newtekie1
Semi-Retired Folder
- Joined
- Nov 22, 2005
- Messages
- 28,473 (4.06/day)
- Location
- Indiana, USA
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
Why is nearly everytime they try something like gameworks it always runs like shit, can't they do that sort of effects native in the game engine? Crappy wind effects with physx in Asylum and crappy hair growing in Witcher 3 that doesn't work properly, crappy rain and smoke effects in Arkham Knight that tank the frame rate to almost unplayable.
The thing is, there isn't really anything in this game that wasn't in the original. All of these visual effects were present in the first two games, you just didn't have the level of control over them that you do now. You can turn them off individually now, before you just had a PhysX setting that was off, low, medium, and high.
Even turning them all off doesn't help performance in any great amount, the game still runs like shit. So this isn't a Gameworks issue. This is just an issue of Rocksteady farming out the PC port to an inexperienced development company and then not giving them anywhere near the time they needed to do the port.
Hairworks in Witcher 3 was way overdone by the developer. Applying MSAAx16 and maximum tessellation just to the hair is stupid. Hairworks, on the other hand, worked fine in FarCry4. I still turned it off because I didn't like how it looked, but it didn't kill performance like it did in Witcher 3.
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