From the perspective of the API, no there is not. AMD is severely constrained in tesselation. You could counter your arguement by saying NVIDIA hardware is ready for future games featuring massive tesselation, and AMD just lacks the hardware to compete, etc
That AMD has better compute (they do) does not make them better in low level apis. It makes them better at games that ufilize compute heavily. The API? The API just facilitates access to the hardware. It has no brand loyalties.
And with that statement you just poked a hole in your own argument. "The API just facilitates access to the hardware". Yeah hardware Nvidia just straight up doesn't have.
I know here you come to say "Oh but AMD doesn't have tess..." - let me cut you off right there. AMD can run tessellation just fine (In fact better than most Nvidia cards at this point) because they don't have to emulate hardware.
I will make another analogy - what you are saying is the equivalent of someone going "This API is AMD biased because it allows the game to use 3GB of VRAM instead of just 2GB. A lot of people said this when BF4 came out about their 680's. Again, having larger textures isn't biased - it just
allows the use of more hardware. If Nvidia users wanted Ultra textures they should have bought a card with more VRAM, but dont worry
because you can simply turn the setting down. Nvidia cards gave RAM, just not as much. You can't "Turn down Async", you are better just turning it off because
Nvidia doesn't have the hardware in any way.