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Virtual Reality Club

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I get my Vive tomorrow. I plan to buy this game. This is one of the games I've been wanting to play and the only one that I couldn't get to work with my DK1 and PS Move Service.

@Everybody - How big is your Vive play space? Mine is close to 8'x8'.
It's so intense!

My play space is maybe 1m x 1.5-1.8? In other words, just under the required area for room-scale sadly :(
 

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It's so intense!

My play space is maybe 1m x 1.5-1.8? In other words, just under the required area for room-scale sadly :(
I bet it is, I've watched a few videos. I can't wait for tomorrow.

Wow, yea that's the thing I feel will be a problem for most, is the space needed. It's good though that you can at least meet the minimum requirements. We need to sketch up our play space. Then upload the pic to TPU and then I can add it to the OP to give users ideas on what's possible. I'll sketch up mine once I have my light houses in place.
 
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My play space is big enough though, we have enough arm space and can still move around a few feet in each direction - having room-scale for me wouldn't actually add that much to the experience, only make it slightly better :)
 
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Bigger than the space allowed....4.3m x 3.9m I think, something like that.

Brookhaven Experiment demo was amazing, but I've played maybe 30 minutes of the full game. The only game I've picked up and played lately is Zombie Training Simulator - that game is fun, but I think it is mostly because there are leaderboards and time to beat so I actually feel competitive which I like.
 

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My play space is big enough though, we have enough arm space and can still move around a few feet in each direction - having room-scale for me wouldn't actually add that much to the experience, only make it slightly better :)
I worded that wrong... lol I meant to say might feel that don't have the space, but actually do. So, if we showed our layout it may help users on the fence over not having enough space.

Bigger than the space allowed....4.3m x 3.9m I think, something like that.

Brookhaven Experiment demo was amazing, but I've played maybe 30 minutes of the full game. The only game I've picked up and played lately is Zombie Training Simulator - that game is fun, but I think it is mostly because there are leaderboards and time to beat so I actually feel competitive which I like.

I've had my eye on Zombie Training Simulator. I'll have to pick it up as well. :toast:
 

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Ok I'm excited as all get out! My Vive is out for delivery!

EDIT: Guy's I'm updating the OP. If you can think of anything to add let me know.
 
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Made some more work on my game and put it up for others to try.

http://www.vrdb.com/games/laser-survival-vr

I'm going to be out of the country for 2 weeks but I will be check out any feedback and recommendations anyone may have.
 
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@Mindweaver's post got me thinking last night when he said VR has ruined "2D" gaming for him.

I don't feel the opposite, but I definitely don't feel in any way the same.
Was gonna type more but busy at work for once lol. Will post more tonight but curious to hear other thoughts.
 
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It must have been at least a month since I last played any VR now!
Transporting my full-tower PC to the room next door and setting up the Vive completely from scratch (i.e. base stations too) every time I want to play for an hour or two just doesn't seem worth it; to be honest I've only done this when I have friends over to demo VR!

Now if my bedroom had enough space for a permanent VR setup, things would be very different...
 

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It must have been at least a month since I last played any VR now!
Transporting my full-tower PC to the room next door and setting up the Vive completely from scratch (i.e. base stations too) every time I want to play for an hour or two just doesn't seem worth it; to be honest I've only done this when I have friends over to demo VR!

Now if my bedroom had enough space for a permanent VR setup, things would be very different...
If you haven't played it lately then play SPT! The last update made it amazing. Also, try Gnomes & Goblins (preview). It's amazing as well for a preview.
 
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I've had my eye on SPT for a while, shall make a purchase when I can spare the money and when I have people over who will want to play some VR!
...That's it - I use VR as a social activity for when I have friends/family over, take it in turns and enjoy the experience together. I only find it worth setting up each time for that, not solo play for just myself, there's not enough enjoyment in it to make it worthwhile!
 
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Yea, I've watched a few of these. Now, I want some game footage. hehe I want one, but I'd have to buy a PS4 or PS4 pro and the headset. I bought the controllers already and used them with my dk1, but since I bought the Vive they have been in the closet.
 

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Dorset where else eh? >>> Thats ENGLAND<<<
Excited gamers are going to have to dig even deeper if they want to use the new Oculus Rift virtual reality system.

It's bad enough that the basic system costs $599 – almost double the expected price of $350. Today, the Facebook-owned biz revealed a range of accessories that will push its cost even higher.

If you want a pair of half-decent headphones with the VR googles, you will have to cough up an additional $49. And don't imagine you can use your own existing headphones: Oculus has built a custom audio connector.

