- Joined
- Feb 24, 2009
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- 3,516 (0.60/day)
System Name | Money Hole |
---|---|
Processor | Core i7 970 |
Motherboard | Asus P6T6 WS Revolution |
Cooling | Noctua UH-D14 |
Memory | 2133Mhz 12GB (3x4GB) Mushkin 998991 |
Video Card(s) | Sapphire Tri-X OC R9 290X |
Storage | Samsung 1TB 850 Evo |
Display(s) | 3x Acer KG240A 144hz |
Case | CM HAF 932 |
Audio Device(s) | ADI (onboard) |
Power Supply | Enermax Revolution 85+ 1050w |
Mouse | Logitech G602 |
Keyboard | Logitech G710+ |
Software | Windows 10 Professional x64 |
Another CTE patch. Here are the notes for those of you not in it. Also if you want a video of something or have a question, ask away.
Prioritize your revives, Triage system:
PATCH CHANGES
This is what is included in this patch:
Jet Tweaks
Animation Tweaks
- All third person jet chase cameras returned
Different positions, chase behavior, 1P/3P/rear view instant switching, aligned with weapons and first person view, default FOV increased by 10 degrees- Reticule added in jet third person view
(levels the player field since some people already draw such on their monitors with sharpies to gain advantage)- Added jet roll camera option (Choose whether the jet third person chase camera rolls with the jet or not (BF2/BF3))
- Added an experimental drop shadow to 3P crosshairs
It is now visible against bright background (e.g. clouds, sun, etc.
Obliteration Fixes
- Reduced 3p hit reaction animation movement (head flinching)
To move head less when damage is applied. First pass.
Commander Fixes
- Made obliteration bomb HUD icon show/hide every 10s/5s
For the enemy bomb carrier, always shows up when the carrier gets into a vehicle.- Added back round end timer pausing for Obliteration when a bomb is planted
(time has run out)- Added bomb carrier driver alert
Bomb carrier jumps into the vehicle you are driving triggers message to driver
General Fixes
- Increased the gunship cooldown for Commander to 60 sec.
- Bug fix
Fixed edge case where a commander asset will never get “activated” for a team if it is under proxy attack (frozen state)
Mini Initiative: UI Triage
- Made both 40mm and M18 smoke grenades spawn more smoke quicker
Also matches the “no spotting” bubble better – should be more usable in tactical situations.- Lancang Dam VO and Alarm Changes
No more repeating chinese lady!- Added Caspian Border 2014 map to CTE map pool
We are kicking off a mini-initiative to de-clutter and improve on the UI and tweaks starting with adding one of the most sought after features. It’s still a bit rough around the edges, but we wanted you to see it early!
DICE RUSH
- First pass of Triage system added
Visualizes how long time a player is in revivable state for better prioritization
Known issues are clipping text, and size is too big as well.
We’ve listened to your feedback and this patch includes the first update to Zavod 311 map based on that.
We are also adding another map to the pool – Operation Locker.
OPERATION LOCKER CHANGES
Small note:The fact that we’ve reduced the range of the radar sweep on attacker HQ + no commander should really benefit sneaky flanking on this map. I’ll be especially monitoring cover problems in feedback but any other feedback is of course welcome as usual.
ZAVOD 311 FEEDBACK CHANGES
- Adjusted defender combat area at base 1 to not allow them as close to attacker spawn
- Adjusted defender spawns at base 1
- Adjusted attacker combat area at base 1
- Moved MCOM 1A
- Added some cover around 1A & 1B
- Added some cover for attacker advancement in the main corridor towards base 2
- Removed floating props after set piece event at base 3
- Increased radius of pre destruction to make set-piece event happen automatically at base 3
- Moved 3A & 3B further apart moved existing rush cover to support it
- Added collision to the side of the balconies to restrict player access at base 3
- Moved defender spawns at base 3 backwards to not have them spawn too close to the objectives
- Moved 5A & 5B slightly
Zavod Vehicle changes
- Moved attacker flags 1, 2, 3, 4 to avoid a bug with radar sweep object in flag prefab and also to reposition for better radar sweeps
- Fixed bug with a defender spawn on base 1 spawning outside of combat area
- Moved MCOM 1A and 1B slightly
- Added some cover around MCOM 1B and one piece of cover to 1A
- Fixed a floating rock close to base 1
- Removed predestruction on building at base 2
- Moved MCOM 2A and 2B slightly
- Added some cover around MCOM 2A and 2B
- Moved an emplaced AT at base 2
- Moved an emplaced AT at base 3
- Removed an emplaced AT at base 3
- Removed MGL battlepickup at base 3
- Levolution auto triggered at the start of the game
- Moved MCOM 3B
- Extended defender combat area at base 3 backwards a bit
- Very slightly extended attacker combat area on base 4
- Attacker transport helo now only allowed inside infantry combat area
- Attacker transport helo moved to start at base 3 instead of 2
- Attacker MBT replaced with MRAP
- Attacker AAV replaced with IFV
- Defender MBT added for base 3
Prioritize your revives, Triage system: