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OFFICIAL Styx: Master of Shadows (Review)

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Introduction

Styx: Master of Shadows is a heavily stealth orientated adventure game, with various RPG elements. Although on their site, they describe its genre as Infiltration, which is quite an accurate description. It is developed by Cyanide Studio and published by Focus Home Interactive, which on first glance tend not to give people an immense amount of faith. A lot of their games have been considered to be either average and slightly missing their mark of flawless execution, or relatively skippable due to bugs and gameplay issues. Two notable examples of Cyanide’s production of late are Of Orcs & Men, and Bloodbowl II. Then there’s Aarklash, which is possibly something people would rather forget. Needless to say, people had cautious optimism when it came to Styx, as the description and brief gameplay videos released looked promising as a true stealth game. Even I myself was quite taken with the pre-release press the publisher was throwing out, but certainly wasn’t sure enough to preorder.

Rafters.jpg


Many assumed this would be moderately linked to Of Orcs & Men, as the smaller secondary character had various stealth elements within the game, and didn’t get a particularly good reception. The stealth areas were slightly poorly done, and many feared this sort of style would follow through, and possibly inspired Styx to be made. It was then up to Cyanide’s PR to release a few gameplay videos and launch trailers to appease the people who aired their concerns.

Storyline

Goblins and Elves and Humans and stuff. There are a few tropes, all of which are done in good humour I might add. One thing the game gets across rather well is the dialogue and story setting, despite the fact people will just want to sneak around and snap some acolyte necks. The filthy humeys have control of the World Tree (Warcraft anyone?), that seems to ooze out disturbing amounts of liquid amber. You might think “But RCoon, trees produce sap, and only after (a lot of)time does it become solid amber.” To which I shall reply “Goblins ‘n Elves and stuff”, and it all makes sense. This tree once belonged to the Elves, and the overly British Empire like Humans have taken control of it. Why? Because this Amber has wonderful magical properties, which causes goblins to duplicate via Mitosis and assist in snapping yet more prime guard neck. At least that’s what I used it for.

World Tree.jpg


Needless to say the Human Empire is horribly racist towards the Elves and doesn’t like them all that much, but they still allow the Elves to guard the Heart of the World Tree. This is the shiny thing you, an Amber addicted stabby-snappy-neck goblin, have been created by the Elves for to steal back. It almost reminds me of a gangland drug plot for some kind of Hollywood movie. Two rival gangs fighting over the supply of drugs, when a small weakling is chosen by one gang to retrieve the control of said supply, but horror, nobody realised the very protagonist they sent is addicted to the stuff. He must then fight against all odds to retrieve it, and turns out to be rather good at killing things. But here’s the kicker: You’re pretty damn small and agile, so sneaking is super easy for you, however deflecting giant double-edged swords, not so easy. To make things worse, the enemies also throw things. The point being, you’re extremely vulnerable, as most goblins are in comparison to their taller, wiser, and less suicidal counterparts. This fact is something the game focuses on very heavily.

Mr Moustache.jpg

Mr Moustache - Disturbingly British Man

You start off being interrogated by Mr Moustache (apparently you got caught at some point), and this conversation reveals poor introductory writing and the general gist of the plot to everybody, in case they ignore it all while they’re busy stuffing acolyte corpses into wardrobes. The voice actors are alright, Styx’s own starts off kinda average in the intro, but eventually you learn to love him, and as you progress through the story, the voice acting, and most importantly the writing, gets a hell of a lot better. There’s a fair amount of swearing, and also some sharp goblin wit involved throughout the story - Nothing too awkward or abrasive.

Gameplay

We commence with the tutorial level, which is actually quite nice. It introduces you to most of the important aspects of gameplay, right before you get to your hideout to prepare for tomfoolery. The first point of the tutorial level is Styx searching for his dagger. You are otherwise unarmed, and are mostly completing platforming tasks like jumping, scaling walls, and getting sneaky-peaky amongst the rafters. One thing I must say is the fantastic verticalness(it wasn’t a word until this game existed) of the game. Most games have largely horizontal level with one or two vertical areas. This one has multiple, further increased by the fact you can literally crawl under floors and tables, adding tonnes of vectors and routes throughout the entire game.

