- Joined
- Apr 30, 2011
- Messages
- 2,703 (0.54/day)
- Location
- Greece
Processor | AMD Ryzen 5 5600@80W |
---|---|
Motherboard | MSI B550 Tomahawk |
Cooling | ZALMAN CNPS9X OPTIMA |
Memory | 2*8GB PATRIOT PVS416G400C9K@3733MT_C16 |
Video Card(s) | Sapphire Radeon RX 6750 XT Pulse 12GB |
Storage | Sandisk SSD 128GB, Kingston A2000 NVMe 1TB, Samsung F1 1TB, WD Black 10TB |
Display(s) | AOC 27G2U/BK IPS 144Hz |
Case | SHARKOON M25-W 7.1 BLACK |
Audio Device(s) | Realtek 7.1 onboard |
Power Supply | Seasonic Core GC 500W |
Mouse | Sharkoon SHARK Force Black |
Keyboard | Trust GXT280 |
Software | Win 7 Ultimate 64bit/Win 10 pro 64bit/Manjaro Linux |
I just explained that your comment previously about not linear increase in performance by increasing shaders is invalid as I compare same ach. In GPUs and especially in games that depend more on GPU than on CPU power with all details maxed out is it mostly common to have analog performance to the shader count when comparing same arch. On average, again...4000 is 73% more shaders than 2300, so I'm not sure what are you trying to say.
And some new benches about a game that is being awaited for long now to show the DX12 abilities of AMD CGN arch vs the nVidia's one:
http://www.pcgameshardware.de/Deus-.../Specials/Benchmarks-Test-DirectX-12-1204575/
Sapphire Nitro+ OC is 33% faster on average and almost 50% on minimal FPS than a custom OCed GTX1060 (Palit@1900MHz boost) at 1080P maxed out. Maybe a bad driver of nVidia but GTX980 is lower as well. Let's wait/hope for @W1zzard to include this game into his reviews along with Warhammer DX12 and Doom Vulcan now sometime into September as patch for DE MD will be out in the 5th as devs have said.