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- Mar 9, 2012
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Are you being ignorant on purpose? Charlie from semiaccurate is a sensationalist writer and the source that he's basing his "article" on has already been explained and debunked. Did you even read jabbadap's links?http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/
*drops mic*
Your theory is blown to shit.
Perhaps I'd have to link to one of them again: http://www.codercorner.com/blog/?p=1129
It's written by one of the creators of physX, and everything is explained, but I'm sure you'd rather believe charlie, since it fits your "it must be a conspiracy" view.
Here is an excerpt from the end of the article:
there was no crippling. The old version is just that: old. The code I wrote 10 years ago, as fast as it appeared to be at the time, is not a match for the code I write today. Opcode 2 (which will be included in PhysX 3.4) is several times faster than Opcode 1.3, even though that collision library is famous for its performance. It’s the same for PhysX. PhysX 2 was faster than NovodeX/PhysX 1. PhysX 3 is faster than PhysX 2. We learn new tricks. We find new ideas. We simply get more time to try more options and select the best one.
As the guy in the article says, PhysX3 is so fast that it changed his mind about the whole GPU Physics thing. Does that sound like we’re trying to promote GPU Physics by crippling PhysX3? Of course not. And in the same way we did not try to promote Ageia Physics by crippling PhysX2. We were and we are a proud bunch of engineers who love to make things go fast - software or hardware.
Anyway, physx 2.x is gone and physx 3.x doesn't have any of the inherent deficiencies of the old code and is much faster. Isn't that odd? nvidia is crippling CPU physx by making it faster. Now that's something.
I'd be happy to see wider adoption of it.
http://physxinfo.com/index.php?p=gam&f=all
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