- Joined
- Feb 24, 2009
- Messages
- 2,938 (0.50/day)
- Location
- Riverside, California
Processor | AMD Ryzen 7 7800X3D |
---|---|
Motherboard | AsRock X670E Phantom Gaming Lightning |
Cooling | Be Quiet! Dark Rock 4 |
Memory | G.SKILL Trident Z5 Neo DDR5-6000 32GB (2 x 16GB) |
Video Card(s) | Sapphire Radeon RX 7900 XTX |
Storage | Samsung 980 PRO Series 1TB, Samsung 980 PRO Series 1TB, Crucial P3 NVMe M.2 2TB |
Display(s) | LG OLED55G2PUA |
Case | Lian Li O11 Dynamic XL ROG Certified |
Audio Device(s) | Digital out to high end dac and amps. |
Power Supply | EVGA GQ 1000W |
Mouse | Logitech G600 |
Keyboard | Logitech G413 Carbon |
VR HMD | Oculus Rift CV1, Oculus Rift S, Quest 2, Quest 3 |
Software | Windows 10 Pro |
Just to chime in WhiteNoise, the game does appear to have some ATI issues at the time, people are finding it runs quite a bit better on Nvidia cards. Be expecting day one driver or patch. I will chime in and say that my GTX 660ti seems to be running the game nearly perfectly with hybrid High/Ultras, although I did have to force triple buffering to fix some minor stuttering that is likely just from my GPU choking up. Also the game maxed out does look very good, and overall gameplay wise it does definitely give GTA V a good run for it's money, but I won't say it's better, more so a really good alternative.
Also those frame dips you spoke of WhiteNoise seem to be entirely fixed by triple buffering for some reason. Seems to be a common thing with some of Ubisoft's games, cause it helped a lot of people on AC4 with the very same issue.
Thats good news thanks! I'll try the triple buffer option and see if that helps.