Once you’ve sneaked about, and learned that lots of obstacles in the game have physics; say for example, you nudge a bucket or a lamp, that will fall over, and actually make a noise, alerting NPCs to that area for regular “it’s just a rat” inspection. The first tutorial level has a sleeping guard, and specifically tells you “Don’t knock things over or it will alert the nasty humeys!”, and rather precariously places a bucket right next to the prompt. I figure I’d test the AI and this ridiculous gameplay feature to see how poorly it had been implemented. I nudged the bucket, it toppled over and rolled a bit, shortly followed by the sleepy guard falling in and turning me to a wonderful stew like stain on the floor. I learned my lesson. Infiltrators are not immune to buckets and their schemes. I spent the rest of the game paranoid about what objects were prone to move when collided with and cause me havoc. It had been rather well implemented.


Following from this, you get your dagger, you’ve learned about potions and skipping through items (you can use sand to put out torches instead of walking up to them), and you’re about to get ready to create some goblin-made orifices into the supple bodies of the guards. NOPE! Stabbing guards in the face is noisy, but quick and easy. The issue is when you perform 3 second heart surgery, your patient tends to scream and clatter about. When faced with a room full of guards, you have the option of monitoring their paths (which change a lot if they’re in an alerted rat-scouting mood), or dispatching them quietly, which takes more time than the previous method, leaving you open to getting spotted. Distraction and timing tactics are pretty important, not to mention considering where you’re going to leave the body. The AI is quite good at spotting bodies unless extremely well hidden in the dark, or stuffed precariously into cupboards and boxes. Unfortunately, one disappointment I had was the lack of barrel use. There are quite a number of them in the game, and they serve no purpose other than objects to hide behind.

In terms of exploration and objects, the levels are pretty vast. There are dozens of ways to complete objectives, and I really do mean that. There are crevices and an innumerable amount of ways to get to one place, and make your way around the multi-layered levels. There are tables and underfloor areas, as well as a neat amount of rafters in the ceiling to walk among, and if you explore enough, there are gold coins to collect, and potions and items to obtain too. It really does reward you for exploring an entire level. In terms of replayability, there is very little besides collecting all the coins, possibly one of the reasons the game is so low priced. It is quite a long game though, and you certainly get more than your typical AAA title’s hours’ worth out of it. It is rather a refreshing example of no nonsense single player adventure games, and is priced accordingly.


Besides being able to scale just about everything, and literally being able to explore anything you can see, there are also multiple things you can hide inside in the event a guard is under high alert. You’re small; therefore you can fit into just about any tiny area. It really is fantastic when you get to know the feeling that you’re small, you’re the most evasive 3ft sack of death available in gaming. That goes both ways however, and we’re getting to the main bugging point a lot of people have about the game. Combat. I will make one statement before we go into this however. You are small, very fragile, and your entire purpose in this game is to steal, and to kill secretively, and not get caught. If you play Goblin Mode (which I highly recommend to ALL new starters), which is arguably the most realistic mode, getting into combat means instant unrelenting death. One hit, you’re dead. The devs themselves recommend most people play this most for the most authentic experience.

Unfortunately, if you play any other mode, you can take a few more hits. The issue is the combat which causes you to take those hits is really not an ideal kind. Guards have a couple of stages of alarm, the final one being the one that causes combat lock in, and I mean you’re really locked in. The guard will run up to you, and it becomes a separate game of timing. You can’t move, run away, or disappear into the shadows, you have to stand and fight. Except you don’t fight, you simply counter. You time your counters correctly, and after one or three correct counters, you can insta-kill the enemy. Time them wrong, you get hit, get hit too much, you die!


Here’s where I mention that the game has no autosave feature. It doesn’t tell you this, and at no point did I recall a save prompt besides finishing a level. There are quicksave features, and I strongly recommend you use them religiously. If not, it is going to become a very frustrating time for you. In the event you haven’t saved for a while, and get locked into combat and die, that can be a bummer. You soon learn the hard way about saving your game. Another issue with the combat is, once you’re locked in (and tunnel vision’d, I might add) with a single enemy, you can only counter that one enemy. If you’ve alerted a room of 2 or 3 guards and acolytes, you may as well reload, because they all hit you while you’re killing one guy. Some of the acolytes also throw weapons at you when alerted, before you get into combat, so you already take damage before you can evade it. Long story short, you’re a tiny weak assassin, if you get caught with your pants down to a crowd of metal men, you’re toast.

