighter, but I think they were going for more realistic than arcade like. At least it isn't GTA 4 driving, nightmares that game gave me.

The characters in Ubisoft's advertisement videos there made them come off as cliches, but honestly, I typically haarp on the cliche characters pretty hard and I would say outside of probably one or two character the game doesn't suffer from it very much at all.
 

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Sadly will have to wait till Friday for this game, I did notice that if you pre order you get Blume Weapon Perk: Less recoil on shots so my question is how will MP be fair against people who did not preorder ?.
 

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I have pretty much lost all interest in this game. Maybe its because I don't understand the point, but just nothing about it makes me want to buy it. I was hyped about it during the E3 reveal, but now, not so much.
 
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I have pretty much lost all interest in this game. Maybe its because I don't understand the point, but just nothing about it makes me want to buy it. I was hyped about it during the E3 reveal, but now, not so much.

This is part of why I'm happy when they did E3 reveal it, I was the only one in my friends that wasn't overly impressed, so now that I have gotten a chance to play it I'm more impressed just because of that. I find generally it's much easier not to get excited over games, then when you do have a chance to buy/try them and they end up being great, more power to you. No reason to waste energy. (I've bought far too many games out of hype, that ended up at least not being as good as I hoped, or just downright being awful.)
 
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the chick looks like they recycled the character from far cry 3 but with urban instead of tribal theme, must be the awful haircut
 
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Those pictures that WhiteNoise posted; i cannot see a between Ultra and Medium settings other than a slightly less burred textures like, they look ever so slightly out of focus but with the same overall detail. With low settings all i see is for lack of knowledge i'm going to refer as lack of bump mapping on textures, that's probably not the effect used but those who know what bump mapping is know what i'm trying to refer too.

EDIT: Honestly if it runs like crap that will annoy me as they've had time to tweak it. It looks alright and that's fine as not every game has to be a powerhouse. Infamous Second Son looks good on PS4 but the gameplays a bit boring.
 
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there are a lot of little details if you look such as shading behind objects, dirt on the ground, the wall on the left on low they have the pattern outlined (like it's painted; while on higher settings you just see the pattern with shading to distinguish the pattern. Vegetation looks much better as you crank up the settings. Loads of little details. Plus when it rains you will see a BIG difference between the ultra to low settings. At night time it makes a huge difference as well.

Zakin is correct though, the stills do the game no justice. In motion it looks a lot better and I'm using Fraps for screenshots which might hurt the quality a little. In game those same shots look better to my eyes. But when the game is in motion things are moving (not just cars but all sorts of stuff including the wind blowing your coat etc..
 
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So I turned Textures down from Ultra to High and forced triple buffering. Now I'm playing at high/ultra and getting an average of 40 fps. No more big dips in fps and even driving around in cars is very playable now.

Good looking out Zakin.
 
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I was thinking.... all the screenshots I posted, all of them I had Ultra textures enabled. Even when I was posting Low quality settings I still had Ultra textures enabled. If I would have taken the time to adjust textures from low to ultra I bet you would have seen a much bigger difference.

My bad.
 
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Well i cant run ultra on my rig,runs pretty smooth on high but im sure Nvidia cards run it way better and im also hoping AMD can boost the fps in this game with a new driver.
 
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Oh and I was wrong about killing anyone you want. You can shoot anyone you want as I just tested it out.
 
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I think I'll be fine, I have pre-ordered the deluxe edition of the game.
 

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Like I said, I've heard numerous reports off and on of ATI issues and some not. So I'm sure there is a problem somewhere, I also feel like my game looks a bit better than your shots, but you may have just caught an awkward angle is all. I'd say those are the more so honest screenshots than to intentionally tilt the camera back and taking those eye candy "Crysis" shots. In motion I also find the game deceptively looks a lot nicer than standing still, not sure how to put it, I've found a few games are similar in that manner.

But I played for a few hours with mostly stuttering while driving, seemed like the game was struggling to keep buffer, I figured my system wasn't standing up enough. But someone mentioned triple buffering because of AC4 and it literally fixed everything, after that I was able to turn all the settings up and really enjoy it. The gunplay is one thing I would say feels better than Grand Theft Auto, the driving I wish was a bit tighter, but I think they were going for more realistic than arcade like. At least it isn't GTA 4 driving, nightmares that game gave me.

The characters in Ubisoft's advertisement videos there made them come off as cliches, but honestly, I typically haarp on the cliche characters pretty hard and I would say outside of probably one or two character the game doesn't suffer from it very much at all.
I'm using a R9 290X and i'm seeing terrible artifacting. Can't figure out why though
 
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I'm using a R9 290X and i'm seeing terrible artifacting. Can't figure out why though
That's got to be driver related. I'm surprised AMD hasn't come out with any beta drivers since 14.4 WHQL. Hopefully they will soon. I may be asking too soon though because all they seem intent on doing lately is improving Crossfire performance, which doesn't apply to me. Wolf: New Order is in sore need of some improvements on single GPUs, and I'm worried this game will be too.
 
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I simply deliver what I've heard around the forums, unfortunately I haven't ran ATI since the early 5000s, of which I honestly swapped due to numerous issues. :(
 

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That's got to be driver related. I'm surprised AMD hasn't come out with any beta drivers since 14.4 WHQL. Hopefully they will soon. I may be asking too soon though because all they seem intent on doing lately is improving Crossfire performance, which doesn't apply to me. Wolf: New Order is in sore need of some improvements on single GPUs, and I'm worried this game will be too.
I hope a fix comes soon
 

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I just got my key!!!:rockout::clap:

While I'm not a huge fan of Uplay at least their servers are fast.
 
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I hope a fix comes soon
I get this too on my AMD 6970. It only happens when I run Ultra settings with MSAAx4 or x8. If I use FSAA the artifacting goes away.
 
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Does it look like in E3 demo?or graphics are like old 9DX games
 

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I get this too on my AMD 6970. It only happens when I run Ultra settings with MSAAx4 or x8. If I use FSAA the artifacting goes away.
Thx I'll give that a shot.
 
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I don't think it will be much of a problem for my system even though it's quite old.

Agreed...you should have no issues at all.
 

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Well my "Ultra" must be different from your "Ultra" White Noise because I am using a new record breaking 2800MB of VRAM. Now granted I didn't do any tweaking other than turn off Blur. I just wanted to dive in but that was netting me about 30fps. I will look at the settings and see what I can fiddle with.

Edit: Turning on FXAA instead of the default SMAA gets me a much better 50-60fps.
 
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