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Is the new Resident Evil 7 any good? This might be the first time I'm interested in it coz it's now a FPS game.

Btw, any info on what the DLC's will be? New "missions" or just some useless addons like stupid hats or something? So I know if it's worth buying deluxe one which includes it all...
 
Is the new Resident Evil 7 any good? This might be the first time I'm interested in it coz it's now a FPS game.

Btw, any info on what the DLC's will be? New "missions" or just some useless addons like stupid hats or something? So I know if it's worth buying deluxe one which includes it all...

It's only a Resident Evil by the name XD .
 
It's only a Resident Evil by the name XD .

I don't mind that because the old games were kinda rubbish. At least on PC. I'm just wondering if the new one is any good in terms of general game standards. I'd like to play slower and more atmospheric zombie game than Left 4 Dead...
 
I've upgraded my graphic card and now I realized that snowing in Star Wars Battlefront. :D
 
It's only a Resident Evil by the name XD .

Other than first person, this is supposed to be a return to the best things about RE. It's been billed as being what RE4 was.
 
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Finished Mirror's Edge Catalyst. That was AWESOME.

I really can't say anything else, IIRC I've praised it already, but it just gets better the closer you get to the end. Absolutely has replay value!
 
I've upgraded my graphic card and now I realized that snowing in Star Wars Battlefront. :D
ahahaha thanks for that one :laugh:

still on SWTOR ... 250% XP and command point boost from 07.02 till 10.03 ... wooohooo time to raise up the other char ...

the end of chapter 1 on bounty hunter is awesome ... Mandalorian? HECK YEAH!
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a non cartel armor set (mix'match of "bound to legacy" items found in lvl 70 crates you get on heroic missions :D )

climbing up a mountain on Hoth? almost feel at home ... and ... well it's snowing ... Hoth? not so hot! :laugh:
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finding an elite Wampa? ohhhhh déja vu feeling ... but in a movie and in a cave not on a mountain :D
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full lightside empire char ... thanks Mako ... (could not suffer to disapoint lil' Mako with dark side actions :cry: )
 
Still in 4X mode. Sins of a Solar Empire with Star Wars mods is truly fun, but after a couple of rounds I gotta find something else because some of the pacing for research and expansion just doesn't keep me involved. The combat and laserplay is entertaining...I can't wait for Sins 2 on the Oxygen engine that powers Ashes of the Singularity (not confirmed...but one can hope).

I decided to put that down as I've been having a lotta fun with Stars in Shadow. It is such a fun casual 4X with some Masters of Orion 2 inspiration, comic book graphics, simple gameplay that does have some depth to it. But this game is about the tactical turn-based combat. Something I usually avoid because I'm a real-time kinda guy. This game really nails making TBS fun, and is something I can hop on my gaming rig play it, then hop on my old laptop, load the sync'd save and play a few more turns. Build up my empire, get that next research, see if I am going to get a new ally or enemy with that ship flying right at one of my planets where I happen to have a half dozen ships waiting for whatever is coming their way. Some damn good fun, a game you can play while doing other things, and a great 4X introductory game IMHO. Something I'm going to use to introduce my boys to the genre. I'll use it like I used SupCom 2 and Tiberian Sun to introduce them to RTS. The devs are patching this title, though I really haven't ran into many issues, but there are some minor things that still need adjusted or added yet. The experience is fun, clean, genuine. I really can't say enough good about this title...if you're a strategy fan or a 4X fan, or both...or neither...you owe it to yourself to take a look at this one. Every aspect from planet colonization to research to combat to diplomacy are all well implemented and fun to be involved in. I never feel overloaded by this game, but I do feel a challenge when cranking up the difficulty. Tons of fun!

But when I want some more depth, especially in my combat...those times when Stellaris won't do with its very "meh-tastic" combat...Sins is okay but you want something more tactical...and Distant Worlds: Universe is more work to build up your empire to get that far than I have patience for...I have decided to re-install and get back into Sword of the Stars Complete Collection. This is a game I gave a shot years ago, and while it was fun...it wasn't quite what I wanted back then. I think Sins Rebellion was though...so kinda funny how they're trading spots now.

Anyways, I forgot what a gem SotS is, and the real time tactical combat is quite good once you get the hang of it. I like the modular ship design, the research, the simple planet management works for me but I do appreciate the economy and population sliders, I appreciate the pleasant and informative UI. Sure there's some other things I'd like to change like adding WASD controls and spacebar for next turn, but they're not deal breakers. Also this game runs damn good on all my rigs from top to the bottom which is great. The graphics aren't great zoomed way in, but are plenty serviceable zoomed out. There's also plenty of information to be had with a key press or mouse click depending on your needs. There is a lot more thought and management that needs to happen here than with SiS...but still things happen so much faster than Stellaris and DW:U. Not that either of those games suck, I have more hours in either than I do SotS...for now...