There is however an ability you can use to go invisible, provided you have enough amber to do so (amber can be topped up with amber potions). This is most useful when guards are on alert or you’re in a sticky position and you feel combat is inevitable and you’re not likely to survive. Styx is a magical Elf creation, and therefore is partially magical, albeit rather to his clones’ detriment. Once you unlock your hideout, you get options to upgrade Styx and give him some shiny abilities from 6 separate skill trees, all of which use Amber as a resource. You have one tree dedicated to your daggers alongside your abilities too. Most of those unlock different ways to dispatch guards (emphasized by their name beginning with “murder”), and abilities allow rather groovy things to be done with your clones, as well as ways to “dispose” of bodies in the least humane way possible. One useful thing is that when you drop from great heights, you make noise when you land, unless it’s on a carpet. One of those abilities improves your silence. Its things like that that really makes this a fantastic game for stealth lovers; it’s very much a game that gets you into the frame of mind of a tiny stealthy person.

Skill Tree.jpg


Controls

The game supports keyboard & mouse, as well as a controller. While I would recommend to most people to play general adventure games on a controller, I actually played through this on a keyboard to get a feel for the difference in gameplay. I must say the controls are a little odd in some areas, general movement is fine, although on keyboard the movement is limited to 8 directional, and walking speed is impossible to control besides crouching and standing.

Jumping can be a little tough to judge, as Styx jumps higher and further when not crouched, which is a good element, but a little hard to get used to at first. Also jumping from point to point can be occasionally challenging when scaling walls, and isn’t as fluid as other games that feature similar gameplay. Take your time when you’re on a wall, point to the area you want to jump to next, and then jump. Once you get used to it, it’s not so bad, but for some it might be a focus for a negative experience. It’s certainly not as smooth as scaling in Assassins Creed or Shadow of Mordor.

Sneaky Peaky.jpg


It’s also worth noting that falling off ledges is very difficult, and isn’t truly explained very well. What you have to do in order to drop off a ledge without falling to your death, is crouch, and then walk very slowly, directly facing the ledge you want to drop down on. Styx also has a tendency to get back up off of the ledge if you so much as breathe on your spacebar or forward key, so bare that in mind when you’re evading line of sight of a guard.

Video Settings



Gamma settings. Never have I cared about them other than in DayZ when it’s dark and I can’t be bothered to wait for daytime. In Styx however, I noted that gamma is rather important. In the very first tutorial level, if the gamma is a shade too low, it’s extremely difficult to find grab points on walls in dark places. Bear that in mind when you’re looking for an authentic dark dungeon setting get the gamma just right, it’s very much worth the time taken.

The video settings menu is rather well kitted out, with most of the important options. While the game is quite pretty, it’s not eye candy en masse, but doesn’t make you stop to think “My god this is gorgeous”, nor did I have any complaints about low quality graphics.

System Performance

CPU: i5 4670 (Stock)
GPU: MSI GTX 970 (Stock)
RAM: 16GB 2133mhz
Storage: WD 1TB 7200RPM
Display: 2560 x 1440

The game itself is rather well optimised. On a standard i5 and 970, with stock settings applied, the game runs buttery smooth, even when run from a HDD. One thing I did note was that the loading screens do actually take a fair amount of time to what I’m used to, then again, the levels are enormous in vertical scale. I maintained a solid 60FPS on max settings, and didn’t notice any visible stuttering at all. In fact, I all but forgot to even bear it in mind while I was playing, because it was such a non-issue. I've disabled various gubbins that irritate me, such as AO and motion blur etc. I also noted that despite turning VSync off, the game seems to cap itself at 64FPS.

In terms of performance, the game rarely goes above 35% GPU load, and I saw only 40% of the cores on the CPU were being utilized. Granted, the game is certainly not the cream of the crop in terms of graphics, certainly not high res in relation to other, but they work well with the setting of the game.

1440p



1080p




Conclusion

It’s truly unfortunate that this game released at the exact time Shadow of Mordor was released. While this game undoubtedly has far better stealth gameplay, people are very much used to being able to fight off enemies in most modern stealth games. In Styx you are vulnerable, and it really forces you to think about your approach to sneaking through a level, and gives you a huge amount of area to plan and play with. Unfortunately most other games have super slick combat, and allow you to take on many enemies, and that seems to have developed a negativity for Styx that I don’t think it entirely deserves. I think it’s just a game developed for an audience of stealth lovers, and is automatically getting picked up by those that enjoy Batman and Shadow of Mordor and expect a similar experience.

