Raevenlord
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Vulkan is arguably the API which has garnered the most positive reactions from enthusiasts. Its implementation in Doom, for example, brought about incredible performance improvements in a game that not only looked and played great, but also performed amazingly well. Vulkan's support for other operating systems other than Windows 10 (where Microsoft still has a lot of ground to cover in acquiring enthusiast trust and interest) is one of its greatest selling points, and the API has been gaining ever more traction in the market, with some developers even going so far as to axe DX12 support in favor of Vulkan.
Now, Khronos Group has come ahead and clarified that "(...) the Vulkan multi-GPU specification is very definitely NOT tied to Windows 10. It is possible to implement the Vulkan multi-GPU extension on any desktop OS including Windows 7, 8.X and 10 and Linux." Khronos also goes on to say that they are aware that some developers are already baking Multi-GPU support into their games in various platforms other than Windows 10. These are sure to come as good news - the fact that Vulkan is platform agnostic is great for consumers and developers alike. And maybe this support - which still depends on developers to implement it - will bring about the shot in the arm that multi-GPU implementations sorely need.
Khronos let out some official remarks clarifying the situation, which may be worth a read:
"Some of the Khronos GDC presentations mentioned that for Vulkan multi-GPU functionality, Windows Display Driver Model (WDDM) must be in Linked Display Adapter (LDA) mode. That was not a very clear statement that has caused some confusion. And so it is worth clarifying that:
View at TechPowerUp Main Site
Now, Khronos Group has come ahead and clarified that "(...) the Vulkan multi-GPU specification is very definitely NOT tied to Windows 10. It is possible to implement the Vulkan multi-GPU extension on any desktop OS including Windows 7, 8.X and 10 and Linux." Khronos also goes on to say that they are aware that some developers are already baking Multi-GPU support into their games in various platforms other than Windows 10. These are sure to come as good news - the fact that Vulkan is platform agnostic is great for consumers and developers alike. And maybe this support - which still depends on developers to implement it - will bring about the shot in the arm that multi-GPU implementations sorely need.
Khronos let out some official remarks clarifying the situation, which may be worth a read:
"Some of the Khronos GDC presentations mentioned that for Vulkan multi-GPU functionality, Windows Display Driver Model (WDDM) must be in Linked Display Adapter (LDA) mode. That was not a very clear statement that has caused some confusion. And so it is worth clarifying that:
- The use of WDDM is referring to the use of Vulkan multi-GPU functionality on Windows. On other OS, WDDM is not necessary to implement the Vulkan multi-GPU extension.
- On Windows, the use of LDA mode can make implementing Vulkan multi-GPU functionality easier, and will probably be used by most implementations, but it is not strictly necessary.
- If an implementation on Windows does decide to use LDA mode, it is NOT tied to Windows 10. LDA mode has been available on many versions of Windows, including Windows 7 and 8.X."
View at TechPowerUp Main Site