I have really come to enjoy how this game works...and I'm a combat/war guy so I don't need to win via diplomacy or economy. If I do want to, I'll go play DW:U. But considering this is now an 11 year-old game, I am hugely impressed and very happy that it is in my collection. My boys like to watch the battles and once I have researched the right tech and designed the right ships, being able to set my fleet formations...they love getting involved with that!

With that said, I also installed Swords of the Stars 2 Enhanced Edition, we all know that game started out bad, and ended up having Paradox dropping funding for the title's development and thus Kerberos stopped patching the game...but it looks and plays pretty well...albeit quite different from SotS 1. I haven't played much, but am looking forward to the combat aspect of the game and hopefully I can keep the game from the late-game performance degradation so many have commented about, but some seem to luck out on. We shall see...for now...I'm sticking to the first title and am going to enjoy it for a while...or try to! :D
 
And for the the first time in forever, the Toronto Raptors take home the NBA Championship title. Finally beat NBA 2K17. Took me probably about 100 hours (as with previous NBA 2K games). I tried to finished it much early because I don't want to have something just waiting to be finished when I'm playing other games. I may play the game once in a while but not to complete the second season.

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Add Raptor: Call of the Shadows to the list of games I've beat tonight. Not a super difficult or super long game, but it's still fun nonetheless.
 
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Other than first person, this is supposed to be a return to the best things about RE. It's been billed as being what RE4 was.

I know what you mean but the protagonist is a no one that does what in horror b movie happends then you get something called re7 that to me seems like resident evil encounter condemned.
There is nothing that let you recall resident evil and the RE series and i'm not talking about the action ones that are funny to play in coop but the good ones where on ps2 with coop but they didn't think about reboot them on pc with the original camera .

For what i have seen is a good game but is not a RE is a new root for restart but not the real key to bring back the saga .
 
I don't mind that because the old games were kinda rubbish. At least on PC. I'm just wondering if the new one is any good in terms of general game standards. I'd like to play slower and more atmospheric zombie game than Left 4 Dead...

That's what it seems like - slower and atmospheric, but of course L4D is an apples to oranges comparison.

I've been playing Rocket League and CS:GO as usual. Started picking up some more L4D2, and have been playing Conan Exiles since I bought it a few days ago.
 
I've bought RE7 2 days ago. Wanted to watch Angry Joe's review, but was afraid it would spoil it too much. So, I just took a plunge anyway. Steam reviewsare positive so that's a good sign. Plus, I got it quite cheaper...
 
Still playing BDO, but Insurgency added some silly anticheat stuff (BattlEye), so now I gotta find some other shootem to keep me distracted....
 
Some of my favorite recent CS:GO matches.

I deranked down to Nova 2 this match, but I think I did well. I am player Cringeworthy. The top scorer on their team was actually a MG1 and he scored 105 points that match!!!

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Ranked back up to Nova 3 this match. Everyone this match was in the same rank area as well. I just played very well this match.

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Still playing Stardew Valley mostly because it's about all I can handle yet. Interrupted it with a brief game of Terraria and maybe Starbound soon.

Edit: Two weeks until I'm off the meds can go back to normal.
 
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Returned to Warframe after a few months of hiatus. missing out >2GB of content update is kinda bad for my standard... Time to hit the training room & re-polish my skills as a Tenno. =D
 
Currently playing Tales of Berseria and its an improvement over Zestiria in terms of more likeable characters and combat been improved too. Will be playing and attempting to plat Resident evil 7 after completing my first playthrough of tales or start Nioh..
 
The limbless hero is back!!

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Apparently, I'm going to spend a bit more time than expected to beat Rayman Legends. The levels are much shorter and slightly "easier" than Rayman Origins but, boy there's a lot of levels, unlockables, challenges. It's still a fun game though, they even bring back some of the old level from Rayman Origins along with the soundtracks. I'll tell you guys this, the soundtracks in both of these games are awesome, and some of them just gets your adrenaline pumping.
 
let's say i needed a little change...

mostly mobile ... but some strange things crossed my mind each time ...