There’s no denying the combat is point blank awful, and for a stealth game I’d prefer a method for escape, as opposed to getting locked in to imminent death. It does however add an element of fear of getting caught, which is the underlying point of the game. Be sneaky, don’t get caught, because you’re physically a weak little being. The general movement could be addressed, as ledge grabbing and dropping is a little bit more awkward than it needs to be, and often leads to death until you’ve gotten used to the method of dropping down.

As it stands, this is close to a typical Cyanide game, only I must say, this is far better in terms of gameplay than their previous games. While it falls short in combat, and has rather average movement, the storyline and stealth mechanics, as well as the RPG style upgrade department are pretty great. I played very little of Thief GOLD, and found it quite difficult to enjoy, as I was so used to things like modern Splinter Cell and the latest Thief games. Styx has made me appreciate true infiltration games as a genre though, and left me with a really positive experience. That was not until after I had learnt my lessons on combat and the lack of autosave features however. I think Cyanide can be proud of this game over their other releases, and I certainly think they have something to build on, which has the potential to be really quite good in terms of gameplay. They just have a few things they need to polish up on.

If you’re into hardcore old style stealth games, where combat is a last option, you’ll love Styx. If you prefer the more modern approach to games like Thief, Shadow of Mordor, and Splinter cell, you may want to give it a pass. I don’t think it’s entirely fair to compare Styx to these games, not just budget-wise but more in terms of gameplay. It’s really reaching to cater towards a sneaking environment, as opposed to being an all-powerful character capable of felling entire waves of enemies with a few well timed clicks.

Styx: Master of Shadows is available for PC on Steam for £24.99 or on consoles, but PS+ members get 10% off of the PS4 version.






 

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rtwjunkie

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Yay, first review! I'm gonna go read it now, but that took you no time at all! (unless you were already working on it, lol) And it's on a game I've really been considering getting.

EDIT: Ok, First of all, great writing. I see no problem with this being on TPU. Your evaluation is in depth and covers a fair range of topics. I see it as an opinion piece, such as nearly all of us have given our opinion on various game aspects, based on our own experiences.

I am also glad to see a game reviewed that probably every review site around will ignore. Which makes it tough to spend money when someone is on the fence.

Just a suggestion for future..I think a little less storyline, and a little more of game mechanics like you touched on about mouse and keyboard. Also, i believe you said you didnt bother with AO because it's not your thing...for many people it is.

Awesome job! Truly!!
 
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Yay, first review! I'm gonna go read it now, but that took you no tine at all! (unless you were already working on it, lol) And it's on a fame I've really been considering getting.

I've been working on it for a while :laugh: takes approximately 1-2 days to play, another day to record footage I need plus screenshots, and about 2 days to write about it. I've had this on the backburner so that when I made my threads I could have something available for people to see sooner rather than later.

EDIT: Also, suggestions for future games would be greatly appreciated. This is for you guys, not me!
 
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I bought this game because of the trailer. I haven't done that in years. I hope your right about the old school feeling.

With that being said you did a bang up job reviewing the game IMO. HOWEVER (there is always a however) I think on your next review you should cover more of the eye candy aspect of a game. Performance on a tech site is important. True. But, you really needed more detail on the "feel" of the game. How the lighting worked and how strong the atmosphere.

I did a review a WHILE back on Portal 2 that people seemed to like a lot. Sadly that site isn't running anymore so you can take my opinion with a grain of salt. I just wish I could link it to you so I could show you more of an example of what I am talking about.

Looking forward to reading more from you.
 
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I bought this game because of the trailer. I haven't done that in years. I hope your right about the old school feeling.

I couldn't possibly say it's as good as Thief Gold (I played it and sucked at it, but it was a damn good thinking stealth game), but it's along the same lines as that. Combat = death. All about the sneaky peaky, but stealth kills are immensely satisfying. Stabby-stabby in the face animations get me chuckling every time.
 

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I'm glad you emphasized the stealth aspect. The old Thief games, or early Splinter Cells had that need to not engage, and it's my favorite type of game (after total war games, of course). I updated my remarks in an edit above if you would like more feedback.
 
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To your comment about releasing during Shadow of Mordor, one could as well say it released near Alien Isolation's launch, and that's another game where often times combat is not an option. That said, at least where you need it you have a flame thrower, which makes escaping viable.

The somewhat distant 3rd person view has me thinking there's LOTS of that platforming you mentioned. As far as polish, was it just the need for better combat and escape you mentioned, or are there technical flaws as well?
 
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To your comment about releasing during Shadow of Mordor, one could as well say it released near Alien Isolation's launch, and that's another game where often times combat is not an option. That said, at least where you need it you have a flame thrower, which makes escaping viable.

The somewhat distant 3rd person view has me thinking there's LOTS of that platforming you mentioned. As far as polish, was it just the need for better combat and escape you mentioned, or are there technical flaws as well?

Quite a large amount of platforming. Most of the levels are EXTREMELY vertical, the first tutorial level shows you the possibilities, but future levels get a bit more height than you expect. Platforming is tricky at first, once you get used to the controls (such as shift walking while crouched) it becomes a lot smoother. For polish, I'd like the see prettier textures. It's a DirectX9 game, and the textures are lacking, although they aren't vital at all to enjoy the game. The movement on ledges, dropping down for example, is lacking. Is needs to be smoother, but for now it is at least workable. It's just that polish that makes the game feel better, and make the player feel a bit more cool I guess. No technical flaws that I noticed actually. I didn't come across bugs. I only came across the occasional accidental environment trigger, where I killed a room full of people by accident.
 

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Wait wait hardcore stealth? And a stealth gem? O. M. G. :eek:

Too bad mah computer's too old... And a HD 5850/GTX 560 minimum? Really? That's ... really quite steep for minimum requirements (according to Steam at least).
 
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That combat video you showed didn't exactly reek of clumsiness or ineptitude. I take it then you mean primarily combat with armored guards, or taking on more than one less-equipped person at a time?

I'm OK with armored guards being suicide, esp in a stealth game. It would be nice if once in a while you could lure them into traps though, like tossing a bottle under a pallet full of stones suspended on a hoist, then cutting the rope. LOL
 
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Just a suggestion for future..I think a little less storyline, and a little more of game mechanics like you touched on about mouse and keyboard. Also, i believe you said you didnt bother with AO because it's not your thing...for many people it is.

With that being said you did a bang up job reviewing the game IMO. HOWEVER (there is always a however) I think on your next review you should cover more of the eye candy aspect of a game. Performance on a tech site is important. True. But, you really needed more detail on the "feel" of the game. How the lighting worked and how strong the atmosphere.
#

Thanks for the feedback, definitely the kind of stuff I'm going to need.
I'm hopefully going to just max everything out in future, every option enabled etc, so that every game can be treated fairly in terms of "ultra" options enabled. I'm going to start comparison charts too, with all future games on one graph with minimum, average and maximum FPS, and ALSO average GPU load for all titles on 1440p as well as 1080p, and also CPU load done similarly. I hope people don't mind, but I shall add these two things to this existing review for uniformity. Also I hate excel, but can't think of a nicer looking way to make bar charts!

That combat video you showed didn't exactly reek of clumsiness or ineptitude. I take it then you mean primarily combat with armored guards, or taking on more than one less-equipped person at a time?

The combat is literally "you're locked in, tunnel vision, left click when you think it's the right time". You can run away, but odds are you're going to get your back hacked to pieces. Also when you're locked in, other guards hack away at you, and you have no way of deflecting them instead. It's not combat, it's basically a QTE that doesn't separate you off from other NPCs, which isn't a bad thing, but makes combat basically the prequel to inevitable death. I don't have a problem with combat being inevitable death at all, I think that's what makes the game feel more stealthy. The issue is they added in the option, but made a weird QTE style event out of it.
 

rtwjunkie

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Wait wait hardcore stealth? And a stealth gem? O. M. G. :eek:

Too bad mah computer's too old... And a HD 5850/GTX 560 minimum? Really? That's ... really quite steep for minimum requirements (according to Steam at least).

Soooo, you mean we may have found a modern game you might get enthusiastic about? Just kidding! :D I know you've talked about proper stealth games and despaired in general about the trend of games.
 
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Proper Hardware related charts have been added, they will grow in size and include future title figures, and hopefully I'll find an infinitely better way of making prettier charts.
 

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I believe you mentioned "Spell-check" somewhere in the other thread, so here comes the grammar police...
some sharp goblin whit involved
: Goblin wit.
you fell combat is inevitable
Needs to be "Feel". Also,
CPU were being utlised. Granted
needs to be "utilized". Still reading, will *edit* if I spot something else.

