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OFFICIAL Fallout 4 (Discussion)

I don't know. It just felt so dry...I will probably give it another go after I restart TW3 to get ready for Blood & Wine.
 
i guess its... puzzle solving? and when i'm given the same puzzle 50x in a row, i get no satisfaction from it, even if they rotate which location its at (navigate X building, kill same enemies spawned in same place, repeat)


As far as leveling in general, I was kinda surprised that though this game took far more to take down harder enemies like Automatons at first, after leveling up my weapon skills, it quickly became much easier than even some games with lesser RPG features. I feel it's a bit too easy to level, and you're too over powered once you do.

Dying Light for instance wasn't too hard to take out Demolishers on lower difficulty levels, even starting out, but after maxing out regular skills and getting level ten on a few Legend skills so far, Demolishers are now a long arduous process to kill on Nightmare mode.

There are of course a few whom talk of how easy it is on New Game + Nightmare, but they've also spent a LOT of time grinding to get max Legend skills.
 
Question about game saves. My saves take up 1.25 GB and I have them backed up manually and via Steam Cloud. But Steam Cloud can only store ~950MB, or so it claims. I am going to uninstall the game for now (to save space) and reinstall it later. If I manually paste the game saves will everything be okay, or will Steam Cloud attempt to sync to whatever is backed up to the cloud only? As only 950MB of them are backed up I am worried it will over look some important saves of mine.
 
Question about game saves. My saves take up 1.25 GB and I have them backed up manually and via Steam Cloud. But Steam Cloud can only store ~950MB, or so it claims. I am going to uninstall the game for now (to save space) and reinstall it later. If I manually paste the game saves will everything be okay, or will Steam Cloud attempt to sync to whatever is backed up to the cloud only? As only 950MB of them are backed up I am worried it will over look some important saves of mine.

make a quicksave, delete all but say 3 most recent saves. when it re-syncs it might remove the oldest ones from steams cloud?
 
Is this a common problem? Bothers me so much that on my pipboy it shows some settlements (Starlight Drive In illustrated in spoiler link below) as having 0 water, 0 defense, 0 power and 0 beds then after I go there quickly to check what the heck happened I find out that it's not true! :mad: Moreover, when this happens the happiness of the settlers drops down really fast. It had been somewhere around 80 happiness the last time I checked, and nothing actually happened to justify the drop in happiness.

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Is this a common problem? Bothers me so much that on my pipboy it shows some settlements (Starlight Drive In illustrated in spoiler link below) as having 0 water, 0 defense, 0 power and 0 beds then after I go there quickly to check what the heck happened I find out that it's not true! :mad: Moreover, when this happens the happiness of the settlers drops down really fast. It had been somewhere around 80 happiness the last time I checked, and nothing actually happened to justify the drop in happiness.


i did not have that problem
 
i did not have that problem

I've read that it might be TV sets which cause this problem. So next time I play I'll remove TV's from Starlight and Spectacle Island and see how this goes.

Do you have any TV sets in your settlements @Mussels ?
 
I've read that it might be TV sets which cause this problem. So next time I play I'll remove TV's from Starlight and Spectacle Island and see how this goes.

Do you have any TV sets in your settlements @Mussels ?

i do not, so that could be it
 
Is this a common problem? Bothers me so much that on my pipboy it shows some settlements (Starlight Drive In illustrated in spoiler link below) as having 0 water, 0 defense, 0 power and 0 beds then after I go there quickly to check what the heck happened I find out that it's not true! :mad: Moreover, when this happens the happiness of the settlers drops down really fast. It had been somewhere around 80 happiness the last time I checked, and nothing actually happened to justify the drop in happiness.
That happened to me in a few settlements but it didn't bother me that much.
I also didn't have any TV's in those settlements..
 
I've read that TV sets can lower happiness. Maybe because they expect an actual TV show and there's no broadcasts (DUH!). They may as well gut them and make terrariums out of them. LOL

Settlement stats being off in Pipboy is also a common complaint on the Steam forum, and I have found that they are FAR less accurate when viewing settlements via the supply line map, vs the regular map.
 
Well, seems it was the TV's in my case. I removed the ones I had in Spectacle Island and Starlight, and the bug's not there anymore.
 
I never paid much attention to what adds to Happiness, just tried to keep it at an average of 60-80, since keeping it at 100 can be a pain, but I have to wonder if radios increase happiness, since they are functional and useful. I noticed too that there are quite a few radios in the workshop inventory, but most look the same, which is weird.
 
I never paid much attention to what adds to Happiness, just tried to keep it at an average of 60-80, since keeping it at 100 can be a pain, but I have to wonder if radios increase happiness, since they are functional and useful. I noticed too that there are quite a few radios in the workshop inventory, but most look the same, which is weird.

Me too, I always keep them between 60 and 80 but when I had that TV bug it dropped to 40 or less!

The radios look the same, the difference is in the channel they play (one does classical, the other does diamond city radio etc etc).
 
