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OFFICIAL Fallout 4 (Discussion)

Bethesda... well, Fallout 3 vs New Vegas.

Um yeah...that's a grade of B- for Bethesda versus A+ for Obsidian!
 
Troy did the voice of Booker in Bioshock and Joel in The Last of Us.

it's always him or Nolan North :p
 
So, I'm hyped. The trailer looks like Fallout 3.2 (3-buggy/NV-late to the party/4-functional?).

Before I actually consider buying this day 1:
1) Will it be built on the abomination that is Gamebryo and its offspring? That engine should have been put out of its misery prior to TES:5.
2) Will they be forcing us to pay for mods? Honestly, if Zenimax just released a Fallout game that wasn't broken it'd allow them to justify some paid mods. As it stands, they ask the community to fix their buggy crap, then expect the people who paid for their game to fork over 75% of a mod's cost to the people who couldn't be bothered to fix the issue. I'll gladly pay money for SkyUI, but not a cent of it should go to people who haven't worked on it.
3) What kind of DRM? Seriously, it's frustrating to ask this question. You've dabbled in key codes, GFWL, and Steamworks. Perhaps this time you'll go full Witcher 3 and just make the game work...please? Steam isn't terrible, but they need to not be the sole outlet this game is represented on.


Bethesda, I have one personal request. Don't ship this game with pre-order crap. Run this game exactly like Skyrim (without all the bugs). The base game gets released, sizeable DLC gets released over the next half year to year, and the community keeps the game selling long after that by creating their own mods. It isn't rocket science, and it isn't something new. Please.
 
1) Will it be built on the abomination that is Gamebryo and its offspring? That engine should have been put out of its misery prior to TES:5.

Unconfirmed, but either Unity or Unreal. I believe they learned their lesson with Skyrim and put Gamebryo to bed.
 
So, I wonder if I need to finish NV before playing 4... I didn't care to much for NV. I probably only have about 2-3 hours in on NV. I may try to pick it back up.. but more than likely I'll start playing fallout 4, and skip NV all together.

EDIT: If you guys want MOD support then you better hope it's still Gamebryo.
 
So, I wonder if I need to finish NV before playing 4... I didn't care to much for NV. I probably only have about 2-3 hours in on NV. I may try to pick it back up.. but more than likely I'll start playing fallout 4, and skip NV all together.

EDIT: If you guys want MOD support then you better hope it's still Gamebryo.

you don't need to play the previous games.
 
Background and ground in front of hut deeeeeeply reminds me of Skyrim engine.
Therefore, Gamebryo again?
 
Background and ground in front of hut deeeeeeply reminds me of Skyrim engine.
Therefore, Gamebryo again?

Potentially yes, waiting on concrete info either via email or at E3. Somebody shouted Unity at some stage and got people excited, but that may have been unrelated.

EDIT: There's also word of use of the Void engine (id Tech), but in contrast, there are Fallout 4 assets in the Creation Engine (Gamebryo).

Literally I have so many conflicting reports.
 
So, I wonder if I need to finish NV before playing 4... I didn't care to much for NV. I probably only have about 2-3 hours in on NV. I may try to pick it back up.. but more than likely I'll start playing fallout 4, and skip NV all together.

It's definitely the better game. Storytelling, characters.. It's a way, way better RPG, but if what you really want is Oblivion/Skyrim with guns (or, horrible thought, Borderlands with RPG elements) it might not be your thang.
 
...
EDIT: If you guys want MOD support then you better hope it's still Gamebryo.

Why?

I don't think that Bethesda is stupid enough to release a game without mod support. The reason that Fallout 3 sold like it did was that people fixed the broken aspects. Skyrim nearly became a money printing enterprise for Bethesda nearly 4 years after release. New Vegas came to the party way too late, and only had staying power due to community mods. It doesn't make any sense for Bethesda to release a game without mod support. Even their cynical executives would see that as cutting the life of their games, and subsequently their revenue stream.

What I see is Bethesda making modding easier, rewriting their TOS, and beginning their own mod market. If they introduced a certification process they could sell mods, pull a 25% fee for each sale, and put all of the liability on the modders. Assuming they start on day 1, with all mods forced to submit to their TOS, there's no problem using existing assets. Bethesda gets to print money with very little work, they claim it as a win for modders being paid, and they realistically can make money off the game for years. Seriously, who plays Skyrim vanilla?


Yes, Gamebryo allowed modding because it was archaic. Yes, it would take effort for Bethesda to make Fallout 4 mod friendly. At the same time, a few extra hours of work during development would allow huge profits for years to come. I can't see an executive saying no to that proposition.
 
The only good thing about GameBryo (which is what I see when I look at the trailer) is that I know how to mod it (if that's a related thing). So, it's got that going for it.
 
There is nothing in that trailer that tells me that it's not Gamebryo.. I mean look at it.. It looks good but even the characters scream Gamebryo.. Plus, like I said do we really want them to change the engine and have the possibility of loosing mod support?

you don't need to play the previous games.

It's definitely the better game. Storytelling, characters.. It's a way, way better RPG, but if what you really want is Oblivion/Skyrim with guns (or, horrible thought, Borderlands with RPG elements) it might not be your thang.

