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Wolfenstein: The New Order Teased

Yeah I mean GPU, spec is in my chart.

I would imagine any decent 8 core AMD CPU wouldn't have trouble, esp if you use the command for it to use all cores. The odd thing is though, I've read the game only uses two cores by default, but Task Manager shows all four of my i7 950 cores pretty much equally active when I minimize the game, even without the command.
 
This is brutal. Waiting for it to download.....................
 
You'll never need more than 2mb of RAM.
Good one.
Reminded me of the times I had to buy 2 extra MB of VRAM for my S3 Virge.
With 2MB of VRAM I could only play Duke Nukem 3D on 640x480, with another 2MB I was enjoying full SVGA glory on 1024x768 resolution on my 15" monitor!! :))))) Ah, good times, good times.
 
OK, finally got my 2GB HyperX module, which was shipped 3 friggin days late. To my delight I found I can still use triple channel config by putting two modules side by side in the first two black and blue slots, and each of the other two in a blue slot.

Initially I got the same problem I was having before, lots of pauses. Then I reinstalled the game and for some reason this time DirectX added some updates, instead of saying it was already up to date like before. So I went ahead and did a repair on the few C++ Visual redist files as well just in case.

It then ran so well I bumped everything to max with internal VSync and external 2xEQ AA, but shadows dropped to 4k and Depth of Field at medium and Haze Flares off. Still I was getting a fairly solid 60 FPS. There are times though when grinding perks on the easiest mode when drawing tons of fire from several AI it will start lagging bad. So I guess I've not yet found the ideal settings.

I think I'm going to focus on textures and leave them maxed, and even set a 16x command for AF. I've also tried using D3DO for VSync and triple buffering, and dropping the AA in CCC to 2x without EQ. It's helped some. Does anyone know a way to turn Depth of Field completely off though? I'd rather not have any blur at all.

Anyways, just glad to have it running better now. I don't get the big pauses just moving around anymore, and the lag I did describe may have been partly due to reloading the checkpoint several times to get certain perks I was going for. The odd thing is, when I got the perk that requires using dual wield rocket launchers, I stormed the U-Boat area where you drop down from a vent in the ceiling and all hell breaks lose, and there I didn't get the lag. That may have been after I went to external VSync and 2x vs 2xEQ AA though, don't recall. I was up so late I wasn't thinking straight. The area where several AI were shooting at me did involve a troop at a fixed turret and lots of shader effects with fog and/or dust though. It's the spot in the first level where you blow the big door and come upon a lot of Nazis in a train tunnel.
 
When I originally posted, I forgot I had not actually finished the game (was close).

I praised the mechanics of the game as it gave you the player multiple options, methods and styles to play, combined with features from various games including free range lean/prone movement as well as a nice auto peek around corners, to name a few. I further enjoyed the simplicity of the enemies and that bullets acted like bullets, often one shot to the head was enough on normal soldiers.

However nearing the end, the closing boss fight(s) was very primitive, not requiring any strategy and the story itself presented quite a 'wtf' scenarios ; such as Deaths head pulling a martyrdom grenade perk on you, which you find out a minute later, that you're somehow still alive, even though he virtually placed it in your mouth.

The other consideration is that there must be a sequel, because Deaths head was one person in amongst what we understand to be a global Nazi domination and tight network.

Leaving it here seems to beg the question 'what was the point?' All of the important characters that you encounter, were already living free as rebels, sans the doctor/scientist. Everyone else that you 'saved' (which somehow the number managed to grow and grow on it's own: see ending scene), ended up dying along the way.

If they don't further the resistance story, then the New Order had no meaning.

Anyways, just glad to have it running better now. I don't get the big pauses just moving around anymore, and the lag I did describe may have been partly due to reloading the checkpoint several times to get certain perks I was going for. The odd thing is, when I got the perk that requires using dual wield rocket launchers, I stormed the U-Boat area where you drop down from a vent in the ceiling and all hell breaks lose, and there I didn't get the lag. That may have been after I went to external VSync and 2x vs 2xEQ AA though, don't recall. I was up so late I wasn't thinking straight. The area where several AI were shooting at me did involve a troop at a fixed turret and lots of shader effects with fog and/or dust though. It's the spot in the first level where you blow the big door and come upon a lot of Nazis in a train tunnel.

I did not have any stutter or texture loading issues when moving towards or keeping objects in front of me. It was only when I would swing the camera around quickly. No amount of in-game or cvar style tweaking in the console, would alleviate this. I assume that it is a pure VRAM issue and cycles the texture to low res automatically knowing that my cards have a 2GB limit.

Otherwise, performance dipped in some obvious places where lighting, shading and particles all came together, and in others at random where I couldn't figure out why.

Despite all the groans about technical with this game, it's one of the few that I spent the least time adjusting for visuals and performance.




CFG file :

vt_useCudaTranscode "1"
vt_pageImageSizeUnique 8192
vt_pageImageSizeUniqueDiffuseOnly 8192
vt_pageImageSizeUniqueDiffuseOnly2 8192
vt_maxaniso "16"
r_multisamples "2"
vt_lodbias "-1.0"


Shortcut parameters :

+com_skipIntroVideo 1 +com_allowConsole 1
 
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It is at 50% only today at Schteam. Just got it! :)
 
It is great SP, btw.... so solid, makes other SP vanish in the Nebel ;)
 
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