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OFFICIAL Fallout 4 (Discussion)

Look through the Connectors and Switches tab in Power. It has several power conduit types, also wall - and floor/ceiling mounted conduits. Those are the ones you want :) There are also big power pylons, much more useful than the shitty little poles. I actually discovered those too late too after using little poles all over the place and wasting hours of time trying to attach wires through floors and stuff :D

Nice house :)

This is some really useful advice!
 
This is the first game that I can't run at 4k ultra settings (I can but fps drops to 30 and max out at 59). I have only 1 980TI Classified but it has served me very well in all my other games (MGS5,BF4,DyingLight, Metro 2033 redux, Last light, Crysis 3 to name a few).
Any tips for settings? this is my first Nvidia card.
 
This is the first game that I can't run at 4k ultra settings (I can but fps drops to 30 and max out at 59). I have only 1 980TI Classified but it has served me very well in all my other games (MGS5,BF4,DyingLight, Metro 2033 redux, Last light, Crysis 3 to name a few).
Any tips for settings? this is my first Nvidia card.

Turn shadow distance to Medium or Low and see if it makes any difference.

Also too, 4K with everything @ ultra is pushing it a bit imo... I would turn a couple things down to find a sweet spot with FPS.

Changing the shadow distance helps a ton though especially in dense cities with buildings everywhere.
 
Bugged open-world Bethesda games are like cars and wheels. It's just connected, you can't imagine them without.

The other side of the coin, is that there is no other game on the market that offers what Fallout and Skyrim have to offer. Along with the great deal of bugs, comes a great amount of freedom tinkering with the game and the engine. No other game has such open console support that works so well to manipulate the game. Not even GTA V comes close. Even those two games don't compare. The amount of assets in Gamebryo engine that you can actually interact with, is massive, and all these changes are also permanent in the game world.

I hate to sound like an apologist, but the bug fest is inherent to the game and engine.

See but the odd thing is, when Skyrim came out, I played the game on console (PS3) and I honestly remember playing through with no game breaking difficulties...

Granted, I was not ON THE HUNT for bugs, like some people seem to be, but on PS3 the game worked fine for the most part. Yeah I do remember dragons flying around backwards and going crazy and what not.

I guess it all comes down to your tolerance, some people hate bugs like that, some people don't really mind and move on. Either way Bethesda does need to make it more of a practice to provide continuous updates to their games.
 
Either way Bethesda does need to make it more of a practice to provide continuous updates to their games.
That's a good point. It's sad that we find their lifelong bug practices tolerable, BUT it wouldn't be that bad IF they supported individual games long enough to at least fix shit that's unfixable by modders. Unfortunately they failed even at this with Skyrim, and that's what pisses me off a LOT.
 
@Jborg thanks, as it happens I had just been playing with shadow distance and it seemed to make a decent improvement in fps so I'm pleased to see you confirm this. I'll try knocking a few things off ultra and find the balance between looks and gameplay.
 
There is huge difference between not bug free and absolutely ridiculously messy. The unofficial Skyrim patches are STILL being updated to this day. What does that tell you?
No ridiculous mess here. 42 hours of playing and it's been great. I'm not sure what point you're trying to make... You don't own/play the game and you're just talking all "doom and gloom" over something you don't seem to understand. That tells me a lot.
 
That's a good point. It's sad that we find their lifelong bug practices tolerable, BUT it wouldn't be that bad IF they supported individual games long enough to at least fix shit that's unfixable by modders. Unfortunately they failed even at this with Skyrim, and that's what pisses me off a LOT.

I agree.

See - I get the same impression with GTA V.... To me, the game is just a shell, the mods have really completed the game for me.... at least in SP.

I mean how can you make a game named Grand Theft Auto, and then have no place in Singleplayer resembling a Chop Shop where you can sell stolen cars or something. (I know online has this, but I have a total of 36 minutes in online played)

Its like if they combined all the features of GTA online and SP, how it should be, I wouldn't be complaining.

But anyway, not to stray to far off topic....

I am enjoying FO4 a lot... so its whatever.
 
Turn shadow distance to Medium or Low and see if it makes any difference.

Also too, 4K with everything @ ultra is pushing it a bit imo... I would turn a couple things down to find a sweet spot with FPS.

Changing the shadow distance helps a ton though especially in dense cities with buildings everywhere.

I'm OK with shadow distance to Medium, but wanted to point out that I don't have the Low option?

I'm playing the game with less than the minimum requirments (only 6GB RAM here!), I'm a tad disappointed I can't run it at my native res of 2560x1440 but it runs fine all maxed out on 1080p, looks beautiful, doesn't crash, no bugs till now so I'm a very happy gamer! :D
 
I'm OK with shadow distance to Medium, but wanted to point out that I don't have the Low option?

