- Joined
- Aug 22, 2010
- Messages
- 764 (0.15/day)
- Location
- Germany
System Name | Acer Nitro 5 (AN515-45-R715) |
---|---|
Processor | AMD Ryzen 9 5900HX |
Motherboard | AMD Promontory / Bixby FCH |
Cooling | Acer Nitro Sense |
Memory | 32 GB |
Video Card(s) | AMD Radeon Graphics (Cezanne) / NVIDIA RTX 3080 Laptop GPU |
Storage | WDC PC SN530 SDBPNPZ |
Display(s) | BOE CQ NE156QHM-NY3 |
Software | Windows 11 beta channel |
New in TressFX 4
DirectX 12
Although DirectX 12 support is included, it hasn't been properly optimized.
Prerequisites
- Hair is skinned directly, rather than through triangle stream-out.
- Signed distance field (SDF) collision, including compute shaders to generate the SDF from a dynamic mesh.
- New system for handling fast motion.
- Refactored to be more engine / API agnostic.
- Example code includes compute-based skinning and marching cubes generation.
- DirectX 12 support
DirectX 12
Although DirectX 12 support is included, it hasn't been properly optimized.
Prerequisites
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 or DirectX 12 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
- Visual Studio® 2013 or Visual Studio 2015
- Visual Studio 2015 and Windows 10 required for DirectX 12