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OFFICIAL Mass Effect: Andromeda (Discussion)

This game is looking better and better...

It looks like a joke. I've seen a dialog between two characters recently. Supposedly, one was in urge to explain something important to another one. And the dialog with facial animations was not just bad, it was emotionally non existent. I think Stroggos in Quake 2 had better display of emotions and facial animations. And I well remember they had none. The character was just talking with a blank stare, zero emotions or facial expression. And this is supposedly a game from AAA developer and publisher. Horrendous.
 
It looks like a joke. I've seen a dialog between two characters recently. Supposedly, one was in urge to explain something important to another one. And the dialog with facial animations was not just bad, it was emotionally non existent. I think Stroggos in Quake 2 had better display of emotions and facial animations. And I well remember they had none. The character was just talking with a blank stare, zero emotions or facial expression. And this is supposedly a game from AAA developer and publisher. Horrendous.

Very well could be a specific build where those animations are just not finalized. I'm convinced games these days are never finalized even after a "Day-One" patch goes live, and it drops 20GB worth of changes and optimizations. I hope what you saw get's fixed but I will remain optimistic and hopeful that this doesn't turn into an EA money grab on a great franchise. 12 days to see what changes they make to that "gold code'.
 
I wouldn't be surprised if this is a final build content. Why else would you showcase something this horrifyingly bad to the public?
 
The female characters in this so far look horribad.
 
The main girl, modeled after a real world model looks like a potato. Not even virtually similar...
 
That IGN video didn't show anything off-putting to me.
 
Oh HELL no with the 30fps crap.
 
Apparently the Minimum and Recommended hardware requirements are for 720P @ 30FPS and 1080P @ 30FPS.
That's kinda surprising considering they did pretty well using UE through an entire trilogy with no stuttering problems like many other UE games had. Granted Frostbite is more resource hungry, but I didn't expect them to go all console on us with requirements.
 
They don't say it is a cap, do they? They just say what hardware it will take to achieve 30 fps at a specific setting and resolution. This is exactly how all developers should frame their requirements.

It looks like it is going to take a monster of a computer to run.

EA makes no mention of DX12. :(


That's kinda surprising considering they did pretty well using UE through an entire trilogy with no stuttering problems like many other UE games had. Granted Frostbite is more resource hungry, but I didn't expect them to go all console on us with requirements.
I think the PC ports for all three ME games were outsourced. I know the first was anyway. It's likely why it ran better on PC than your average PC port.
 
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Official Launch Trailer

 
Really loved these two vids. The planets, bosses, and Nomad look great. I just hope they give you some kind of indication what level you need to be to take on the bosses.
 
PCGamer updated it's article.

Update (March 10): We've received a little clarification on the question of exactly how well Mass Effect: Andromeda will perform on a 3GB GTX 1060. At PAX East today, we asked producer Michael Gamble if the card would really deliver 30 fps at best on high.

"No, I mean, it depends on your machine," said Gamble. "And it’s really hard to benchmark individual machines. We’re just saying that that’s the bare minimum that it’ll run at. It’ll probably run at higher than that for most of the game, it’s just really hard to be specific about it. We just want to do the minimum and we want to do the recommended. The recommended, at least on my machine at home, I have a 1060, I run at higher than 30 [fps] for the majority of the game. But it’s hard to actually to say, 'This is the specs, and this is exactly what you’ll run at.'"

So the estimate may be conservative, as we suspected. We have a GTX 1060 in the office, so as soon as we can we'll test Andromeda with it and report back on how it performs. The original story follows below.
http://www.pcgamer.com/mass-effect-andromedas-recommended-system-predicted-to-run-30-fps-at-1080p/
 
"A Core i7 4790, 16GB RAM, and a 3GB GTX 1060 or 4GB RX 480 will deliver 30 fps at 1920x1080, on 'high' settings."
Whoa. Time for some upgrades!
 
Well I don't care how it runs on a 1060 as long as it runs tits on my 1080.
 
panel with gameplay

 
^That was pretty good. I like the verticality of that level. Even makes me hope we'll eventually see some zero G segments in the series like Dead Space had. It also made me wonder if I'd be missing some of the humor if I choose Professional tone like I'd planned though.

One worrisome bit in the Q&A though was when the second part of the question was ignored at the 38:00 mark, when asked if they plan to do away with the simplicity and lack of decision resolution in the red, blue, green ending of ME3.
 
Why does EVERY open world game has to be also a resource grinding game?!?!?! WHY? Who the F%&K invented this stupidity and annoyance?
100% of the time I'm playing an open world game I have to use a resource trainer since I don't like wasting my time harvesting and mining for craps.
 
Because grinding is cheaper to implement than something actually meaningful.
 
Because grinding is cheaper to implement than something actually meaningful.

Which is why I hate open world games for the most part. It's a lazy way to expand gameplay time, but when you look back what you do, you're not really doing anything meaningful and 3/4 of all mission time is just getting there. Then it's some generic task. So boring. Real masterpiece are games like Deus Ex where game is seemingly linear, but you can find new ways to finish missions and the game even after 5 replays of the game. Now, that is something to admire. And they still provide several hours of actual meaningfulgameplay and not walking to missions for half the time... And they can make experience more cinematic with cutscenes and mid game animations. Which are rare in open world games anyway. Probably the only one really invested with that is GTA.
 
Why does EVERY open world game has to be also a resource grinding game?!?!?!
Because RPGs typically involve exploration and crafting, so searching for, gathering, and using resources you find to build things fits that mold. Honestly, if you don't like scavenging, what are you even doing playing open world RPGs in the first place? There are many other types of games with much less emphasis on RPG that don't have such a style.
 
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