I like the layout so far, but the text in the screen shots is almost unreadable. Definitely need to tweak that a little :) Nice charts at the bottom.

For myself, I liked seeing the Video/Game options, and would like to see that in the future.

Also, in the first couple of paragraphs/inches of text, I'd like to see "Reviewed on PC/PS4/Xbox/etc, available on whatever". I hate getting wound up about a title I don't recognize, only to realize at the end that it's console only :( I know you put your testing specs at the bottom, and that's cool, but whether or not I enjoy your style, I'm gonna skip the console reviews, for the most part :)

Overall, it is a bit stretched out. Missing the ability to go page to page to cover your different aspects, you might consider spoiler tags to help break it down some. Like it so far, though :) *cheers*

*edit* yes, I realize it's a PC forums, but I know we have console players here *shudder*, and I don't know if you are or not, or if you'll put up games that are both or one only, but even if they're both, it might be nice for some to be able to see the "Available on..." in case they prefer a different format :)
 
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I believe you mentioned "Spell-check" somewhere in the other thread, so here comes the grammar police... : Goblin wit. Needs to be "Feel". Also, needs to be "utilized". Still reading, will *edit* if I spot something else.

I like the layout so far, but the text in the screen shots is almost unreadable. Definitely need to tweak that a little :) Nice charts at the bottom.

For myself, I liked seeing the Video/Game options, and would like to see that in the future.

Also, in the first couple of paragraphs/inches of text, I'd like to see "Reviewed on PC/PS4/Xbox/etc, available on whatever". I hate getting wound up about a title I don't recognize, only to realize at the end that it's console only :( I know you put your testing specs at the bottom, and that's cool, but whether or not I enjoy your style, I'm gonna skip the console reviews, for the most part :)

Overall, it is a bit stretched out. Missing the ability to go page to page to cover your different aspects, you might consider spoiler tags to help break it down some. Like it so far, though :) *cheers*

*edit* yes, I realize it's a PC forums, but I know we have console players here *shudder*, and I don't know if you are or not, or if you'll put up games that are both or one only, but even if they're both, it might be nice for some to be able to see the "Available on..." in case they prefer a different format :)

Minor text changes have been made, and chart rearrangement has been done. Also I won't be doing console reviews as I don't own one! I agree flicking through pages would be nicer, but sadly it's a limitation of the forum thread layout. I do agree it's a little text heavy. Hopefully the charts will make more sense when more games get added too.

EDIT: Needless to say this first one has been a wild mess. Hopefully future ones will become much smoother now I've got the general gist of things. Also I need to stop saying "needless to say"
 

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Minor text changes have been made, and chart rearrangement has been done.
yeah, yeah, I know, picky picky :p sorry :) Didn't detract from the review, just thought I'd point them out :)
Also I won't be doing console reviews as I don't own one! I agree flicking through pages would be nicer, but sadly it's a limitation of the forum thread layout. I do agree it's a little text heavy. Hopefully the charts will make more sense when more games get added too.

EDIT: Needless to say this first one has been a wild mess. Hopefully future ones will become much smoother now I've got the general gist of things. Also I need to stop saying "needless to say"

Excellent, that answers that question :) No console reviews!

I do like the post, text heavy or not. I enjoy reading about the game, and really didn't have a problem with all the detail. I guess the layout is just a little.. I dunno. Off. Meh, I'm just a picky bastige :) Thanks, 'Coon!
 
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yeah, yeah, I know, picky picky :p sorry :) Didn't detract from the review, just thought I'd point them out :)


Excellent, that answers that question :) No console reviews!

I do like the post, text heavy or not. I enjoy reading about the game, and really didn't have a problem with all the detail. I guess the layout is just a little.. I dunno. Off. Meh, I'm just a picky bastige :) Thanks, 'Coon!

No I really appreciate proof readers, as it stand I have a single university mathematical genius doing all of mine for me :laugh:
The more feedback the better I think. Helps me make the next few reviews more smooth and readable. I agree the layout is a pain, I might try out spoiler tags to reduce the size, just didn't want too much clicking involved.
 
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Thanks for clarifying RCoon. I don't mind a lot of stealth, esp if it involves some nice vertical platforming to get a peek, sneak, etc, but I like to mix it up too. The one on one combat being locked in with forced QTE kinda kills it for me.
 
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