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Number of ROPs & TMUs on GeForce GT 520

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Hello!
Help Me, please to find out, how many ROPs and TMUs is installed in NVIDIA GeForce GT 520 (GF119) from Gainward?
The point is that different versions of GPU-Z report different values about this Card:
GPU-Z 0.6.5 says: ROPs: 4
GPU-Z 1.18.0 says: ROPs/TMUs: 8/8
Your Site HTTP://WWW.TechPowerUp.Com/gpudb/285/geforce-gt-520 says: ROPs: 4; TMUs: 8.
Also I am worried about the too low value of Pixel FillRate on ScreenShots.
Let You not be misled about GPU/RAM frequencies, provided in Screen-Shots: BIOS was (a little) corrected with NiBiTor v. 6.06 and flashed with NVFlash 5.319.0.
Fermi Clocks:
GPU 810 -> 940
Shader 1620 -> 1880
Shader 1701 -> 2068
RAM 535 -> 662
Fermi Voltage:
P15 1,04 V -> 1,11 V
P.S. Maybe SomeOne can suggest, how to UnBlock some more Units of this GPU or set higher Voltage (maybe) by binary editing Video ROM File (61952 bytes) without HardWare VoltMode (plugging some additional Resisters in Power Circuit of GPU and VRAM)?
 

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The right one is 48/8/2, the gf119 if I'm not wrong is the GPU of the gt440, that has 96/16/4, cut it in half and you have a gt520. I had one exactly like yours.
Can't help you with the BIOS mod, sorry. Maybe you can try a pencil mod?
 
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Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
GT520? Garbage...Only good for some casual gaming and solitaire and such...For serious gaming, buy a new recent GTX card.;)
 
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2 GoldenX: "48/8/2" even so? NVIDIA Inspector also says 4 ROPs. Does GPU-Z 1.18.0 make a mistake?
I do not think, a "pencil mod" can help with Vlotage Increasing. I have read, One added a Resistor (parallel with already existing on the Board) to decrease summary Resistance and increase Voltage. But He did not have a MultiMeter to say, what Voltage was in result :)
HTTP://WWW.CyberForum.Ru/videocards/thread1119909.html
He said, his VideoCard overclocked to 1300-659-2600 (It looks ImPossible! :)) with Temperature of 75 with load. He added some HandMaked Cooling System on It and played more than for 1 Year...

2 P4-630: Yes-yes, I was stupid, but You opened My Eyes! It is pleasant to live in the World, in which there is always someone who will simply say that everything is fucking bad, instead of the delugic Council! :)
 
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Sounds possible, that's what a voltage raise can do, but soldering a resistance or painting the right one with a pencil achieve the same thing (my old 7600gt still hates me for that). Don't expect that overclock to help a lot.

Why don't you try to sell it and get a 360, 460, 1050, something like that.

Oh, programs fail to inform the right values because there are like 4 different 520s, with different GPUs and core configurations, nvidia is kind of a prick with their lower end cards.
Do the math, 1.9 pixel fill rate divided by GPU clock gives you 2 rop units, do it with texel fill rate and you get the 8 tmu ones.
 
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Do the math, 1.9 pixel fill rate divided by GPU clock gives you 2 rop units, do it with texel fill rate and you get the 8 tmu ones.
So, both GPU-Z 0.6.5 and GPU-Z 1.18.0 are lying? (Screen-Shots are above)
EveryBody lies, We live in an ambiguous World!

It's interesting, how GPU-Z calculates "Pixel FillRate" and Number of "ROPs". Is One Value calculated from Another (as You wrote), or They are calculated in some UnDepended Ways? Maybe different Versions of GPU-Z include some Bugs with NVIDIA Fermi Chips?
 
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There's a few different versions of that card, the basic version has 2 Rops, 8 Tmu's, most have 4 Rops.
@W1zzard would be the best person to ask where Gpuz gets it's data from.
 

W1zzard

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https://www.techpowerup.com/reviews/Zotac/GeForce_GT_520/

Looking at my previous review and the arch diagram there, it should be 4 ROP, 8 TMUs, 48 shaders.

on GF119 shader to TMU ratio is fixed at 6:1, which is how GPU-Z calculates the TMU count

Found the issue in GPU-Z, let me check if it's an easy fix
 
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