I'm playing the game with less than the minimum requirments (only 6GB RAM here!), I'm a tad disappointed I can't run it at my native res of 2560x1440 but it runs fine all maxed out on 1080p, looks beautiful, doesn't crash, no bugs till now so I'm a very happy gamer! :D

Yeah I noticed that too, doesn't seem to be an option for low. (Maybe in the .ini) But even just turning down to medium seems to help significantly.
 
Be careful and save frequently before and when you arrive to area called MONSIGNOR PLAZA.
Game-breaking bug alert!


Lots of posts about it on Beth's official forums, and even articles on Gamestop etc...

I'm not going into detail so as not to post any spoilers, but this is part of the main quest, that's why it's classified as game-breaking.

Not everybody is getting this bug but for those who do it seems to be useless starting a new game or even trying to enter the area from a different saved game because as soon as you go there you'll start to crash to desktop nonetheless.

The best advice floating around is that if you crash, load your previous save, forget the main quest for now and avoid the area altogether and do side-quests until Bethesda release a patch for this bug.
 
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I'm OK with shadow distance to Medium, but wanted to point out that I don't have the Low option?
Medium is kinda low.

You could try it yourself in Fallout4Prefs.ini

Medium
fDirShadowDistance=3000
fShadowDistance=3000
iDirShadowSplits=2

High
fDirShadowDistance=14000
fShadowDistance=14000
iDirShadowSplits=3

Or pick something in between

here's the source from reddit
https://www.reddit.com/r/Amd/comments/3scr5j/fallout_4_shadow_distance_massive_performance_hit/
 
Bugged open-world Bethesda games are like cars and wheels. It's just connected, you can't imagine them without.

The other side of the coin, is that there is no other game on the market that offers what Fallout and Skyrim have to offer. Along with the great deal of bugs, comes a great amount of freedom tinkering with the game and the engine. No other game has such open console support that works so well to manipulate the game. Not even GTA V comes close. Even those two games don't compare. The amount of assets in Gamebryo engine that you can actually interact with, is massive, and all these changes are also permanent in the game world.

I hate to sound like an apologist, but the bug fest is inherent to the game and engine.

Bully.
Civilization V.
Zoo Tycoon 2.


These games have been released on the Gamebryo engine. This is the engine that Bethesda used for both Fallout 3 and New Vegas (though Obsidian did the development for New Vegas). None of them demonstrate failures in the same manner and methodology, despite sharing similar complexities.

For Skyrim Bethesda switched to Creation, which is an forked evolution of Gamebryo (http://peter.corrosivetruths.org/2011/12/21/is-skyrims-creation-just-gamebryo/). Despite this, we still get the same flavor of bugs. CTDs, pathing is terrible, physics behaves only some of the time (flying mammoths), inventory occasionally goes wonky, and things occasionally just fall through reality. Creation is what Fallout 4 is based upon, and the same type of bugs are being reported now (read: magic physics, CTDs, and general bugs).

I don't expect a perfect game, because even someone worthy of praise (CD Projekt Red comes to mind) has them. What I expect is that if you use an engine you claim as your own for well over a decade (Skyrim development+Fallout 4 development) that it doesn't have the exact same bugs that you previous games had. I expect 7 years of development to yield a product that is 98% polished, and the remaining 2% gets fixed in a timely order.

What Bethesda does is push an 85% game out the door. They bug fix and patch until about the 95% marker (generally very quick to 93%, much to their credit). At which point, they stop. Our community takes the torch, and fixes the remaining 5% while adding entirely new content. This is...acceptable. My subsequent problem is Bethesda getting greedy. They agreed with Valve to launch a paid mod system, introducing no quality control, and they sold it as the modders finally getting what was due to them for their work (a pay check). They did this, not stating that for every dollar in mods sales they and Valve took 75% for themselves. This sort of crap with Skyrim is what made me decide Fallout 4 wasn't worth going out and buying day 1, despite the fact that I still want to badly.


It's a testament to Bethesda's investment into their worlds that we accept their crap. It's the surest way to say they make fun games, because if this were EA I'd just say I'll never buy it (2/3 was enough Mass Effect, if that tells you something about my determination). Despite all their BS, I'll still eventually give Bethesda my money. I just wish they were better. I wish people would hold them to common standards. I don't get what I wish for.
 
Be careful and save frequently before and when you arrive to area called MONSIGNOR PLAZA.
Game-breaking bug alert!


Lots of posts about it on Beth's official forums, and even articles on Gamestop etc...

I'm not going into detail so as not to post any spoilers, but this is part of the main quest, that's why it's classified as game-breaking.

Not everybody is getting this bug but for those who do it seems to be useless starting a new game or even trying to enter the area from a different saved game because as soon as you go there you'll start to crash to desktop nonetheless.

The best advice floating around is that if you crash, load your previous save, forget the main quest for now and avoid the area altogether and do side-quests until Bethesda release a patch for this bug.

Now we wait and see what the response time is.... It will speak for itself greatly I believe.
 
how do you use the power through walls? got a genny outside my love shack, but not sure how to get the juice in.
 
