- Joined
- May 22, 2015
- Messages
- 13,844 (3.95/day)
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
Actually, 60fps may be your preference, but most games are perfectly playable at 30fps and higher.
@bug manufacturers offer 100Hz(+) monitors because people are willing to buy them.
It makes a difference in fast-paced games (first/third person, racing). It's probably unnoticed when playing TBS or maybe MOBA.
I, for one, am not a FPS junkie. But when trying to tune Witcher3, it felt stuttery with enough detail enabled. When I looked at the FPS count, it was usually in the mid 40s.
Another aspect is that if the panel can do more than 60Hz, you get the luxury of enabling ULMB, for example.