- Joined
- Oct 29, 2012
- Messages
- 842 (0.19/day)
- Location
- Germany
System Name | Perf/price king /w focus on low noise and TDP |
---|---|
Processor | Intel Xeon E3-1230 v2 |
Motherboard | Gigabyte GA-B75M-D3H |
Cooling | Thermalright HR-02 Macho Rev.A (BW) |
Memory | 16GB Corsair Vengeance LP Black |
Video Card(s) | Gigabyte GTX 670 OC |
Storage | 525GB Crucial MX300 & 256GB Samsung 830 Series |
Display(s) | Home: LG 29UB65-P & Work: LG 34UB88-B |
Case | Fractal Design Arc Mini |
Audio Device(s) | Asus Xonar Essence STX /w Sennheiser HD 598 |
Power Supply | be quiet! Straight Power CM E9 80+ Gold 480W |
Mouse | Roccat Kone XTD optical |
Keyboard | SteelSeries Apex M500 |
Software | Win10 |
Aside from the obvious gains on AMD's side one can observe something else as well...
According to this test done by PC Games Hardware (updated for the 4th time now) a GTX 980 Ti pulls ahead of a GTX 1070 by ~20% (average of the 4 resolutions that have been tested) thanks to Vulkan.
Vulkan really does utilize architectural advantages way better than the OpenGL implementation does. I wonder what kind of performance gains one would see with Vega...
It will be intersting to see if Pascal's faster pre-emption and its dynamic load balancing (which is Nvidia's current answer to async compute) will achieve similar results once ID - with the help of Nvidia - is done implementing it.
According to this test done by PC Games Hardware (updated for the 4th time now) a GTX 980 Ti pulls ahead of a GTX 1070 by ~20% (average of the 4 resolutions that have been tested) thanks to Vulkan.
Vulkan really does utilize architectural advantages way better than the OpenGL implementation does. I wonder what kind of performance gains one would see with Vega...
It will be intersting to see if Pascal's faster pre-emption and its dynamic load balancing (which is Nvidia's current answer to async compute) will achieve similar results once ID - with the help of Nvidia - is done implementing it.
Last edited: