So, once again, this awful game emerges.
I'm really not surprised Oxide decided to make this patch. They're struggling to sell this game at all... Yet, it always was a favorite of AMD GPU owners, so I'm not surprised Ryzen crowd also had to be taken care of.
I'm sorry to say this, but I don't think these AoS benchmarks are doing any good to Ryzen marketing strategy.
We know that most games today are hardly benefiting from more than 4 cores.
AMD released Ryzen saying that in games it's on par with 6900K (costing twice as much). And it is true, although most graphs ignored the fact that a cheaper 7700K is also in the same league gaming-wise (sometimes faster...).
Now we're back to AoS, which clearly has been optimized for more than 4 cores since release.
But what happened?
Even after this patch Ryzen looks like a competitor to 7700K which has half the cores. 6900K is way faster...
So maybe it's not about games not being optimized for 8 cores? Maybe Ryzen is simply fairly slow and difficult for coders - it only has the multi-thread advantage in some price segments.
At this point I'm quite interested how Ryzen will look when more games make use of 8C/16T potential.
BTW:
This test was made using the "Crazy preset" which is said not to change much in terms of gaming experience - it's basically a built-in benchmark. The original Ryzen review used the "Extreme preset" in which the gap between 7700K and 6900K was much wider. I'd prefer to see that one remade - to check where the Ryzen lands this time.