I've beat Fallout 3 and really enjoyed it.. I just didn't get into NV as much as Fallout 3.. NV just felt like a reskinned Fallout 3.
 
do we really want them to change the engine

After 15 years, and looking at that dog's running animations and fur texturing, yes, we do want to change the engine :laugh:
 
Looks like they're using Unity. Just a guess though.
 
Why?

I don't think that Bethesda is stupid enough to release a game without mod support. The reason that Fallout 3 sold like it did was that people fixed the broken aspects. Skyrim nearly became a money printing enterprise for Bethesda nearly 4 years after release. New Vegas came to the party way too late, and only had staying power due to community mods. It doesn't make any sense for Bethesda to release a game without mod support. Even their cynical executives would see that as cutting the life of their games, and subsequently their revenue stream.

What I see is Bethesda making modding easier, rewriting their TOS, and beginning their own mod market. If they introduced a certification process they could sell mods, pull a 25% fee for each sale, and put all of the liability on the modders. Assuming they start on day 1, with all mods forced to submit to their TOS, there's no problem using existing assets. Bethesda gets to print money with very little work, they claim it as a win for modders being paid, and they realistically can make money off the game for years. Seriously, who plays Skyrim vanilla?


Yes, Gamebryo allowed modding because it was archaic. Yes, it would take effort for Bethesda to make Fallout 4 mod friendly. At the same time, a few extra hours of work during development would allow huge profits for years to come. I can't see an executive saying no to that proposition.

That's exactly what I'm saying. If they do use a new engine and they create a new way to mod then their whole mod community will have to relearn which will take time. But if they updated the Gamebryo engine then it's a mild learning curve.

After 15 years, and looking at that dog's running animations and fur texturing, yes, we do want to change the engine :laugh:

Yea, no i'm with you.. lol I want a better engine with better graphics as well. I guess I didn't word it the right way. lol
 
That virtual dog needs an e-hug and or e-kibble/treat.
 
Bethesda said that modding is extremely important part of the success of Skyrim (their biggest success). If any other engine other than Gamebryo lacks modding support then most probably it won't be in Fallout4.
 
That's exactly what I'm saying. If they do use a new engine and they create a new way to mod then their whole mod community will have to relearn which will take time. But if they updated the Gamebryo engine then it's a mild learning curve.



Yea, no i'm with you.. lol I want a better engine with better graphics as well. I guess I didn't word it the right way. lol

I kept both of the comments because they seem to show a dichotomy of thought.

On one hand, mods will be easier if it's an update of Gamebryo. On the other hand, an engine this old is just not meant to be used for what it is being used for. You state it eloquently, just with the dog's animation and texturing.

What I want is a new engine, that might last another 10 years. Throw in DX12 support, modding, and you've got an engine for your games that will carry another 3-4 titles. Yes, the initial curve to learning sucks. Yes, forced paid mods isn't in keeping with the spirit of the community. At the same time, you learn the tools once. We might have a pretty barren 2-6 months while modders learn the new tools, but that isn't a loss. I want a new engine so that 5 years from now we can laugh at the rag dolls from Fallout 3, not have to find ways to justify that janky animation still being the standard for Bethesda games.
 
As long as Obsidian gets to make something with it.

Hopefully just the story.

Unconfirmed, but either Unity or Unreal. I believe they learned their lesson with Skyrim and put Gamebryo to bed.


OMG if it's released on the unreal engine YUK. Screw that shit ass crap hate that game engine.
 
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Will Dogmeat have HairWorksTM hairdo? :laugh:
I like the trailer, looks like Skyrim engine to me and more importantly shown areas and animations look almost finished :clap:
 
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I kept both of the comments because they seem to show a dichotomy of thought.

On one hand, mods will be easier if it's an update of Gamebryo. On the other hand, an engine this old is just not meant to be used for what it is being used for. You state it eloquently, just with the dog's animation and texturing.

What I want is a new engine, that might last another 10 years. Throw in DX12 support, modding, and you've got an engine for your games that will carry another 3-4 titles. Yes, the initial curve to learning sucks. Yes, forced paid mods isn't in keeping with the spirit of the community. At the same time, you learn the tools once. We might have a pretty barren 2-6 months while modders learn the new tools, but that isn't a loss. I want a new engine so that 5 years from now we can laugh at the rag dolls from Fallout 3, not have to find ways to justify that janky animation still being the standard for Bethesda games.

I'd have to agree and like I said I probably didn't word it right with the first statement, but then I turned it into a question with, "Plus, like I said do we really want them to change the engine and have the possibility of loosing mod support?". I think if they do change engines than the mod support will change to some degree, and maybe a little more handicapped or none at all other than paid in house mods.. Example: Battlefield over time lost mod support and mods where way better than the bf game. But just to be clear I want better graphics whether it's on a revamped gamebryo engine or a whole new engine, I just don't want to sacrifice MOD's but on the other hand if it's just the same old Gamebryo engine and not a revamped Gamebryo engine than I'll probably loose interest the same way I did with NV.
 
Can't get excited about this unless they drop VATS, improve the combat system, and make the side quests and skill tree less grindy. Were they to do that, I'd def be interested.
 
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