- Joined
- Apr 16, 2015
- Messages
- 306 (0.09/day)
System Name | Zen |
---|---|
Processor | Ryzen 5950X |
Motherboard | MSI |
Cooling | Noctua |
Memory | G.Skill 32G |
Video Card(s) | RX 7900 XTX |
Storage | never enough |
Display(s) | not OLED :-( |
Keyboard | Wooting One |
Software | Linux |
If the game isn't developed from the start with DX12 / Vulkan in mind... the later optimization patch is only slightly nice to have... but it really is rather pointless.
the POINT to DX12 and Vulkan is to have massively more stuff on screen all the time... like 7+ times more draw calls and whatnot. What exactly do you gain with the DX12 patch later on, if you still have the same amount of geometry and polygons to draw and that has not increased by 7+ times? NOTHING really (yes, small tiny gain to draw the insignificant amount of geometry slightly faster) ... in the end it's rather pointless.
the POINT to DX12 and Vulkan is to have massively more stuff on screen all the time... like 7+ times more draw calls and whatnot. What exactly do you gain with the DX12 patch later on, if you still have the same amount of geometry and polygons to draw and that has not increased by 7+ times? NOTHING really (yes, small tiny gain to draw the insignificant amount of geometry slightly faster) ... in the end it's rather pointless.