- Joined
- May 22, 2015
- Messages
- 13,780 (3.96/day)
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
The majority of gamers running SLI ran 2-card SLI. I think if they focus on making that a more optimized option, that'd be good.
I suspect, however, the future of SLI is in each card producing an image for an eye on VR setups.
That could be suboptimal. Think about a flight sim in space, where you're flying close to a planet. You look one way, the planet is on the right, space and stars on the left: one card has lots of stuff to render, the other is mostly idling. Then you turn your head in the opposite direction and the situation reverses. I think cards will always be used to split the work.