I really need to get this game and start tweaking... I have already seen what Ugrids to load does for visual fidelity and I am sad I cannot take epic screenshots.

Granted Better off going from 5 to 7 or maxing out at 9 since going further = unstable in most situations but still... I miss the fun I had tweaking Skyrim to the limit.

http://images.nvidia.com/geforce-co...tive-comparison-001-ugrids-9-vs-ugrids-5.html

http://images.nvidia.com/geforce-co...ive-comparison-002-ugrids-11-vs-ugrids-5.html

I set mine to 13 after your FB post and seen no instability issues.
 
how do you use the power through walls? got a genny outside my love shack, but not sure how to get the juice in.

You need to attach Conduits to a nearby wall/ceiling. You will need to run a wire to that conduit. That conduit will now provide an AOE power supply to nearby items that require power.

The conduit will work from the other side of the wall too
 
Be careful and save frequently before and when you arrive to area called MONSIGNOR PLAZA.
Game-breaking bug alert!


Lots of posts about it on Beth's official forums, and even articles on Gamestop etc...

I'm not going into detail so as not to post any spoilers, but this is part of the main quest, that's why it's classified as game-breaking.

Not everybody is getting this bug but for those who do it seems to be useless starting a new game or even trying to enter the area from a different saved game because as soon as you go there you'll start to crash to desktop nonetheless.

The best advice floating around is that if you crash, load your previous save, forget the main quest for now and avoid the area altogether and do side-quests until Bethesda release a patch for this bug.

Greatly appreciate the heads up.
 
I set mine to 13 after your FB post and seen no instability issues.

Lucky Bastard... Wish i could play that lol but do keep in mind. Ugrids to load isnt just increasing draw distance it also loads actors aka enemies / npcs etc so in some cases it can break quests. Think Fallout New Vegas where the two people are fighting over sasparilla blue star caps that fight happens soon as that cell loads. So loading more cells means more shit like that loads as well. It can cause wonky shit. Ugrids 7 and Ugrids 9 is safest for visual fidelity and not breaking shit.

also fuck you brandon you just had to rub it in :toast:
 
Lucky Bastard... Wish i could play that lol but do keep in mind. Ugrids to load isnt just increasing draw distance it also loads actors aka enemies / npcs etc so in some cases it can break quests. Think Fallout New Vegas where the two people are fighting over sasparilla blue star caps that fight happens soon as that cell loads. So loading more cells means more shit like that loads as well. It can cause wonky shit. Ugrids 7 and Ugrids 9 is safest for visual fidelity and not breaking shit.

also fuck you brandon you just had to rub it in :toast:

I finished the GAME with Ugrids 13..... Eat that crazyeyes
 
I hate myself... saw all this so I had to get it to test out my new 970. Hilarious bugs... my dog just got stuck in some stairs, I command him to go somewhere, he barks, and continues running in place inside of some stairs. Used nvidia inspector to lock fps at 60, so I don't get stuck at terminals. I quicksave like every 2 mins in case of another bug. Killed off godrays, so I can maintain a stable 60fps at all times, and it works. It's a very annoying, but fun game. I'll put up with the bugs and quirks, simply because if you immerse yourself in the world of it, it is very fun. I don't often buy a game anymore, but I think this one is kinda worth it. Hoping for more patches though.
 
You need to attach Conduits to a nearby wall/ceiling. You will need to run a wire to that conduit. That conduit will now provide an AOE power supply to nearby items that require power.

The conduit will work from the other side of the wall too

other side of the wall is what i needed, since the gen was outside i couldnt run a wire through a wall.
 
I hate myself... saw all this so I had to get it to test out my new 970. Hilarious bugs... my dog just got stuck in some stairs, I command him to go somewhere, he barks, and continues running in place inside of some stairs. Used nvidia inspector to lock fps at 60, so I don't get stuck at terminals. I quicksave like every 2 mins in case of another bug. Killed off godrays, so I can maintain a stable 60fps at all times, and it works. It's a very annoying, but fun game. I'll put up with the bugs and quirks, simply because if you immerse yourself in the world of it, it is very fun. I don't often buy a game anymore, but I think this one is kinda worth it. Hoping for more patches though.

Did you try lowering shadows distance to medium? My game is running pretty good with a 970, I have godrays @ Medium, Shadow distance medium, everything else on Ultra.
 
Way I'm doing it is, leave my power suit at santuary, go find new places to put them on my pip, find the locations I have to fight. Fast travel back and get my suit, go back and kick ass.
I've been repairing and upgrading my suit since I got it so it just gets more kickass. Soon as it gets damaged enough ect, fast travel back and fix it. Repeat until town or settlement cleared.
I'm only a few hours in and at level 5, but I think I'll kick this game's ass fast.
 
something to note, you can order human companions into power armor and they dont drain the fusion cores. so if you want a companion to tank for you, or transport a suit around...
 
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