Story from here and more
http://www.theregister.co.uk/2016/1...expensive_oculus_rift_yeah_it_just_got_worse/
 
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My PSVR shipped and will be here tomorrow. Am not sure if I even want it honestly. Have really been thinking about selling my Vive - but I think a lot of that is due to real good AAA'ish type games. Maybe PSVR will be different, but then I know it will lack in technical departments.
 

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My PSVR shipped and will be here tomorrow. Am not sure if I even want it honestly. Have really been thinking about selling my Vive - but I think a lot of that is due to real good AAA'ish type games. Maybe PSVR will be different, but then I know it will lack in technical departments.
Vive dev days starts today and ends tomorrow. We should see something. I'd say hold on to your vive and wait it out. I'd also say hold on to your PSVR as well. It by far has the best line up of games. It looks like we will eventually get those games on the Vive, but not for months as they are timed exclusives. The move controllers are not as bad as everyone's making them out to be.. but don't expect them to be as good as the Vive controllers or the touch controllers. The big think for the move is lighting and if lighting isn't good then sure tracking is bad, but with the right light they work great. I found the best lighting for me was LED 60watt equivalent bulbs. You don't want it to be too bright.

Now game wise Sony has some really nice looking AAA games like Robinson: The Journey, Batman: Arkham VR, Driveclub VR, Until Dawn: Rush of Blood, etc. . Here is a full list. What games did you order?
 
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Vive dev days starts today and ends tomorrow. We should see something. I'd say hold on to your vive and wait it out. I'd also say hold on to your PSVR as well. It by far has the best line up of games. It looks like we will eventually get those games on the Vive, but not for months as they are timed exclusives. The move controllers are not as bad as everyone's making them out to be.. but don't expect them to be as good as the Vive controllers or the touch controllers. The big think for the move is lighting and if lighting isn't good then sure tracking is bad, but with the right light they work great. I found the best lighting for me was LED 60watt equivalent bulbs. You don't want it to be too bright.

Now game wise Sony has some really nice looking AAA games like Robinson: The Journey, Batman: Arkham VR, Driveclub VR, Until Dawn: Rush of Blood, etc. . Here is a full list. What games did you order?
Yeah that is the main reason I am keeping the PSVR for now, is because of the games; I haven't ordered anything yet except the base bundle, I want to make sure I am okay with the headset/tracking/etc before I order actual games for it. If I like that then I will go and get a handful of games.
 

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Yeah that is the main reason I am keeping the PSVR for now, is because of the games; I haven't ordered anything yet except the base bundle, I want to make sure I am okay with the headset/tracking/etc before I order actual games for it. If I like that then I will go and get a handful of games.
I will be looking forward to your impressions of the HMD, controllers, and the demo's. I really like the idea of London Heist. I'm really thinking about picking one up soon.
 

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Just got it in...will be testing it out tonight and reporting back with impressions.
 
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Would be very interested to hear about the comfort of the PSVR headset; looks so much more comfy than the "ski goggle" style of the Vive!
 
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So first impressions...the headset is both comfortable and uncomfortable. It feels like it is squeezing my head..there are adjustments, unsure if I am wearing/adjusting correctly. I got it to be more comfortable than first time putting it on but still doesn't feel great. However does feel solidly attached and less like I am wearing a helmet like I feel with the Vive.

Played three things so far, the luge demo thing which was alright. Graphics sucked but cool novelty to try once. Played The Heist, which was pretty cool - good graphics, didn't get much into gameplay, lot of it was just cutscene stuff in the beginning. Did a little bit of shooting, not much. Tried Scavengers Odyssey - super cool beginning and really neat experience, decent graphics - however into the second 'chapter' or whatever, it had my jumping from rock to rock in space (you'd have to see a video) and I think I got some motion sickness from it...unsure if it was the headset squeezing my head too hard and it being hot in my room or the game, but feel like it was the game.

The tracking sucks compared to Vive -- am playing in a dark room, camera is just sat in front of my TV. Seems like it loses my center a lot? And you can 're-center' -- but it doesn't actually center my view, it is weird. In The Heist, my gun was fine at first in the tutorial, but picking up the Move controller in the story I had to twist it unnaturally to get it to line up right. The headset tracking is good. No idea why Sony decided to stick with their 5+ year old Move controllers.
 
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What's the display quality like? Apparently there's little to no "screen door effect" because of a different kind of display being used? According to Tested's review.

No idea why Sony decided to stick with their 5+ year old Move controllers.
Maybe to keep cost of the headset down? Plus could be a further enticement for people who already own a pair of Move controllers.
 
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