The radios look the same, the difference is in the channel they play (one does classical, the other does diamond city radio etc etc).

Ah, I see, sounds like a real electronics salesman's scam. Make each radio play only one station, so you can sell WAY more of them. LOL

"Does this one come in black", the customer asked. "No", replied the salesman, "only bluegrass".
 
A tip: You can carry tyres, traffic cones and some other items from outside your settlement inside your settlement area and then you can scrap them. I got around 70 rubber by carrying the tyres found just outside the building area of Covenant.

A couple of funny pictures from my game:

Tending to plants underwater...
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A car burning underwater...
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Crazy cat lady in Diamond City...
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Pooping teddy...
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Here to the left is the first house I built in the game. To the right is the house I built yesterday.
I love the way concrete looks and it's easy to build using it. However for some reason the top roof can't be in concrete, I had to choose metal (or wood).
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my frustration was that you could build awesome buildings to defend with, but had to go to extreme lengths to ever have a fight actually happen there.
 
my frustration was that you could build awesome buildings to defend with, but had to go to extreme lengths to ever have a fight actually happen there.

Really? It seems to me that every time I fast-travel to a settlement I always find a fight in progress even though I would have had no notification of the settlement needing my help!

And I don't know if it's just me, but when I watch a vertibird being attacked from a distance (without participating in the fight myself) it seems that when the vertibird goes down it comes straight at me to explode and my character has to run away from it.
 
i'd fast travel to an attack, and they'd randomly spawn all over the place.
Turrets worked, but defensive structures were so hit and miss.

Having a map icon appear showing the location of an incoming army and their path with a countdown til they attacked would be heaps more immersive.
 
Turrets worked, but defensive structures were so hit and miss.

Not sure if I get what you mean.
I think that the game ignores turrets and defensive structures when the player is not on the site of the fight.

For example, Hangman's Alley. It's an alley with 2 tiny entrances. I protected both entrances with 2 heavy missile turrets. Overkill I thought. Nothing would ever make it past those turrets unless they were sniped from a distance and put out of action. Technically speaking my Hangman's Alley could never be attacked.
Nonetheless, I received notice that it was being attacked and needed my help. I fast-traveled there and found like EIGHT raiders inside! All 4 turrets at the 2 entrances were intact and still functioning, and there were no dead bodies of raiders near the entrances.

The only explanation seems to be that, like me, the raiders also use fast-travel to attack a settlement! :)
 
i mean that you could place things all day long, and the random nature of the attacks means you cant really predict anything useful in order to defend - and the attacks are at so many different bases, you couldnt learn by repetition
 
A tip: You can carry tyres, traffic cones and some other items from outside your settlement inside your settlement area and then you can scrap them.

Anymore I just start linking supply lines as soon as I can. Even with maxed carry capacity, I don't care to bog myself down with construction supplies. I also find supply lines once linked, rarely get broken and require a new person to take it over.

I also agree with what was said about attacks being seldom, making building elaborate fortresses kinda pointless. I always just add some basic turrets, and fencing and guard stations where needed. Only place I've ever used more elaborate turrets is the Castle, to prepare for that one major attack.

The main reason I stopped playing while waiting for Far Harbor, is boredom. It's too easy once you get a few nice weapons and skills, and there's not nearly enough faction attacks.

Truth be told, I've been playing mostly Dying Light and it's The Following DLC lately. I'm playing on Nightmare this run through. There is MUCH greater chance of dying in that game than in Fallout 4, especially since the Enhanced Edition changes. Plus you lose a lot of Legend points when you do. You have to carefully plan your moves to keep them long enough to apply to a skill upgrade. And unlike Fallout 4, death is just as much a risk after maxing skills and weapons.

On the surface, Dying Light appears to be just a simple slasher game, but I find myself thinking out minute details a lot more than in this game. One small mistake out of impatience can cost you well over 1,000,000 Legend points.
 
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I hope the players character can run coz I found it difficult running after and from enemies when playing fallout 3
 
I'll try to post this without spoilers.

So I discovered that since around 60 or 70 hours of game-play earlier I had spoken to a certain person in the Institute, now I can't do Proctor Ingram's quests and neither can I fulfill my dream of bedding that hunk Paladin Danse ;)
Going back to an earlier save, even if still there, is out of the question due to all the hours lost. So I used the console commands to ResetQuest both Mass Fusion and Spoilers of War.

So far so good and I'm doing Proctor Ingram's quests. Nothing dirty so far with Danse but we're going that way :)

I hope everything holds and I haven't broken anything game-wise. I did make and take note of my last good save before meddling with the console, but I'd hope I won't have to use it.

I hope the players character can run coz I found it difficult running after and from enemies when playing fallout 3
Yes you can run by pressing the Shift key.
 
I must say that Far Harbor is an awesome DLC, really worth the money if you haven't got it already or have the season pass.
The ambiance is great, the story intriguing and immersive, and it's enormous for a DLC.
fh.png
 
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