Exiles: Zero ... looks like SW smell like SW quack like a ... wait, what? anyway ... coincidences are too coincidental to be coincidences ... the icon from the game looks like a Cyborg from SWTOR and the 2nd pics you get a "speeder run on Tatooine" vibe ... not that it's a bad thing...
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and then trying something similar but different from PanzerWaltz ... Armor Blitz, i did the early access from it ... quite fun, yet ... not what i was seeking ... Smash The Battle? well i have it on STEAM and now on Mobile main difference? well the mobile version is heavily clothed ... (unnecessary censorship thought ... it defeat the main idea behind the "security suits being compact hence too small for the protagonist" :laugh: ) still fun and a good time killer
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oh well still not there ... hmmm oh maybe that one ...
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ANNND CRAP! i got drawn to SW again ... oh well i might also try to finish KOTET later ...
 
Playing the For Honor beta with friends and Phoning Home.
 
Started playing Resident Evil 7 and it's a mixed thing. Mostly from performance perspective. Walking outside and few rooms into the house, super smooth. Now I'm in some tiny basement room and the mouse is lagging around like I have a triple V-Sync enabled, not just once. It's horrendous, you move the mouse and the screen drags around sluggish as hell. And that idiotic 90° FOV. If I haven't bought it outside of Steam, I'd most likely refund it. And I haven't even got to the actual gameplay mechanics, just because of garbage performance. I know GTX 980 is not a hot stuff anymore, but I've seen older games look better and run faster than this. I mean, this game is indoors where ANY game should be flying like crazy at 100 fps. And yet it feels like it's 25 or 20 at best. You got to be an expert to achieve that.
 
Holy poop on me.... How did I miss this? I'll be playing this over the next few weeks, I believe....

http://www.moddb.com/mods/call-of-chernobyl

The long awaited patch for Call of Chernobyl is finally here. The mod has seen a tremendous amount of growth and change since 1.3.2; we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.



1.4.12 [Full Release]


1.4.22 [PATCH]



Leaderboard and PDA Statistics


One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added.

Character Creation and Game Modes




It's now possible to select from a broad array of faction-specific starting location. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. It has a light dialog-driven focus and includes multiple endings. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone.

A-Life changes




Underground labs have been populated with all sorts of creatures. Now mutants can only be found during specific times of the day depending on their behavior type. Night predators like Chimeras, cats and snorks can now only be seen at night. Day time mutants like boar and flesh can only be seen during the day. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Offline A-Life is now much more active and more willing to travel to far off levels. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.

Gameplay changes




Artefacts can now degrade when their abilities and bonuses are activated. Degradation decreases the overall impact of both the bonuses and negative effects. Degradation is communicated in-game through the new Efficiency stat. Degradation promotes further artefact hunting and accumulation. In some cases stashing artefacts might be a wiser decision over cashing them in. Having the best artefacts no longer is the end of the line for artefact hunting. Artefact bonuses have been slightly boosted to help balance this feature. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Perhaps addons will expand on this idea further.

Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.

New base defense events have been added to the game. During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. Furthermore, emissions sometimes cause zombified stalkers and mutants to swarm the bunker leaving it up to you to stop them, optionally with the help of a stationary machine gun on top of the bunker.

The arena has returned to Rostok. It is now possible to compete in two different arena types, the one everyone is familiar with from Shadow of Chernobyl and a cut version that exists in build 2571. Compete to win cash rewards as well as notoriety.

Equipment upgrade display has had an overhaul. The display bonuses are now more accurate and based on the real mathematical formulas. This gives a much better sense of what an upgrade is actually going to do. Cut outfit protections, strike and explosion protections have be restored and have been included in many of the existing upgrades.

You can now change FOV and Hud FOV directly from game options via a slider instead of using developer console. A slider for Grass Render Distance is now available in the advanced video options.

For a full list of changes, see the changelog

Happy Anniversary Call of Chernobyl!
It's one year since we released Call of Chernobyl publicly as version 1.2. Thanks guys for all the support and making Call of Chernobyl one of the best mods for Call of Pripyat!
S.T.A.L.K.E.R. Call of Chernobyl. It's a Stalker CoP full conversion mod....
 
As it turns out, my GPU was downclocking for no reason, resulting in sluggish movement. Reloading game into same segment and it was butter smooth. Ugh.
 
Whoa, this level is amazing!! I can't stop grinning like an idiot once the music starts playing. Kinda reminds me when Long Tall Sally started playing in FC: Blood Dragon. The Rayman dev team sure knows how to integrate great music into the game.

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Apparently there's going to be more similar levels later. Can't wait to play them. :p
 
Now playing Warframe for now. Got some nice Ayatan Sculpture in which I have no intentions of converting them into Endo. Seeing them moving is a nice sight for my somewhat empty ship.
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